The current live client really isn't much more resource intensive, you can run a bunch of clients on a decent PC without boxing software. Lots of people box on the live server and the TLPs were crazy with all the boxers until they implemented the true box code.The emulated EQ servers have to deal with the boxing issue more than any others because they emulate the older, simpler game which allows running many clients on one machine and slow gameplay allows for easy boxing.
I love TAKP but have felt very little desire to play lately due to all this wish a single box server wouldn't divide the player base so much.The emulated EQ servers have to deal with the boxing issue more than any others because they emulate the older, simpler game which allows running many clients on one machine and slow gameplay allows for easy boxing.
The Al'Kabor Project went with a 3 box limit (against my pleas), and four years later most of the userbase wishes they had gone with limit of 2 instead.
What ended up happening is that raids are full of wizard and cleric throwaway 3rd characters that provide DPS and healing for the rotations while they 'main' the one character they like. (2nd box is usally an enchanter, or whatever helps them solo) Any DPS or healing checks on raid bosses are irrelevant when you can field armies of wizards and clerics that you alt-tab to and mash the nuke and heal button. The emotional attachment to these boxed characters is absent; they funnel loot to their primary character so these characters get BIS in everything as the guild has half as many real players or less; everybody feels pressured to make boxed wizards and clerics instead of other classes; 15+ clerics on a raid trivializes any sort of endurance or recuitment challenges; boxed melee characters end up standing next to raid bosses without auto attack on. (seen this many times) Powerleveling becomes insane when you have so many enchanters and wizards around to PBAoE and it only takes two people to form AoE groups. etc
Furthermore the grouping game ended up with most of the server soloing on their 3 boxes instead of seeking groups, and solo players feel pressured to box because they cannot find groups and they get out-competed by boxers. Raiders, out of greed, are tempted to 3 box instead of 2 or 1 box so they end up losing or just raid slow because performance-per-character suffers significantly when boxing. Not to mention that non-instanced games have the issue of limited spawns and 3 boxes allows a 10 person guild to kill the NToV dragons, so 30 people means three guilds instead of one, which results in more interguild drama. The 1 box limit was the smartest thing Project 1999 did.
People have to be forced to group or they won't do it. They'll bitch and whine about it but after they do it, they enjoy it more than soloing. EQ is really a 'users don't know what's best for them' kind of game.
i think they're maybe afraid they'd lose more players than they gain? the server is still technically in beta, so anything that potentially would result in less players testing is going to take a lot of consideration before they do it.Why can't TAKP retroactive limit boxes down to two at this point and time? If most players want a 2 box limit and we all know from 20 years of EQ experience its healthier for the server than 3 or more boxes per human, why not do it?
While there may be a majority in favor of 2 instead of 3, it's a slim majority, (not that we've polled this, so this is a 'feel') and some of those just want 2 box limits for certain zones or some form of compromise. Most of the anti-boxers left long ago and what remain are the pro-boxing crowd and the EQMac players. Basically changing the rules on the users at this point would cause a great deal of animosity and people would lose some trust in us. So a box limit change would require unanimous developer approval + user supermajority otherwise it'd be a shitstorm. Another dev is very pro 3 box and some of the others just don't care much.Why can't TAKP retroactive limit boxes down to two at this point and time? If most players want a 2 box limit and we all know from 20 years of EQ experience its healthier for the server than 3 or more boxes per human, why not do it?
Well, they're going to release the source code after PoP, so the hope is that someone will take it upon themselves to start a single box server with the TAKP data. 2-box might be good enough for the remainder of TAKP beta.3 box trivializes dumbshit Luclin content, who woulda guessed?
2 box trivializes PoP content – the amount of Ench/Dru combos (or Ench/Clr, for those who wanted to stun charmbreaks instead of snares) on AK was insane.
The solution isn't to create a rule that punishes how horrible the moon expansion is tuned. 2-box would encourage more grouping in Luclin, sure, but it does nothing for TAKP's true end-game of PoP.
It would be like buying your kid some velcro shoes because you're sick of tying his shoes everyday and he's not old enough to learn himself, but instead you've told your 2 year old kid you're only going to buy him velcro shoes for the rest of his life.
TAKP already has enough artificial rules in place to encourage people to play nicely with each other and the fact is people largely only interact with each other when they must; 2-box wouldn't create a solution it would just move the goalposts and the players would build a better mousetrap until you demanded 1-box.