Destiny: Rise of Iron 9.20.16

Utnayan

F16 patrolling Rajaah until he plays DS3
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Son Ive been playing since Alpha, might want to go check out that thread sometime. I'm pretty sure I've earned more gold in that game in my first month then you've had in a lifetime.
Then what's your point here Dad? Anyone bitching about spending money in Hearthstone is playing it wrong.

You can get everything in the game from playing save two characters which are tied to 20th Century Fox, which are owed license rights when purchased, which is why it needs to be DLC. This does make sense to you right? And how different this all is from what Activision is doing by cutting content already created to resell as DLC without a way to earn it in game? Two entirely different things. Especially when it comes to the lack of content that is sold in the first place.

Game fail.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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Well this thread went full retard on a hurry
Pretty much like this game did 13 months prior to launch when Activision ordered the story to be stripped to nothing and scammed the world.
 

Talenvor

Lord Nagafen Raider
918
220
Let's get this thread back on track.

1.1.2 patch is live. Notes below:

Edit: my phone messed up some of the formatting. Sorry.

Update 1.1.2 : The one with Vault space and Raid fixes.


With this update, we?re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.


Spotlight Improvements & Additions

Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memoryColorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
Motion trackerLoot dropsShield energyItem categoriesAudio Controls are now available in the Settings menu
Volume controlMusic togglingItem Lock now allows players to prevent gear and weapon items from being accidentally dismantled
The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day


Weapons

General

Fixed a bug that caused a player to lose ammo when switching weapons while dead
Fixed a bug where ammo consumables did not reliably replenish ammo
Pocket Infinity behavior is less likely to fail during edge case conditions
4th Horseman weapon stats restored to original intended values

Perks

Updated Thorn's first-person player feedback poison effect
White Nail perk no longer triggers on immune targets
Defensive Reflex (Don?t Touch Me) perk no longer triggers on throwing knives
Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles*
Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn


World

Players can now choose to wear their helmets in social spaces
Quest loot pyramid baubles are now easier to spot
Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in*
Increased Crota's Bane Reputation rewards on Eris Morn's bounties
Fixed a bug where Major Thralls had two jaws and two left hands
Fixed a bug where player?s equipped items did not receive experience from completing missions
Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
Fixed a bug where Heavy Ammo consumables were not available for purchase from X?r


Strikes

Cereberus Vae III

Valus Ta'Aruc's strength has been reduced by 33%
Reduced the number of Major combatants in the Valus Ta'Aurc fight

Dust Palace

Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
Dust Palace: Lowered the strength on the Psion Flayers' shields

*

Raids

Vault of Glass

Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
Fixed a bug where splash damage could penetrate the Aegis bubble
Shield Relic melee attacks now land Minotaurs more consistently
Improved issues associated with walking through the teleport

Crota's End

Crota will now wait until fully standing before a sword attack
Fixed a bug where the sword immediately despawned after killing a swordbearer
Swords will now last a full 30 seconds after being picked up


PvP

General

Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
Fixed a bug that prevented players from receiving points for neutralizing a control zone
Fixed a bug where capture points were not properly disabled after the game ends
Added incremental revive timers to Skirmish and Salvage
Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)Stopping Power*now requires Shotgun kills instead of sprees
Target Practice*now requires Hand-Cannon kills instead of sprees
Electrocutioner*now requires Fusion Rifle kills instead of sprees

Maps

Anomaly: Added invisible physics over the pool table to keep people from hiding*
Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding*
The Burning Shrine: Moved the spawn point to fix camera view

Ammunition

Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
Guardians no longer drop Special ammo on death
Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
Heavy ammo now lets everyone know which player or Faction picked up ammo
Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

*

UI

New visual treatment to Quest nodes and nodes that involve Quest activities or steps
Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
Fixed a bug where precision kills did not appear correctly in the PGCR
UI flyouts are now easier to navigate*(i.e. ?Amazon Flyout Menu?)


Audio

Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
Players walking into enemy Wards of Dawn now hear a sound when blindness is applied


Companion

Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points


Technical

Fixed a rare soft-lock when a player's internet connection drops
Clarified error that displays when user has insufficient hard drive space
Better handling of rest mode/resume on PS4
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
Guardians no longer drop Special ammo on death
Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
Heavy ammo now lets everyone know which player or Faction picked up ammo
Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
So, are they going to compensate the ridiculous monster HP which requires 50k shots of special weapons to have a fair shake at killing a mob before we colonize Mars in real life as a result of this nerf to Special Weapons?

Let me guess... Foresight and a crystal ball says that would mean thinking outside the box at Bungie where most know it's common sense.
 

H.A. Monkey

Golden Knight of the Realm
412
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So, are they going to compensate the ridiculous monster HP which requires 50k shots of special weapons to have a fair shake at killing a mob before we colonize Mars in real life as a result of this nerf to Special Weapons?

Let me guess... Foresight and a crystal ball says that would mean thinking outside the box at Bungie where most know it's common sense.
Are you retarded? Those are changes to pvp.
 

Column_sl

shitlord
9,833
7
So, are they going to compensate the ridiculous monster HP which requires 50k shots of special weapons to have a fair shake at killing a mob before we colonize Mars in real life as a result of this nerf to Special Weapons?

Let me guess... Foresight and a crystal ball says that would mean thinking outside the box at Bungie where most know it's common sense.
That's for pvp you idiot...
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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Are you retarded? Those are changes to pvp.
I know. They are incompetent. I fully expect this to hit PvE and the entire game by "fluke" and take 5 months to fix because they cannot separate the code between Crucible and the overworld zones.
 

Column_sl

shitlord
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Yes because clearly we get all our special ammo in PVE from crates...

And just an FYI because you clearly don't keep up. Shotguns were buffed by a very large amount for PVE.

I guess he is retarded Hate Monkey.
 

Xevy

Log Wizard
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These two retards aside,

I'm excited for Horde mode. I did most raids with 2-3 people anyway. Trials of Osiris will be great for me too as I tend to enjoy IB more and I've not been challenged much in PVP for months now. All the datamined Trials of Osiris weapons were pretty boss, too.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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/\ Horde mode is nothing more than sitting in one spot slamming mobs coming at you over and over again. So tell me how this is different from anything else in the game aside from finally after wave 3, Dinklage tells you "Thank God that's over with, let's get out of here". Now you can do it infinitely? That sure is some effort Bungie is throwing into that mode! Cut out Dinklage and put some other cut mission that was supposed to be in at launch within the game on an endless loop and sell it for 19 bucks. NICE.

With that said,

Locker.

Hurt Locker.
 

Xexx

Vyemm Raider
7,453
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If people can replay D3 endlessly each season as if the game is entirely new, then what Destiny is doing isnt really all that bad. IMHO what people do in D3 is far more absurd than Destiny.

Hey guys new season, we recolored some shit, added 2-3 new things, and um you can race to be 1st, have at it!

I dont support Destiny at all, i think 7 of us all bought the season pass and boy were we pissed when we realized what we paid for. I mean mechanic wise the game is a gem, but thats where it starts and ends, we all quit and didnt bother with the expacs but Bungie got us with the bait and switch so lesson learned.
 

Ritley

Karazhan Raider
15,726
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IS the Mytho bugged right now? or you mean buffing it to 331?

I don't think they are going to do that man, The best you can hope for is what that guy said earlier about upgrading the new weapons to 365
Mytho was inadvertently hit by the special ammo update they did last time. It made it so you spawn in with hardly any ammo for pop i think
 

Column_sl

shitlord
9,833
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Ah yeah, I guess it's hard coded like that. I noticed when we got them from original hard mode it's also listed under special weapons for its Grimoire card.

And the armor buffs for special weapons effect it, or did.

I assume the same thing is happening to the universal remote then.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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If people can replay D3 endlessly each season as if the game is entirely new, then what Destiny is doing isnt really all that bad. IMHO what people do in D3 is far more absurd than Destiny.

Hey guys new season, we recolored some shit, added 2-3 new things, and um you can race to be 1st, have at it!
How can you compare this when these are free season updates? They aren't charged for. Activision is trying to monetize it. (Unless I am reading you wrong)

I dont support Destiny at all, i think 7 of us all bought the season pass and boy were we pissed when we realized what we paid for. I mean mechanic wise the game is a gem, but thats where it starts and ends, we all quit and didnt bother with the expacs but Bungie got us with the bait and switch so lesson learned.
I am glad you see it this way. Because when comet is announced as a full priced retail "sequel" at $60 with another season pass for 2 mediocre add ons, maybe the rest of the columns of the world will finally fall in line with the rest of us.
 

Column_sl

shitlord
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7
Code Name comet is rumored to come out late September/October. It has 0 competition, I expect another huge amount of sales. Only game coming out is Lego Dimensions lulz.

How little you have learned about the video gaming industry ,and their customers.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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Code Name comet is rumored to come out in September/October. It has 0 competition, I expect another huge amount of sales.

How little you have learned about the video gaming industry ,and their customers.
Oh I know exactly what it is my little gruntling. It is the remainder of the cut content of the original game to try and piecemeal the story back together. It was cut to begin with because Activision wants this game on a yearly rotating scale like COD is, and they couldn't catch up with development in time to launch all the content for the next title to meet that yearly deadline. The 3rd is already in the works for September of 2016 by a split-off team from Bungie, and then it will be on a yearly rotation with 2 year dev-cycles if this garbage actually sells. Every year you will be treated to two shit add ons such as what you have now, then a new retail game at $59. This is still on the same planets because it was neutered and was on schedule to ship with the original game. Now it's being resold in a brand new retail packaging.

2016's release will see Jupiter, Saturn, and the moon Titan. At least that will be new content, although still shit, because the mission design will not change.

So... Here is your new pay schedule if you plan to keep playing a game you already paid for 4 times over by the time you get it.

Every September, $59.99.
Want the 2 DLC packs with the "Season pass"? $30.

Get ready for $89/year. And that "full game launch" (For September 2015) only consists of 12 story missions on the same planets, 4 strikes, 3 PVP maps, and 1 raid. Oh gee, how similar to the first title. All just as sporadic in it's story telling as the original, because it's piece-mealed back together.

You are paying $149.98 for the (Original launch, 2 DLC's and the next retail launch) Destiny that you should have had for the original $59.99.

Pretty fantastic isn't it?
smile.png
A whole new level of bar lowering that makes Randy Pitchford even cry for the industry a little bit.
 

Column_sl

shitlord
9,833
7
Gratz you just described the whole video gaming industry,

Here's an idea. Maybe it's not for you anymore, maybe it's passed you by.

Some of you are getting pretty old anyway. Maybe you can invest in a different hobby like coin collecting because if that is what pisses you off then I can guarantee it's never going to be the way you want it.