Daybreak Sues The Heroes Journey EQ EMU Server Devs

Arbitrary

Tranny Chaser
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How many people on this thread who are dispensing legal advice practice law?

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"DPSing racing 25 year old content you've killed 1000 times before"

"Discussing the implications of copyright law on the emulator community"
 
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Pyratec

Golden Knight of the Realm
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This information is all easily obtainable via a google search for ENAD Global 7 AB financial reports, which is the conglomerate that owns Daybreak. Daybreak posted net revenue of 190.1 million SEK (20.0m USD) in Quarter 1 of 2025. This is more or less in line with the previous four quarters, Daybreak posted net revenue of 766m SEK in 2024, or approximately 191.5m SEK per quarter.

How much of this is directly attributable to EQ is not clear from the statements but they also mention Lord of the Rings Online, DC Universe, Planetside 2, Magic The Gathering: Online, Dungeons and Dragons Online, and Singularity 6 in their blurb about Daybreak. If we attribute 50% of the revenue from Daybreak to EQ (just guessing on that percentage but it seems reasonable to me) , it is making about ten million USD per quarter net revenue.

The EBITDA (Earnings Before Interest, Taxes, Depreciation and Amortization) for Q1 2025 was 30m SEK or 3.16m USD. The EBITDA from Daybreak for all of 2024 was 133m SEK (14.01m USD) or 33.25m SEK per quarter (3.50m USD) so this also more or less in line with their average numbers from 2024.

So all in all, they are profiting about 14-15m USD per year on revenues of approximately 80m USD.

I guess it's more fun to just make numbers up to support your side of the argument, but if you actually do a little research and reading the information is out there. Maybe I'll poke around a bit more and see if I can't find a breakdown of what the actual percentage of revenue that EQ generates for Daybreak is.

ENAD Global 7 Financials
 
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Kirun

Buzzfeed Editor
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This information is all easily obtainable via a google search for ENAD Global 7 AB financial reports, which is the conglomerate that owns Daybreak. Daybreak posted net revenue of 190.1 million SEK (20.0m USD) in Quarter 1 of 2025. This is more or less in line with the previous four quarters, Daybreak posted net revenue of 766m SEK in 2024, or approximately 191.5m SEK per quarter.

How much of this is directly attributable to EQ is not clear from the statements but they also mention Lord of the Rings Online, DC Universe, Planetside 2, Magic The Gathering: Online, Dungeons and Dragons Online, and Singularity 6 in their blurb about Daybreak. If we attribute 50% of the revenue from Daybreak to EQ (just guessing on that percentage but it seems reasonable to me) , it is making about ten million USD per quarter net revenue.

The EBITDA (Earnings Before Interest, Taxes, Depreciation and Amortization) for Q1 2025 was 30m SEK or 3.16m USD. The EBITDA from Daybreak for all of 2024 was 133m SEK (14.01m USD) or 33.25m SEK per quarter (3.50m USD) so this also more or less in line with their average numbers from 2024.

So all in all, they are profiting about 14-15m USD per year on revenues of approximately 80m USD.

I guess it's more fun to just make numbers up to support your side of the argument, but if you actually do a little research and reading the information is out there. Maybe I'll poke around a bit more and see if I can't find a breakdown of what the actual percentage of revenue that EQ generates for Daybreak is.

ENAD Global 7 Financials
Right, but this only covers Jan. - Mar. Let's see what that looks like at EOY, especially since Fangbanger didn't release until almost June.

THJ had been operating and accepting "donations" since Nov. 1 and somehow the "IP theft" wasn't a problem for 7 months? And the lawsuit just so happened to coincide with about a month's worth of data from Fangbanger (which is likely when TLPs generate their highest revenue and continually trend downward from there).
 
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Pyratec

Golden Knight of the Realm
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Right, but this only covers Jan. - Mar. Let's see what that looks like at EOY, especially since Fangbanger didn't release until almost June.

THJ had been operating and accepting "donations" since Nov. 1 and somehow the "IP theft" wasn't a problem for 7 months? And the lawsuit just so happened to coincide with about a month's worth of data from Fangbanger (which is likely when TLPs generate their highest revenue and continually trend downward from there).
Right, and their Q1 2025 was comparable to Q1 2024, and THJ was up and running for Q1 2025, so I'm saying there isnt much effect. More data will of course provide more clues.
 

Elderan

Blackwing Lair Raider
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Maybe DPG plan all along was to release a terrible ruleset and then use the low population as a key point that THJ is taking away their business in the lawsuit.
 
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Mrniceguy

Trakanon Raider
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Right, but this only covers Jan. - Mar. Let's see what that looks like at EOY, especially since Fangbanger didn't release until almost June.

THJ had been operating and accepting "donations" since Nov. 1 and somehow the "IP theft" wasn't a problem for 7 months? And the lawsuit just so happened to coincide with about a month's worth of data from Fangbanger (which is likely when TLPs generate their highest revenue and continually trend downward from there).

Or maybe Daybreak is just fucking lying. But you're probably right, they wouldn't lie in a lawsuit.

 

Zaide

TLP Idealist
4,057
5,153
This information is all easily obtainable via a google search for ENAD Global 7 AB financial reports, which is the conglomerate that owns Daybreak. Daybreak posted net revenue of 190.1 million SEK (20.0m USD) in Quarter 1 of 2025. This is more or less in line with the previous four quarters, Daybreak posted net revenue of 766m SEK in 2024, or approximately 191.5m SEK per quarter.

How much of this is directly attributable to EQ is not clear from the statements but they also mention Lord of the Rings Online, DC Universe, Planetside 2, Magic The Gathering: Online, Dungeons and Dragons Online, and Singularity 6 in their blurb about Daybreak. If we attribute 50% of the revenue from Daybreak to EQ (just guessing on that percentage but it seems reasonable to me) , it is making about ten million USD per quarter net revenue.

The EBITDA (Earnings Before Interest, Taxes, Depreciation and Amortization) for Q1 2025 was 30m SEK or 3.16m USD. The EBITDA from Daybreak for all of 2024 was 133m SEK (14.01m USD) or 33.25m SEK per quarter (3.50m USD) so this also more or less in line with their average numbers from 2024.

So all in all, they are profiting about 14-15m USD per year on revenues of approximately 80m USD.

I guess it's more fun to just make numbers up to support your side of the argument, but if you actually do a little research and reading the information is out there. Maybe I'll poke around a bit more and see if I can't find a breakdown of what the actual percentage of revenue that EQ generates for Daybreak is.

ENAD Global 7 Financials
There is a video of their earnings report from a few months ago which shows all the breakdowns. EQ was the majority of the $ DBG made but I can’t recall the specifics.

Edit: here’s the video
 
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moonarchia

The Scientific Shitlord
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There are ways to get around automated detection, like using a VPN to set up multiple computers or sandboxes. All depends on how much the botter or whale wants to spend.
So Truebox is active then? That's all I am asking. I have 2 accounts that I play, so that would be a hard no on me joining the server.
 

Burns

Avatar of War Slayer
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So Truebox is active then? That's all I am asking. I have 2 accounts that I play, so that would be a hard no on me joining the server.
Ah, no idea. I took both your posts together as "no, how is it actually possible to get around Truebox." I've never played Daybreak's EQ, so don't even know what Truebox is exactly, just that (using context) it is obviously an automated multibox detection & prevention.
 
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Breakdown

Gunnar Durden
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Fangbreaker is truebox. As most TLP are. One client per pc. You can play as many PCs as you want. Eventually all TLP to go relaxed truebox at Omens of war that allows 3 clients per computer.

there is no rule or enforcement of bot armies
 

Mrniceguy

Trakanon Raider
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There is a video of their earnings report from a few months ago which shows all the breakdowns. EQ was the majority of the $ DBG made but I can’t recall the specifics.

Edit: here’s the video


This is from over a year ago and it shows DC Online as significantly higher then EQ. At 31:30 EQ looks about 20% of their Gross.
 

Sylas

<Gold Donor>
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There is a video of their earnings report from a few months ago which shows all the breakdowns. EQ was the majority of the $ DBG made but I can’t recall the specifics.

Edit: here’s the video


this is from 2023 not a few months ago, but just hopping around this 3 hour video:

Daybreak is 39% earnings of 40mil per quarter
Daybreak is 34% of ebitda
Daybreak is EverQuest, EverQuest II, The Matrix Online, PlanetSide, Star Wars Galaxies, Clone Wars Adventures, Free Realms, Vanguard: Saga of Heroes, DC Universe Online, PlanetSide 2, H1Z1: Just Survive, and H1Z1: King of the Kill, Dungeons & Dragons Online, Magic: The Gathering Online, The Lord of the Rings Online, and Palia.

skip to 31 minutes in.
DCUO is the largest game by far in terms of revenue, almost twice EQ.
MTGO is the most profitable, by far.

of the 7k "units" total for all games, EQ is 1.5k units, or 21%

By month, EQ makes 1.1mil of total revenue. There's a chart of the monthly average users that shows that its around 10-20k subs, so that means the average sub is spending ~55 a month, which is more than I'd expect based on players to sub ratio, but far more likely then this "20mil" that keeps getting floated around.

if the average player has 3 accounts that means the average playing is spending 150 a month to play EQ in subs + cash shop.

That is still sad, but not as bad as I had thought.

At first with the "20 mil" you guys kept spouting off, it sounded like EQ was 3k dudes living in trailer parks burning their entire disability check each month. now it's just their entire entertainment budget.

So yeah, EQ is only earning total revenue of 1 mil a month, but ebitda is probably only a few hundred K, so 2 dudes in their garage running a "donation" server making 100k a month in pure profit is a huge deal and makes sense why they'd sue.

Note this video from 2023 does make a huge deal about the 25 year anniversary TLP to turn it around for EQ, was that Teek or this one? i don't know
 
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