So... once you beat 35 thats it then (excluding camping-for-the-win ToO)? *golfclap* Nice work Bungie, I am impressed that your content level is still below what 5 interns can produce in a week.
They cant be fucking serious about this, hell even the Reef map has two "circles" that should be new zones on it.....
Seems like they are serious unless they have a few content patches that are unannounced as of yet. I get even get into it knowing how shitty the whole things is. Friends all beat 35 on day 1, the new weapons are a joke and the only way to get a weapon with a burn is beat TOO with a 9 win streak (bad connection fuck you). Beating the new content got me an exotic from release, come on bungie, how many fucking thunder-lords etc do we need.
Extremely underwhelmed at Bungies effort, the new stories are old zones backwards with scripted content. At this point I honestly think this is an experiment by Bungie/Activision to see how little they can get people to pay for. It's really the gamers fault for buying into all the pre-order BS nowadays. They hang a tiny carrot and people give them money and get screwed.
What was the last game released that people felt they got their money worth, wasnt buggy as hell or missing content and didn't have a day 1 super patch (meaning they released knowing game wasnt ready) fuck the internet for making game developers lazy, we used to have to test shit til we bled to release to consoles because their was no patching. We also had meetings to discuss if we were giving gamers what they wanted for their money.
Now it goes something like this:
Exec: "Hey guys, release date is two weeks, we ready?"
DEv1: "Uhh, honestly, not quite. We only have single player level 1, 2, 3, and 6 done, we have about 1/4 the player and monster models ready, 50% of the animations, 3 out of nine classes, and online stuff is still about a month out"
Exec: "Great! Marketing to go all out!"
Marketing: "Rushes out of room"
Dev2: "The games only really about 20% done and not even fun yet, the story is full of holes at this point"
Exec: "Can we patch it?"
Devs: "Yes"
Exec: "Perfect, see you all at the launch party in 2 weeks!"
Week after launch:
Exec: "Well this is a clusterfuck, what happened"
Devs: "<Silence>"
Exec: "How we gonna fix it?"
Marketing: "Well, We can vaguely announce something about something huge, coming sometime. Maybe something that the players all expected at launch that we almost have done anyhow"
Exec: "Yes... and lets charge them 29 dollars, great get to work!"
Why do we all put up with it?