Daybreak Sues The Heroes Journey EQ EMU Server Devs

Sylas

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Your take assumed aow quaded for 12k and was an accurate representation of og eq in an era where tanks had 7k max hp. You seriously never have a god damn clue what you are talking about if it involves a number.

Your claim was the guy who literally reverse engineered a majority of original eq couldnt wrap his head around thj being "accurate" while being wildy off on your numbers is why I say this.
wtf are you even talking about? just pulling shit out of your ass? where is this 12k coming from? are you a fucking euro cuck who needs to learn english before posting here? I had you pegged as some tranny faggot daybreak dev, maybe they only hire pajeets now? Learn to read before posting again thanks.
I didn't play THJ, so if the claim is that mobs weren't nerfed I'm curious about:

1. Did classic bosses with DT retain those Death Touch abilities?
2. Did THJ spawn the full 12 member Rathe Council with their native PB AE and native respawn mechanics?
3. The various bosses that "banish" players, did they retain this banish ability? (E.g. Trakanon, Dain, the Praesertums in Sanctus Seru.)

I ask because it would seem difficult to have these encounters be soloable if those abilities were retained unless the player buffing was such that it buffed players stat wise up to ~lvl 80 or so equivalent in the normal EQ client.
Things like Death Touch and banishes were removed yes, it was a solo server some mechanics were changed, that was already stated.
I mean THJ was definitely pretty easy mode. It was also fun and engaging in a way that other EZ servers were not.

Torrid said he didn't get the appeal, which makes sense as he didn't play it and doesn't seem to really get how it's differentiated from other EZ servers.

I do think there was one Emu that was similar, but it wasn't up for too long. Maybe with more time it would have caught on (which I think was Torrid's point? Like why this one and not others?). lt was called Nagafen's Lair; Maize hosted it for a while before taking it down. No multi classing, but structured progression that you could reasonably 3 box everything (at least through Luclin). Fights themselves were largely the same (ex some disabled abilities). It was pretty popular here for a while, but had a lot of polish issues and scaling into PoP was horrible.

Being able to feel like you're playing the game you grew up loving, but solo and with some definitive character progression is fun for those short on time. Other EZ servers that I tried were weirdly tuned, weirdly custom, and or needed a box setup that required MQ2 to progress. This one got the balance just right for that audience (imo).
THJ was a solo game yes, patently false to claim it was "easy mode". Literal all of Everquest is "soloable" by a person with a box army, it can be beat by a single keyboard interface with like 3 actions per minute per toon. THJ was "harder" than anything from everquest live, for example.

Also thinking that 3 boxing is even remotely similar to triple classing is on its face absurd, if that's the closest EMU to THJ then clearly there's never been an emu anywhere close to THJ which explains why THJ was so popular.

edit: just to expound on this since you guys like, aren't getting it:
which I think was Torrid's point? Like why this one and not others?

Other than the obvious, that the closest any other EMU came to this was not anything like it at all, not even fucking close?

Many posts have been made about the fun of theory crafting and tinkering with various builds and finding synergies and creating new metas and all that, see other more well written posts earlier in this thread. Not to mention THJ supported this by having super easy catch up mechanics with massive AA exp bonuses and shit, very alt friendly very quick to try out new characters and new builds. You could come up with a new build idea and be at level cap with 2k AA in a weekend.

But again, fundamentally, your pre-conceived notions about this being some sort of "easy mode" server is the assumption you need to re-evaluate. solo does not mean easy.

THJ was harder than any version of everquest that you've ever fucking played, by a mile

Not that THJ was fucking dark souls or anything, everquest is just really fucking easy. So easy it can be boxxed to perfection by disabled arthritic welfare recipients from dial up internet out of trailer parks.

lvl 72(?) Innoruuk at lvl 50 in vanilla? Bristlebane at 60 in velious era (Or hell, kerafym, a THJ unique encounter obviously since he wasn't really doable on live)? These encounters solo were plenty challenging, even with overpowered characters. AoW was nearly as likely to 1 round you in THJ with 10-11k hp (buffed due to item inflation) than he was to do it on eq live in era with your 7.5k hp, except the difference here is you are only 1 character, you're not a raid of people with 10 clerics doing a CH chain on your tank, whether thats real players or a box army.
 
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Deruvian

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I mean I was able to take a home grown build, max it, make first on the server to 65 and kill Quarm within a 2-3 week window. I didn't know anything about PoP mechanics. In any iteration of actual EQ that's basically impossible.

Sure, you can't be under geared, under AA'd or have a build that makes no sense. But the game itself is fairly easy. You can get to 55 and a thousand AA's in a few days. I think I killed every boss in VT (ex AHR) at the same time at one point for fun.

If you are doing things without hitting the appropriate breakpoints it can be hard. If you're trying some unusual combo it can be hard. And the speciality content certainly was (Seru 4 in era or the PoP boss). But the pacing and the player power is akin to an EZ server. And all of the non custom content is basically faceroll past a point.
 

Sylas

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Either you are measuring "difficulty" by time invested in which case lol, or what you are describing is still about 20x harder than anything in eq live/tlp. Reminder: On EQ live/TLP you stand there and turn on auto attack and go make a sandwich.
 

Deruvian

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And to be clear, THJ is vastly superior to the 3 box server for many reasons. But they were very similar. If you didn't play it's hard to know - which is the same as THJ.

I don't like boxing either. I'd prefer not to. But you could choose 3 things (each of which were absurdly strong) that synergized well. You could get by without a tank, but it could be helpful. You could get by without a healer. Some weird combos were super powerful. Gear was super strong and tradeable. You could level and AA in a few days. You could see old content that was tricky if you weren't geared or your class combos sucked. You had to complete classic bosses before you could move to Kunark, and Velious, and Luclin (and got an item that improved with you). There was a central origin gateway that had all the vendors/stuff you needed. NTOV started to get challenging if your gear / classes were bad. Vulak needed a reasonably strong setup. And then VT also started being a slog and was increasingly more challenging (AHR was tricky). This was all on some fairly amateurish setup maybe 10 years before THJ. It was rough around the edges but it had a similar vibe. Fun dads server.

I think I did BST BST Bard and it was crazy powerful. Hit a wall in PoP where Grummus took like 35 minutes and gave up.
 

Deruvian

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I don't understand, are you trying to lecture me on if THJ was hard? I played on it, and live, and on emu easy servers. It wasn't hard. Chill.

The challenges in all of these games are what you make them. If you are afk in a 40 man Luclin raid or afk pet cucking a Luclin boss on THJ, it's the same shit.

The point was whether THJ was akin to the brand of EZ servers that existed on emulators, which it clearly was compared with things like P99 or TAKP.
 

mkopec

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Yeah to claim THJ was hard in any sort of way is ludicrous. Only hard mobs were the special 2-3 mans they added at end of expansions. But even those, with enough gear and AA, and of course the right class combos, could be soloed.
 

Furry

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Either you are measuring "difficulty" by time invested in which case lol, or what you are describing is still about 20x harder than anything in eq live/tlp. Reminder: On EQ live/TLP you stand there and turn on auto attack and go make a sandwich.
You can get away with that in some classes, but EQ definitely had skill gaps. Someone maximizing their class can be a literal god compared to sandwich players… it’s just that situations that allow you to show that skill off don’t come up too often in regular play. One of things that makes me rage every time I play eq with normies is just how retarded and sub par the average cleric player is.

In fact, I’d say the biggest difficulty check in the game is how stupid your group is, so I can definitely see solo eq being comically easy, though I never tried this server.
 

Sylas

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I don't understand, are you trying to lecture me on if THJ was hard? I played on it, and live, and on emu easy servers. It wasn't hard. Chill.

The challenges in all of these games are what you make them. If you are afk in a 40 man Luclin raid or afk pet cucking a Luclin boss on THJ, it's the same shit.

The point was whether THJ was akin to the brand of EZ servers that existed on emulators, which it clearly was compared with things like P99 or TAKP.
No, i explicitly stated that THJ wasn't hard, but that Everquest was easy. brain dead easy. by comparison, yes THJ was "harder"
Not that THJ was fucking dark souls or anything, everquest is just really fucking easy. So easy it can be boxxed to perfection by disabled arthritic welfare recipients from dial up internet out of trailer parks.

So I don't know what you mean by "akin to EZ servers compared to P99 or TAKP". THJ was way harder than EQ Live thus harder than P99 or TAKP. The only possibly metric to argue otherwise is again, to measure "difficulty" by time investment, which is a joke.

Furry kind of has the right of it. The only hard part of everquest was herding 40+ other retarded cats in the days of Dial up/early broadband via almost exclusively text without easy access to voice comms. Getting a bus load of autistic retards together was hard. Getting 6-10 of them to press CH in a rotation was not fucking hard. Turning off spell effects, staring at the floor and pressing the 1 key every 15 seconds was not hard. None of that was hard, at all. in fact it was so fucking easy 1 person could do the entire raid's worth of actions without macros or bots (sure they make it easier). And not even 1 super awesome RTS pro billion action per minute guy. goddamn Mr Sox or Sam the mother fucking man could play an entire everquest raid perfectly.

So in that sense, yes, boxing is way easier than herding cats, but both are easier than having to do it all from a single character, much less room for mistakes when you're truly solo.

And to be clear, THJ is vastly superior to the 3 box server for many reasons. But they were very similar. If you didn't play it's hard to know - which is the same as THJ.
features may be similar sure but boxing vs multiclassing are not similar at all, they aren't even comparable. That's like saying Figure Skating and hockey are similar because they both take place on the ice. You could list out all the similarities from ice skates to the low temperature to the same rink etc etc but they are fundamentally completely different things and are just not comparable at all. The fact that you don't understand kinda means you shouldn't be the one trying to explain the draw of THJ to the emu guy who didn't get it.
 
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Mrniceguy

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You can get away with that in some classes, but EQ definitely had skill gaps. Someone maximizing their class can be a literal god compared to sandwich players… it’s just that situations that allow you to show that skill off don’t come up too often in regular play. One of things that makes me rage every time I play eq with normies is just how retarded and sub par the average cleric player is.

In fact, I’d say the biggest difficulty check in the game is how stupid your group is, so I can definitely see solo eq being comically easy, though I never tried this server.

If you're not a Puller on Raids or an Enchanter in groups there is very little you can to distinguish yourself from the person that is watching a movie on their second monitor.

EQ is not a hard game. It's a stat check and don't be afk game 99% of the time and it's that way until like OOM in OOW and Vish in DON. Even at that point it's not hard by modern MMO standards, it just stops being braindead easy on some fights.

For what it's worth i died more to raids on THJ then i've ever seen raids wipe to early expansion EQ content and i've done 1000s of early EQ raid bosses.
 

Furry

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If you're not a Puller on Raids or an Enchanter in groups there is very little you can to distinguish yourself from the person that is watching a movie on their second monitor.

EQ is not a hard game. It's a stat check and don't be afk game 99% of the time and it's that way until like OOM in OOW and Vish in DON. Even at that point it's not hard by modern MMO standards, it just stops being braindead easy on some fights.

For what it's worth i died more to raids on THJ then i've ever seen raids wipe to early expansion EQ content and i've done 1000s of early EQ raid bosses.
Are you talking original eq, or tlp? I saw bazillions of raids die back in og eq. TLPs are fundamentally easier than the game was back then and you have a way higher general knowledge in the player base. Albeit admittedly small still, but something is better than nothing.
 

Ambiturner

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AoW was rolling quads 3k+ dmg non-slowable as fuck just like it was back in 2001

wtf are you even talking about? just pulling shit out of your ass? where is this 12k coming from? are you a fucking euro cuck who needs to learn english before posting here? I had you pegged as some tranny faggot daybreak dev, maybe they only hire pajeets now? Learn to read before posting again thanks.

Huge surprise, but you're the one that fucked up. You probably meant hits 3k+ in total, but added quad in there because you're retarded and incapable of being right about anything.
 

yerm

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On combine where players tended to be wildly undergeared (1mo unlocks no instances) and the heavy stat inflation hadnt hit yet (think it was por era, not tss yet), the only mobs that could round a good tank - not bis, just good - were aow and mithmarr, until gates. Tanks would go down regularly but being 1rounded no. I remember emp not even rounding the best tanks.

Pcs were weaker. Lag was worse. Voice chat was amateurish or nonexistent. Knowledge had not disseminated. These things made the game hard in ways that simply cannot be undone. Any emu is going to be wildly easier than its original iteration just from all this, no matter how pure.
 

Torrid

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People unfairly shit on those early TLP raids. While the group game on TLP is easier than P99/TAKP/Quarm, the raid content in Classic and Kunark is much much more difficult. I'd like to see anyone who has raided in era on all 3 make a case otherwise.
Yeah that's true. MotM is a massive buff in the earlier eras. I'm a purist however so I prefer hyper accurate servers but I understand that it's not very feasible for Daybreak to make them, and the quick fix is just slap a buff on raid bosses to counter the all the power creep the game has accumulated. They have overcompensated in the earliest eras, and the buffs make the bosses way harder than what they would be even on a highly accurate server.

Original classic era content (Sky aside) wasn't tuned to be very hard because the client back then was the stone UI running at low frame rates at like 800 or whatever pixels wide. Raid sizes were limited to about 24-30 on dial-up modems before server side filters were put in. (March 27 2001) It was the first 3d virtual world game and it was unspoiled. Drop rates were lower so people were unlikely to have full BIS planar gear. Some classes didn't even have their full abilities until late in era. (e.g. mage pets were crap until around the time Sky opened) Lots of reasons which add up.

Incidentally my Nagafen parses were done in 2015 and his max hit was still 225 at the time. (w/o MotM on) Sony back in 2006 for their first TLP server changed the old dragon roar spell however such that it has a chance to land no matter what your resist level is, presumably to make the encounters harder because classic content is so easy, so even my level 90s with 800 or whatever resist would get feared by Nagafen + Vox and some Velious dragons because Velious dragons used the old fear. This made parsing very annoying and makes classic TLP dragons significantly harder than the emus even before factoring in the damage multipliers. Dragon damage is mostly from the AoE however and a 40% multiplier on that is huge.

MotM added to the NPC's to-hit value but not offense ATK. Instead of making mobs hit for max more often it instead multiplied the damage value, which was fortunate for me because it allowed me to parse the offense ATK directly even with MotM on. MotM added +125 to-hit. I had to parse a lot of bosses with MotM on because they had it active on Test server for some time while I was doing the bulk of my raid boss parsing, so I had to factor out the to-hit bonus. It also added to AC but not in Luclin.