Destiny: Rise of Iron 9.20.16

Noble Savage

Kang of Kangz
<Bronze Donator>
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I would like to put together a full run through normal mode VoG tonight on my 30 hunter before the reset happens tomorrow. Anyone game?
 

Vinyard_sl

shitlord
3,322
16
Looks like the update today (scheduled to hit before 11AM PST, 1PM CST, 2PM EST) is going to buff/change some exotic weapons
 

Ritley

Bronze Baron of the Realm
16,158
35,565
rrr_img_83667.jpg

I m sad to see Suros in that list, because I know it's not getting a buff
 

Ritley

Bronze Baron of the Realm
16,158
35,565
Full patch notes:

News > Destiny Update - 12/01/2014 | Bungie.net

1.1 : The one about Exotics. And the Raid!
Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid.
Weapons

Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!

General
In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
* Dismantling unwanted Exotics
* Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate

Thorn

Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased

Bad Juju

Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle
Hard Light

Stability increased
Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)

Suros Regime

Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo

Stability increased
Range slightly decreased
Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill

MIDA Multi-Tool
MIDA rounds now have increased knockback against targets in both PvE and PvP

Hawkmoon
Send It upgrade (which was redundant) replaced by Speed Reload

Red Death
Rate of Fire increased slightly, but Burst Damage reduced to compensate

Plan C
Weapon Handling speed increased
Player Speed increased while Plan C is in hand

Pocket Infinity
Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)

Vex Mythoclast
Attack Power increased to 323 (from 300)
Base Damage increased, fixing bug we introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)

Invective
Reload Speed increased significantly, auto fires slightly slower

Ice Breaker
Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
New effects for enemies killed by Ice Breaker upgrade

Patience and Time
Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)

Super Good Advice
Stability increased

Truth
Magazine Size increased to 3 (was 1)
Activities

Raid
Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
Fixed an exploit where the Templar could be forced off its platform

Daily Heroic Story
Destination Materials now drop from completing the Daily Heroic

Bounties * Removed the 'Relic Hunter' Bounty * Destination Materials now drop from completing the Daily Patrol Bounty

Vendors
Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Technical
Networking fixes, which should reduce the instance of the Bee family of KTOs Fixed an issue in which using Xbox One party chat induced a slower frame rate
 

Vlett

Lord Nagafen Raider
817
69
Some good changes there. I still don't have the Templar HM handcannon, but I don't mind the nerf.
 

Ritley

Bronze Baron of the Realm
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35,565
I wouldn't care if they would have just fixed the fucking ammo bug on death.

Templar is still easy to cheese, just won't be able to get the chest. Just have 1 person down below with relic, rest up top sniping
 

Kreugen

Vyemm Raider
6,599
793
I like the changes, but if the ammo bug is still there I'm going to strangle a cat. Between my two chestpieces I can choose to bug my sniper or my rocket ammo. Yay?

Now to convince them to just merge energy/shards.
 

Angelwatch

Trakanon Raider
3,053
133
Changes are, for the most part, good. We all knew it was only a matter of time before they fixed Templar. In fact I've only killed him legit once... Suros nerf doesn't look to bad either.

I did my first hard mode last night as a level 29 scrub. I did get the raid chest piece though so I can hit 30 as soon as I finish grinding it to max level.
 

Ritley

Bronze Baron of the Realm
16,158
35,565
Bad juju looks like it is still worthless, the terrible stability coupled with atrocious damage is still bad, no matter how many shots you get
 

sarthis_sl

shitlord
98
0
Looks like there are a lot of positive changes. Really like the improvements to collecting upgrade materials, but wonder exactly how many materials will get rewarded.

Curious to get home and see what happened to my fully upgraded exotics.
 

sarthis_sl

shitlord
98
0
Curious... on the companion app my fully upgraded Vex Mythoclast still displays ATK 300. There definitely seems to have been an associated update to the companion app, because I can see that my un-upgraded exotics do indeed require an Exotic Shard for the final level now.
 

Ritley

Bronze Baron of the Realm
16,158
35,565
Curious... on the companion app my fully upgraded Vex Mythoclast still displays ATK 300. There definitely seems to have been an associated update to the companion app, because I can see that my un-upgraded exotics do indeed require an Exotic Shard for the final level now.
I checked in game, it's 323 or something, can't remember the exact number
 

Noble Savage

Kang of Kangz
<Bronze Donator>
2,571
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I wouldn't care if they would have just fixed the fucking ammo bug on death.
This, This, a million times this. For the love of God Bungie fix dat shit!!!!

Templar fix is funny. fighting him legit is a joke any way so not a big deal. I can breath a sigh of relief that they didn't mess with SUROS too bad. The rest of the exotic changes look decent and glad to see they got rid of redundant upgrades like Send It on Ice Breaker that had absolutely no effect.

I wonder what exactly they changed with Atheon teleporting folks, that wasn't exactly clear. I hope they didn't add in additional "randomization" into who gets teleported. It seemed to send the same group of folks into the portals most of the times here recently.
 

Bandwagon

Kolohe
<Silver Donator>
25,080
67,763
While they didn't fix the most annoying fucking bug in the game (heavy ammo), positive changes overall.

Good job, ya dicks. Now fix the heavy ammo, please