I think you're also conveniently forgetting some of the well made puzzles, or blanketing them in with other puzzles that seemed too "mundane" for the character you were playing. For example: teleporting through walls to reach other areas, I never really found that lame or something beneath War (or Death), it's a bad ass power for you to ascend through an area otherwise you couldn't traverse. There's a part in DS2 where you actually go back in time, and then forward again, throughout a dungeon and I think it works really well, narratively and within the scope of the character. As for some of the "lever pushing/pulling" type of puzzles that seem out of character, it wasn't something that really ruined immersion for me, but I enjoy the puzzles for what they were.