Kebabman
Peasant
- 97
- 63
ya but naggy doesnt cast on tlps when you have good placementNagafen hits a lot harder than 225 on TLP.
ya but naggy doesnt cast on tlps when you have good placementNagafen hits a lot harder than 225 on TLP.
I think (hope) AI can soon play a large role in cleaning up and changing EQ code.
I've been able to make mods for a few steam games with chatgpt, so it can't be that far off.
I always thought the Self Found idea was really cool.Dumb fuck when you're making money you have incentive to develop the game and code numerous QoL improvements. You think the entire self found and dungeon system they where about to launch came about because they where looking to kill some time.
I think if anybody knows anything about Nagafen, it would be Zaide as he's killed that dragon about a million times or more on TLPs. I mean, if we needed a subject matter expert when it comes to killing dragons in EQ, he pretty much fits the mold lol.Not really and only because of MOTM.

why would you say this? Torrid seems quite knowledgeable he was just misinformed on THJ. He thought they nerfed the mobs instead of buffing players, a minor triviality which is purely academic at this point.Wildy impressive how consistently wrong he is.
Your take assumed aow quaded for 12k and was an accurate representation of og eq in an era where tanks had 7k max hp. You seriously never have a god damn clue what you are talking about if it involves a number.why would you say this? Torrid seems quite knowledgeable he was just misinformed on THJ. He thought they nerfed the mobs instead of buffing players, a minor triviality which is purely academic at this point.

Zaide said he hits more than 280 on a tlp. You said thats not not true but also it is true but its only because of motm.There numbers in a video game. He hits for high like 280 max without MoTM(how much he actually hit for on THJ) and right around 500 max with MoTM. But max hit doesn't really determine how much damage a mob does, it's ATK and accuracy play a much bigger role and those numbers were unchanged.

Zaide said he hits more than 280 on a tlp. You said thats not not true but also it is true but its only because of motm.
Why are you being so disingenuous and acting like a non motm version of naggy is relevant in any aspect ever one tlp?
I didn't play THJ, so if the claim is that mobs weren't nerfed I'm curious about:
1. Did classic bosses with DT retain those Death Touch abilities?
2. Did THJ spawn the full 12 member Rathe Council with their native PB AE and native respawn mechanics?
3. The various bosses that "banish" players, did they retain this banish ability? (E.g. Trakanon, Dain, the Praesertums in Sanctus Seru.)
I ask because it would seem difficult to have these encounters be soloable if those abilities were retained unless the player buffing was such that it buffed players stat wise up to ~lvl 80 or so equivalent in the normal EQ client.

Okay so the mobs were significantly nerfed in a way that made them entirely different encounters.
What are you even talking about? Every other person in the thread can read the post and understand we're looking at the mob in the context of when 99% of players are going to fight him on any given server aka Classic and Kunark. Do we need to talk about how easy Nagafen is on TLP in Night of Shadows when he can't hit through your Wurmslayer shielding and dies to any attack?MOTM gets removed. It's not on TLPs outside of early eras. So even from a "well ACKUALLY" standpoint it's wrong.
But the reality is if a mob hits for 280 or 510 it doesn't actually change it's DPS output all that much unless it also gets higher ATK and Accuracy stats.
And for reference AoW really does hit that fucking hard. It basically one rounds any Warrior that doesn't have defensive up when you have Kunark gear. See mobs don't always hit for max, can miss and also have skill check like players to determine how many times they swing in a round. They don't always do max attacks.
Mobs on THJ were "nerfed" mechanically not statistically and only really nerfed when it would've made it impossible to solo/duo.
Rathe didn't have the Respawn time limit. But did have the AEs, damage ect. and needed to be solo split if you wanted to do it solo.
Other things like the HOHa Trials also had certain fail conditions removed
Vallon in Time had like a 2-3 second stun instead of a 20 second stun.
I am dumb enough to have done server first Nagafen on TLP, on P99 and on Quarm. Without a doubt he was easiest on P99, and hardest by a wide margin on TLP's, specifically post Lockjaw when servers launched with MoTM. That goes for every raid mob in Classic and Kunark. The buff package mobs received in conjunction with Mitigation of the Mighty, Mark of the Old Ways and Presence of the Mighty makes them far more difficult than they have been on P99/PQ. I can't speak for TAKP but I am guessing the mobs and player power were very similar compared to the PQ versions at launch.
I dont even understand your argument. You were the fool who initiated this bullshit with "well ackually he doesnt hit for over that amount once motm is removed" aka when no one gives two fucks about the mob anymore and his damage output is completely meaningless.MOTM gets removed. It's not on TLPs outside of early eras. So even from a "well ACKUALLY" standpoint it's wrong.

I dont even understand your argument.

Meh, boxing has no appeal to me. I did it before on private servers and even on the test server (FREE!!) years and years ago with a full crew and I hated that shit. The appeal of THJ was NOT having to box and have basically 3 classes at your disposal. Boxing gets really fucking tedious really fast IMO.I mean THJ was definitely pretty easy mode. It was also fun and engaging in a way that other EZ servers were not.
Torrid said he didn't get the appeal, which makes sense as he didn't play it and doesn't seem to really get how it's differentiated from other EZ servers.
I do think there was one Emu that was similar, but it wasn't up for too long. Maybe with more time it would have caught on (which I think was Torrid's point? Like why this one and not others?). lt was called Nagafen's Lair; Maize hosted it for a while before taking it down. No multi classing, but structured progression that you could reasonably 3 box everything (at least through Luclin). Fights themselves were largely the same (ex some disabled abilities). It was pretty popular here for a while, but had a lot of polish issues and scaling into PoP was horrible.
Being able to feel like you're playing the game you grew up loving, but solo and with some definitive character progression is fun for those short on time. Other EZ servers that I tried were weirdly tuned, weirdly custom, and or needed a box setup that required MQ2 to progress. This one got the balance just right for that audience (imo).
I didn't get the appeal till I actually played on the server. Once I played, I saw how good it was. THJ was really an amazing experience.I mean THJ was definitely pretty easy mode. It was also fun and engaging in a way that other EZ servers were not.
Torrid said he didn't get the appeal, which makes sense as he didn't play it and doesn't seem to really get how it's differentiated from other EZ servers.
I do think there was one Emu that was similar, but it wasn't up for too long. Maybe with more time it would have caught on (which I think was Torrid's point? Like why this one and not others?). lt was called Nagafen's Lair; Maize hosted it for a while before taking it down. No multi classing, but structured progression that you could reasonably 3 box everything (at least through Luclin). Fights themselves were largely the same (ex some disabled abilities). It was pretty popular here for a while, but had a lot of polish issues and scaling into PoP was horrible.
Being able to feel like you're playing the game you grew up loving, but solo and with some definitive character progression is fun for those short on time. Other EZ servers that I tried were weirdly tuned, weirdly custom, and or needed a box setup that required MQ2 to progress. This one got the balance just right for that audience (imo).