Daybreak Sues The Heroes Journey EQ EMU Server Devs

Siliconemelons

Naxxramas 1.0 Raider
13,648
21,549
So guys, hey guys. Like bro.

Here is the real deal, source super legit.

Daybreak is going to fire 90% their staff for EQ and hire THJ people, make the whole thing legit and sub $. P99 is getting taken in as well and EQ3/Next will be called simply “Norrath” and essentially start with classic - kunark - velious as a remaster EQ.

my source:
Mr.sox, its all legit I swear by the charcoal foot!!!
 
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yerm

Avatar of War Slayer
7,359
18,615
yeah sounds aight, i dont recall get octupled(? is that a thing) but he definitely could hit 4-6 times. He had a very large base dmg bonus (idk the exact formula, we used to call it DB back in the day) so his min hits were like 700 or something and he could hit for up 1100 or so. I didn't bother to go internet wayback machine to look up the precise damage formulas from the old EQ Warrior boards so I just said that he "rolled quads, dealing 3k+ dmg per round" which these morons misinterpreted as quad hitting for 3k dmg each hit ie 12k dmg.

The entire exercise is one of extreme retardation. The emu guy thought that THJ dumbed down all the raid mobs to make them soloable ie they had kids gloves on, when in reality they just buffed player stats so that you could survive the hits.
Ok so when you said "so you could of rested easy nagafen would hit you for 225 all fucking day. AoW was rolling quads 3k+ dmg non-slowable as fuck just like it was back in 2001." What DID you mean?

Did you mean that 225 and 3k were an attack and the total damage would be them added up? Or did you mean that nagafen hit for 225 per normal attack and could do much more in a single combat round while aows number in the very next sentence is now a totally different measurement and is the total of all his attacks in the round and you summed only the second number for some reason?

We can't read because you can't fucking write.
 
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Sylas

<Gold Donor>
5,009
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Ok so when you said "so you could of rested easy nagafen would hit you for 225 all fucking day. AoW was rolling quads 3k+ dmg non-slowable as fuck just like it was back in 2001." What DID you mean?

Did you mean that 225 and 3k were an attack and the total damage would be them added up? Or did you mean that nagafen hit for 225 per normal attack and could do much more in a single combat round while aows number in the very next sentence is now a totally different measurement and is the total of all his attacks in the round and you summed only the second number for some reason?

We can't read because you can't fucking write.
Ah yes my friend my fried I make good deal for you. i will help you with your english lessons. this is quite simple and easy to understand.

So when person A posts a question or makes a statement and person B then posts a response to that question or statement, you, the 3rd party, are required to read both Person A and Person B's words in order to understand this thing called "Context"

Person A implied that THJ made everquest soloable by reducing mob stats down to like moss snakes and that he couldn't play any version of everquest where raid mobs had been turned into marshmellows, and he stated it would feel to fake to him if he "fought Nagafen and he wasn't dealing a max hit of 225 damage"

Person B (me) then corrected person B's misconception, assuring him that they did not nerf mob stats, instead they buffed up player stats. the conversation concluded with what you quoted. "....so you could of rested easy nagafen would hit you for 225 all fucking day."

Notice this thing called a period at the end of that? Yeah we use those in English to denote the end of a sentence, the end of a single coherent thought.

Then a quite separate example was used to reinforce the previous sentence: "AoW was rolling quads 3k+ dmg non-slowable as fuck just like it was back in 2001."

Now this lexicon is quite nuanced and if you didnt play Everquest 25 years ago, its entirely possible that it doesn't make sense to you. I will break it down for you in as simple of terms as I can.

Everquest was a 3D interactive fantasy role playing game with roots from Multi-User Dungeons that grew out of pen and paper role playing games such as Dungeons and Dragons. In dungeons and dragons and early computer games that came after it, combat was divided into things called rounds and dice were rolled to determine the success or failure of hits. Now computer games didn't use dice but they did use algorithms and hit formulas to determine the outcome of an attack. And despite the fact that the computer did not keep track of attacks broken up into "rounds" in the way players thought of it, initially players used the terminology of rounds when discussing hit and damage calculations just out of habit mostly.

The simplest attack formula was a single swing to determine "hit, miss, parry, dodge, etc", a successful hit would trigger an additional calculation to determine the amount of damage dealt. (iirc these "rolls" were actually all combined into a single thing but i could be mistaken). As the game progressed both in levels as well as new content updates (expansions) additional skills unlocked which caused hit formulas to become more advanced, with skills such as dual wield allowing you to attack with a weapon in each hand and skills such as double attack allowing you to hit twice with each hand. This was the basis for the initial use of "quad" ie to hit 4 times. Later on things such as triple attack, flurries, etc were added.

Generally speaking though the chance for a successful hit was not guaranteed thus the chance to successfully connect with all 4 attacks was actually quite low, at least in the earlier parts of the game. By the velious era certain raid mobs such as Avatar of War had very high attack rating meaning that they did successfully connect, quite often in fact, with all 4 hits. Thus "AoW was rolling quads" meant he was hitting you successfully 4+ times. "3k+" the plus sign indicates this is not a specific number, but actually referring to a range, with a floor of 3k. this means "3k damage or more per round". "non-slowable as fuck" meant that the mob was immune to slow effects, meaning that his attack speed could not be increased so that he hit you any slower. Now, when you combine all these RPG/computer short hand phrases together into a single sentence, incorporating the previous english lesson where we explained what context was, it should read:

"AoW was hitting 4+ times successfully dealing a minimum of 3k+ dmg per round and because he was not slowable those hits were coming extremely quickly, thus he was an era accurate representation of the raid from 2001"

(someone else posted his attack speed of 1.7 which reinforces the swiftness of the attacks.)

Generally speaking, when you don't understand a reference to something, you could make an assumption, sure, but the moment the speaker corrects you that your assumption was wrong, then it is best to change your assumption and move on. Perhaps apologize for your mistake, but of course this is the internet so Instead you all have continued to double and triple down which is why i'm taking the time to explain english to you pajeets.

Pajeets, is a pejorative or slur, a racial slur, for you street shitting parasites who ruin every country you infect.
 
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Zaide

TLP Idealist
4,117
5,302
Ah yes my friend my fried I make good deal for you. i will help you with your english lessons. this is quite simple and easy to understand.

So when person A posts a question or makes a statement and person B then posts a response to that question or statement, you, the 3rd party, are required to read both Person A and Person B's words in order to understand this thing called "Context"

Person A implied that THJ made everquest soloable by reducing mob stats down to like moss snakes and that he couldn't play any version of everquest where raid mobs had been turned into marshmellows, and he stated it would feel to fake to him if he "fought Nagafen and he wasn't dealing a max hit of 225 damage"

Person B (me) then corrected person B's misconception, assuring him that they did not nerf mob stats, instead they buffed up player stats. the conversation concluded with what you quoted. "....so you could of rested easy nagafen would hit you for 225 all fucking day."

Notice this thing called a period at the end of that? Yeah we use those in English to denote the end of a sentence, the end of a single coherent thought.

Then a quite separate example was used to reinforce the previous sentence: "AoW was rolling quads 3k+ dmg non-slowable as fuck just like it was back in 2001."

Now this lexicon is quite nuanced and if you didnt play Everquest 25 years ago, its entirely possible that it doesn't make sense to you. I will break it down for you in as simple of terms as I can.

Everquest was a 3D interactive fantasy role playing game with roots from Multi-User Dungeons that grew out of pen and paper role playing games such as Dungeons and Dragons. In dungeons and dragons and early computer games that came after it, combat was divided into things called rounds and dice were rolled to determine the success or failure of hits. Now computer games didn't use dice but they did use algorithms and hit formulas to determine the outcome of an attack. And despite the fact that the computer did not keep track of attacks broken up into "rounds" in the way players thought of it, initially players used the terminology of rounds when discussing hit and damage calculations just out of habit mostly.

The simplest attack formula was a single swing to determine "hit, miss, parry, dodge, etc", a successful hit would trigger an additional calculation to determine the amount of damage dealt. (iirc these "rolls" were actually all combined into a single thing but i could be mistaken). As the game progressed both in levels as well as new content updates (expansions) additional skills unlocked which caused hit formulas to become more advanced, with skills such as dual wield allowing you to attack with a weapon in each hand and skills such as double attack allowing you to hit twice with each hand. This was the basis for the initial use of "quad" ie to hit 4 times. Later on things such as triple attack, flurries, etc were added.

Generally speaking though the chance for a successful hit was not guaranteed thus the chance to successfully connect with all 4 attacks was actually quite low, at least in the earlier parts of the game. By the velious era certain raid mobs such as Avatar of War had very high attack rating meaning that they did successfully connect, quite often in fact, with all 4 hits. Thus "AoW was rolling quads" meant he was hitting you successfully 4+ times. "3k+" the plus sign indicates this is not a specific number, but actually referring to a range, with a floor of 3k. this means "3k damage or more per round". "non-slowable as fuck" meant that the mob was immune to slow effects, meaning that his attack speed could not be increased so that he hit you any slower. Now, when you combine all these RPG/computer short hand phrases together into a single sentence, incorporating the previous english lesson where we explained what context was, it should read:

"AoW was hitting 4+ times successfully dealing a minimum of 3k+ dmg per round and because he was not slowable those hits were coming extremely quickly, thus he was an era accurate representation of the raid from 2001"

(someone else posted his attack speed of 1.7 which reinforces the swiftness of the attacks.)

Generally speaking, when you don't understand a reference to something, you could make an assumption, sure, but the moment the speaker corrects you that your assumption was wrong, then it is best to change your assumption and move on. Perhaps apologize for your mistake, but of course this is the internet so Instead you all have continued to double and triple down which is why i'm taking the time to explain english to you pajeets.

Pajeets, is a pejorative or slur, a racial slur, for you street shitting parasites who ruin every country you infect.
1762008850329.png
 
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Mrniceguy

Trakanon Raider
923
488
Just because the git resources are deleted doesn't mean that the files are gone.

Imagine relaunching an old game that sounds so dumb, imagine all the work they would have to do again, it took a handful a people a few months of work to do that. Who wants to do that. They were a donations only server not like they were making 100k a month.

People think they want to do that, but they don't.
 

Folanlron

Trakanon Raider
2,441
751
Imagine relaunching an old game that sounds so dumb, imagine all the work they would have to do again, it took a handful a people a few months of work to do that. Who wants to do that. They were a donations only server not like they were making 100k a month.

People think they want to do that, but they don't.

The 2nd time around would be much faster, cause the team would already know what needs work/fixed etc etc..

But at the same time.. why re-launch obviously they have the team together that could easiily make a MMO would just need to use Unity/GODOT/Homebrew instead. And probably hire some model/texture people but they have the people that know how the Infra works(Which is the biggest problem with this style of game)
 

yerm

Avatar of War Slayer
7,359
18,615
Ah yes my friend my fried I make good deal for you. i will help you with your english lessons. this is quite simple and easy to understand.

So when person A posts a question or makes a statement and person B then posts a response to that question or statement, you, the 3rd party, are required to read both Person A and Person B's words in order to understand this thing called "Context"

Person A implied that THJ made everquest soloable by reducing mob stats down to like moss snakes and that he couldn't play any version of everquest where raid mobs had been turned into marshmellows, and he stated it would feel to fake to him if he "fought Nagafen and he wasn't dealing a max hit of 225 damage"

Person B (me) then corrected person B's misconception, assuring him that they did not nerf mob stats, instead they buffed up player stats. the conversation concluded with what you quoted. "....so you could of rested easy nagafen would hit you for 225 all fucking day."

Notice this thing called a period at the end of that? Yeah we use those in English to denote the end of a sentence, the end of a single coherent thought.

Then a quite separate example was used to reinforce the previous sentence: "AoW was rolling quads 3k+ dmg non-slowable as fuck just like it was back in 2001."

Now this lexicon is quite nuanced and if you didnt play Everquest 25 years ago, its entirely possible that it doesn't make sense to you. I will break it down for you in as simple of terms as I can.

Everquest was a 3D interactive fantasy role playing game with roots from Multi-User Dungeons that grew out of pen and paper role playing games such as Dungeons and Dragons. In dungeons and dragons and early computer games that came after it, combat was divided into things called rounds and dice were rolled to determine the success or failure of hits. Now computer games didn't use dice but they did use algorithms and hit formulas to determine the outcome of an attack. And despite the fact that the computer did not keep track of attacks broken up into "rounds" in the way players thought of it, initially players used the terminology of rounds when discussing hit and damage calculations just out of habit mostly.

The simplest attack formula was a single swing to determine "hit, miss, parry, dodge, etc", a successful hit would trigger an additional calculation to determine the amount of damage dealt. (iirc these "rolls" were actually all combined into a single thing but i could be mistaken). As the game progressed both in levels as well as new content updates (expansions) additional skills unlocked which caused hit formulas to become more advanced, with skills such as dual wield allowing you to attack with a weapon in each hand and skills such as double attack allowing you to hit twice with each hand. This was the basis for the initial use of "quad" ie to hit 4 times. Later on things such as triple attack, flurries, etc were added.

Generally speaking though the chance for a successful hit was not guaranteed thus the chance to successfully connect with all 4 attacks was actually quite low, at least in the earlier parts of the game. By the velious era certain raid mobs such as Avatar of War had very high attack rating meaning that they did successfully connect, quite often in fact, with all 4 hits. Thus "AoW was rolling quads" meant he was hitting you successfully 4+ times. "3k+" the plus sign indicates this is not a specific number, but actually referring to a range, with a floor of 3k. this means "3k damage or more per round". "non-slowable as fuck" meant that the mob was immune to slow effects, meaning that his attack speed could not be increased so that he hit you any slower. Now, when you combine all these RPG/computer short hand phrases together into a single sentence, incorporating the previous english lesson where we explained what context was, it should read:

"AoW was hitting 4+ times successfully dealing a minimum of 3k+ dmg per round and because he was not slowable those hits were coming extremely quickly, thus he was an era accurate representation of the raid from 2001"

(someone else posted his attack speed of 1.7 which reinforces the swiftness of the attacks.)

Generally speaking, when you don't understand a reference to something, you could make an assumption, sure, but the moment the speaker corrects you that your assumption was wrong, then it is best to change your assumption and move on. Perhaps apologize for your mistake, but of course this is the internet so Instead you all have continued to double and triple down which is why i'm taking the time to explain english to you pajeets.

Pajeets, is a pejorative or slur, a racial slur, for you street shitting parasites who ruin every country you infect.
I'm not reading all that. The fuck is this indian shit you're sperging on? Dont answer, I dont care.

You refer to naggy doing 225, which is single attack, and then immediately say 3k about aow in the next sentence, so everyone thought you meant single attack. All the replies to you should clue you in that this is what everyone thought. If you meant a full combat round and he hits for 750 and quads for 3k, that's still wrong. You're wrong no matter what you meant. And an autistic sperg, holy fuck.
 
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fjurn

Trakanon Raider
18
16
Naggy doing 225 max is very obvious and clear if you played EQ. AOW similar, but if you're confused, just use google, its pretty decent. Not sure why you all getting so heated on things that you can google and get immediate answers in 2025.

gemeq.PNG
 

dragonbr

Trakanon Raider
75
74
I'm not reading all that. The fuck is this indian shit you're sperging on? Dont answer, I dont care.

You refer to naggy doing 225, which is single attack, and then immediately say 3k about aow in the next sentence, so everyone thought you meant single attack. All the replies to you should clue you in that this is what everyone thought. If you meant a full combat round and he hits for 750 and quads for 3k, that's still wrong. You're wrong no matter what you meant. And an autistic sperg, holy fuck.
His little AI generated response (i actually hope that was ai generated) he added mid way in talks about the EQ lexicon and everyone else not being in the know, but the reality is the phrase quads for x damage has never insinuated total round damage.

Its really a petty thing to call him on because he just has a case of the downs and doesn't understand the phrase, but getting him worked up and seeing that retarded 5000 word racist essay out of him makes it worth it.
 

dragonbr

Trakanon Raider
75
74
Naggy doing 225 max is very obvious and clear if you played EQ. AOW similar, but if you're confused, just use google, its pretty decent. Not sure why you all getting so heated on things that you can google and get immediate answers in 2025.

View attachment 607808
The comparison was tlp naggy versus thj naggy. Tlp naggy hits for more than 225 max. Its 2025 and you can chatgpt your way to these numbers easily.
 
Last edited:

Ambiturner

Ssraeszha Raider
16,302
19,979
Ah yes my friend my fried I make good deal for you. i will help you with your english lessons. this is quite simple and easy to understand.

So when person A posts a question or makes a statement and person B then posts a response to that question or statement, you, the 3rd party, are required to read both Person A and Person B's words in order to understand this thing called "Context"

Person A implied that THJ made everquest soloable by reducing mob stats down to like moss snakes and that he couldn't play any version of everquest where raid mobs had been turned into marshmellows, and he stated it would feel to fake to him if he "fought Nagafen and he wasn't dealing a max hit of 225 damage"

Person B (me) then corrected person B's misconception, assuring him that they did not nerf mob stats, instead they buffed up player stats. the conversation concluded with what you quoted. "....so you could of rested easy nagafen would hit you for 225 all fucking day."

Notice this thing called a period at the end of that? Yeah we use those in English to denote the end of a sentence, the end of a single coherent thought.

Then a quite separate example was used to reinforce the previous sentence: "AoW was rolling quads 3k+ dmg non-slowable as fuck just like it was back in 2001."

Now this lexicon is quite nuanced and if you didnt play Everquest 25 years ago, its entirely possible that it doesn't make sense to you. I will break it down for you in as simple of terms as I can.

Everquest was a 3D interactive fantasy role playing game with roots from Multi-User Dungeons that grew out of pen and paper role playing games such as Dungeons and Dragons. In dungeons and dragons and early computer games that came after it, combat was divided into things called rounds and dice were rolled to determine the success or failure of hits. Now computer games didn't use dice but they did use algorithms and hit formulas to determine the outcome of an attack. And despite the fact that the computer did not keep track of attacks broken up into "rounds" in the way players thought of it, initially players used the terminology of rounds when discussing hit and damage calculations just out of habit mostly.

The simplest attack formula was a single swing to determine "hit, miss, parry, dodge, etc", a successful hit would trigger an additional calculation to determine the amount of damage dealt. (iirc these "rolls" were actually all combined into a single thing but i could be mistaken). As the game progressed both in levels as well as new content updates (expansions) additional skills unlocked which caused hit formulas to become more advanced, with skills such as dual wield allowing you to attack with a weapon in each hand and skills such as double attack allowing you to hit twice with each hand. This was the basis for the initial use of "quad" ie to hit 4 times. Later on things such as triple attack, flurries, etc were added.

Generally speaking though the chance for a successful hit was not guaranteed thus the chance to successfully connect with all 4 attacks was actually quite low, at least in the earlier parts of the game. By the velious era certain raid mobs such as Avatar of War had very high attack rating meaning that they did successfully connect, quite often in fact, with all 4 hits. Thus "AoW was rolling quads" meant he was hitting you successfully 4+ times. "3k+" the plus sign indicates this is not a specific number, but actually referring to a range, with a floor of 3k. this means "3k damage or more per round". "non-slowable as fuck" meant that the mob was immune to slow effects, meaning that his attack speed could not be increased so that he hit you any slower. Now, when you combine all these RPG/computer short hand phrases together into a single sentence, incorporating the previous english lesson where we explained what context was, it should read:

"AoW was hitting 4+ times successfully dealing a minimum of 3k+ dmg per round and because he was not slowable those hits were coming extremely quickly, thus he was an era accurate representation of the raid from 2001"

(someone else posted his attack speed of 1.7 which reinforces the swiftness of the attacks.)

Generally speaking, when you don't understand a reference to something, you could make an assumption, sure, but the moment the speaker corrects you that your assumption was wrong, then it is best to change your assumption and move on. Perhaps apologize for your mistake, but of course this is the internet so Instead you all have continued to double and triple down which is why i'm taking the time to explain english to you pajeets.

Pajeets, is a pejorative or slur, a racial slur, for you street shitting parasites who ruin every country you infect.

A lot of words just to dig your hole of retardation deeper and deeper. If the total damage per round is "3k+" then the fact that he quads is irrelevant, and also not the way anyone talks about the damage something did. You're too stupid to realize how stupid you are and think if you just explain how stupid you are in different ways, it will somehow help you.

There's a reason you're a laughing stock and everyone's always clowning on you.
 

Torrid

Molten Core Raider
951
649
didn't bother to go internet wayback machine to look up the precise damage formulas from the old EQ Warrior boards
Old EQ boards didn't have the combat formulas. I figured them out in 2015 with the help of another EQEmu dev (Mackal) and a few pieces of it were leaked over the years, i.e. from Sony forum posts. This was harder than it sounds because OG Sony deliberately kept it hidden and obfuscated. What they knew 25 years ago was simply the max hit damage and DB DI numbers. To come up with AoW's 1.7 second attack delay I wrote a script parser which I run on carefully prepared logs which are logs where I let the NPCs beat on me awhile with my back turned. A 1.7 attack delay is actually somewhat slow for a Velious era boss; a more typical rate would be 1.2-1.4.

Attack delay is the easy part. The harder part is coming up with ATK and AC estimates. To get these I wrote a script with the entire combat logic in it and I simulate millions of attacks until the output matches the log data. NPCs can only hit for 20 possible values due to the way the logic works, which produces a damage distribution. If the min hit and max hit are both about 15% of hits in a log of thousands of hits then that tells you the mitigation AC = the offense ATK. Producing these logs takes anywhere from 2-6 hours per mob depending on the margin of error I'm willing to accept (and that's just for ATK) of a raid boss beating on my level 65 supported by several level 90s. AC would be another multi-hour log which may involve resetting the NPC repeatedly to allow it to heal. It took me the better part of a decade to parse NPCs up through PoP. I did this on a lot of trash mobs too. So anyway I'm the only one who does this and I hope somebody cares.
 
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Sylas

<Gold Donor>
5,009
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Old EQ boards didn't have the combat formulas. I figured them out in 2015 with the help of another EQEmu dev (Mackal) and a few pieces of it were leaked over the years, i.e. from Sony forum posts. This was harder than it sounds because OG Sony deliberately kept it hidden and obfuscated. What they knew 25 years ago was simply the max hit damage and DB DI numbers. To come up with AoW's 1.7 second attack delay I wrote a script parser which I run on carefully prepared logs which are logs where I let the NPCs beat on me awhile with my back turned. A 1.7 attack delay is actually somewhat slow for a Velious era boss; a more typical rate would be 1.2-1.4.

Attack delay is the easy part. The harder part is coming up with ATK and AC estimates. To get these I wrote a script with the entire combat logic in it and I simulate millions of attacks until the output matches the log data. NPCs can only hit for 20 possible values due to the way the logic works, which produces a damage distribution. If the min hit and max hit are both about 15% of hits in a log of thousands of hits then that tells you the mitigation AC = the offense ATK. Producing these logs takes anywhere from 2-6 hours per mob depending on the margin of error I'm willing to accept (and that's just for ATK) of a raid boss beating on my level 65 supported by several level 90s. AC would be another multi-hour log which may involve resetting the NPC repeatedly to allow it to heal. It took me the better part of a decade to parse NPCs up through PoP. I did this on a lot of trash mobs too. So anyway I'm the only one who does this and I hope somebody cares.
I dont recall if they ever worked out the precise formulas but for sure the base damage, range of damage and intervals of damage were all worked out and posted on the warrior forums, so min hits, max hits, etc. I seem to recall the 20 possible dmg figures but again its been like 25 years so I don't really remember. So for example a base dmg of say 200, 20 dmg interval so plus 20-400, would result in hits for 220-600. Ill take your word for it that it was 20 possible values, I remember we used to joke that the game just rolled a d20 like dnd.

As far as atk values vs ac we had figured out breakover points but I dont think that part had been worked out precisely, just guesstimates and general "you need at least xxx to tank boss ___"
 

yerm

Avatar of War Slayer
7,359
18,615
His little AI generated response (i actually hope that was ai generated) he added mid way in talks about the EQ lexicon and everyone else not being in the know, but the reality is the phrase quads for x damage has never insinuated total round damage.

Its really a petty thing to call him on because he just has a case of the downs and doesn't understand the phrase, but getting him worked up and seeing that retarded 5000 word racist essay out of him makes it worth it.
Nah man. That was 100% tylenol. Ai writes too well.
 

Torrid

Molten Core Raider
951
649
we used to joke that the game just rolled a d20 like dnd.
Melee combat in EQ does do a d20 roll. For NPCs this was known 25 years ago. While researching for the emus we discovered that player hits also roll a d20 and work mostly like NPC hits, but with another random multiplier done on top of it to produce more than 20 outcomes.

Old EQ warriors came up with 'Damage Bonus' and 'Damage Internal' to describe NPC hits. Warriors favored the use of evasive on NPCs with a large DB because the DB portion was not mitigated by defensive disc. Sony had/have DB values in their formulas but they didn't have a concept of DI as players described it. Sony just had a weapon damage number then multiplied this by the die roll such that 20 = double the weapon damage and 1 = 0.1 weapon damage. AC and ATK are rolled against each other to weight the die in one direction or the other.