Diablo 3 - Reaper of Souls

Haast

Lord Nagafen Raider
3,281
1,636
I stopped playing diablo3 like two weeks after release. I'm thinking about coming back to it now but I basically only want to play if I can play a highly agile, highly damaging monk that uses fast movement and teleportation to actively dodge blows and melee damage to enact high-risk, high reward damage that only works when played perfectly.

I basically stopped because at the time that gameplay wasn't very rewarding in inferno, is it now?
Based on your description, a Seismic Slam barbarian might be fun for you. At high level, you leap around and deal massive waves of 1mil+ crits. I only face up to mobs to clean up singles/small groups or refuel fury.

It's not a "peak efficiency" build. Ishad is a good example of a high end WW barb, and I'm sure his char is much, much more efficient than mine. However, I find the SS build too fun to switch out. Leaping around smashing packs to death is good times for me.

EDIT: PoE is fun as well. It's a big adjustment from D3, but it's very deep. The polish is really not there though. It always seems to desync or have control latency at critical moments. I don't know how the HC guys handle it.
 

Kuro

Naxxramas 1.0 Raider
9,441
25,518
As a melee-lover in these kind of games, I just find POE's monster targeting awkward. I always seem to be slipping off-target while wailing on things, or swinging into air a foot in front of the mob.
 

Qhue

Tranny Chaser
7,661
4,640
It seems that it will be an Xbox 720 or whatever it is being called launch title. I say this because they kept saying it was not a PS3 exclusive and yet werent saying that it would be on the 360.
 

TecKnoe

Molten Core Raider
3,182
51
It seems that it will be an Xbox 720 or whatever it is being called launch title. I say this because they kept saying it was not a PS3 exclusive and yet werent saying that it would be on the 360.
yeah i figured i just wondered why ps3 and not 360.
 

Braen

<Medals Crew>
1,033
543
So you think the AH really hurt the game, you aren't alone.

http://www.joystiq.com/2013/03/28/di...lly-hurt-game/

From the article_sl said:
Former Diablo 3 Game Director Jay Wilson admitted during a talk at GDC 2013 in San Francisco that both of Diablo 3's Auction Houses (both the real-money and the in-game gold item auction house) "really hurt the game." Wilson said that before Blizzard launched the game, the company had a few assumptions about how the Auction Houses would work: He thought they would help reduce fraud, that they'd provide a wanted service to players, that only a small percentage of players would use it and that the price of items would limit how many were listed and sold.

But he said that once the game went live, Blizzard realized it was completely wrong about those last two points. It turns out that nearly every one of the game's players (of which there are still about 1 million per day, and about 3 million per month, according to Wilson) made use of either house, and that over 50 percent of players used it regularly. That, said Wilson, made money a much higher motivator than the game's original motivation to simply kill Diablo, and "damaged item rewards" in the game. While a lot of the buzz around the game attacked the real money Auction House, "gold does much more damage than the other one does," according to Wilson, because more players use it and prices fluctuate much more.

"I think we would turn it off if we could," Wilson said during his talk. But the problem is "not as easy as that;" with all of Blizzard's current players, he says the company "has no idea" how many players like the system or hate it. Blizzard, Wilson said, doesn't want to remove a feature that lots of players will be unhappy to see go. But he did say that the team is working on a viable solution, without giving any other details about what that would be like.
 

Chris

Potato del Grande
<Banned>
19,988
-10,409
Soultion? Soulbinding I expect.

Best thing would be to make you NOT want to sell loot, as disenchanting and crafting your own is better. Leaving the AH for rare expensive items.
 

Amzin

Lord Nagafen Raider
2,917
361
The reason so many people used the AH is because of how shitty the random loot is. If they ever move forward with reducing crap drops, the AH use may go down.

Re: Chris, in a way, that's what is already happening. The AH seems to mostly be low-end junk or super high-end stuff right now, with a lot of people making their own gloves/shoulders/amulets/bracers.
 

Zaphid

Trakanon Raider
5,862
294
Make a ladder without AH and let people choose. If everybody leaves the normal ladder, close it quietly.
 

Tenks

Bronze Knight of the Realm
14,163
607
Make a ladder without AH and let people choose. If everybody leaves the normal ladder, close it quietly.
Pretty much this. In D3 they had ladder and non-ladder characters. Keep everything as-is right now and move that as the non-ladder characters. Then make some much needed changes and open up ladders (such as removing RMAH and re-do itemization.) I think Wilson is using the AH as a scapegoat for their terrible itemization of constantly chasing nothing but +gooderer combined with RNG.
 

Mr Creed

Too old for this shit
2,395
289
Keeping my fingers crossed for the expansion (2015 I guess?) to unfuck this with different realms: AH and no AH for HC, AH, and no AH for normal play. Going into more soulbound stuff is a bandaid but no solution.

I'm no big fan of the ladder pool as it evolved in D2 since you were thrown out into the regular pool after some time. PoE seasons with lots of time-limited races is a nice idea, but it requires you to stay on your toes to keep the normal item/player pool clean instead of the cesspool of cheats and dupes that D2 regular multiplayer was.
 

Zuuljin

Bronze Knight of the Realm
143
0
The reason so many people used the AH is because of how shitty the random loot is. If they ever move forward with reducing crap drops, the AH use may go down.

Re: Chris, in a way, that's what is already happening. The AH seems to mostly be low-end junk or super high-end stuff right now, with a lot of people making their own gloves/shoulders/amulets/bracers.
The AH really doesn't have anything to do with crappy quality loot. Well, it does in the respect that it gets you to receiving crappy drops faster. There will always be items that are > than what you have, up to a 'perfect' roll. The closer you get to the 'perfect' roll, the less chance you have of an upgrade. Increasing the average dropped quality of loot will only move you towards the perfect roll faster, which, actually means you'll get even more shittier loot because the pool you have to choose from shrinks. Really the only way to get rid of AH use is to start with the bound items, which they are doing. Or more crafting so you'll want to reclaim items instead of sell them. But that still doesn't fix the fact that these bound items will move you closer to the end of the pool, meaning dropped loot gets even more shitty. I mean at this point who really expects an upgrade for dropped gloves/shoulders/amulets/bracers?! Bound items essentially invalidated those items being dropped. What they need to do to fix the shitty quality loot system is to create better actual modifiers on the loot so an 'upgrade' is not always so clear. There needs to be way more variety in items instead of the terribly boring ones they have now.
 

Zaphid

Trakanon Raider
5,862
294
The AH really doesn't have anything to do with crappy quality loot. Well, it does in the respect that it gets you to receiving crappy drops faster. There will always be items that are > than what you have, up to a 'perfect' roll. The closer you get to the 'perfect' roll, the less chance you have of an upgrade. Increasing the average dropped quality of loot will only move you towards the perfect roll faster, which, actually means you'll get even more shittier loot because the pool you have to choose from shrinks. Really the only way to get rid of AH use is to start with the bound items, which they are doing. Or more crafting so you'll want to reclaim items instead of sell them. But that still doesn't fix the fact that these bound items will move you closer to the end of the pool, meaning dropped loot gets even more shitty. I mean at this point who really expects an upgrade for dropped gloves/shoulders/amulets/bracers?! Bound items essentially invalidated those items being dropped. What they need to do to fix the shitty quality loot system is to create better actual modifiers on the loot so an 'upgrade' is not always so clear. There needs to be way more variety in items instead of the terribly boring ones they have now.
Keep in mind that D3 also had a real need for the best items, because of Inferno, so people had the incentive to look for the best items possible, especially before they patched Inferno. Throw in the only one direction the itemization is going - MORE DPS and every class scales with exactly the same stats beyond the basic int/dex/str, so everybody is looking for the same things and you have a disaster on your hands. The game was designed to utilize less stats than D2.
 

Lithose

Buzzfeed Editor
25,946
113,041
I don't think the AH was the culprit at all here, not one bit. I actually really hope the real money AH hasn't poisoned the well for future F2P MMO's to use the exchange model (Rather than an item shop..IMO, taking a small chunk of in game sales>>>>Selling in game items...as long as games take the needed precautions to stop farmers, which is complicated, yes, I'll admit).

The problem was the complete inability to control gold farming, the severely narrow item system (+Better is always better, rather than items that might be amazing for your build, but suck for another hunter with a slightly different build), the terrible drop patterns, the offensive imbalance of inferno (Making the game about survival rather than efficiency) and the lack for non-item progression (IE in D2 your character power could grow quite a bit, without ever needing a new drop.) Once a lot of those problems had band aids put on them, the game became much better--just the addition of the Paragon system, combined with the "farm slider" made the game feel better. The problem was, the damage in terms of the gold economy had already been done. So the steady "progression" gold offered was nullified--the only way to get a piece of gear was to get lucky enough to sell an equitable piece of gear.

Also, BoE in a game like Diablo is horrible--hell, BoE is just a horrible mechanic in general, that stems from problems that the developers don't want to tackle with more complex ideas (Like a tiered economy). D3's problem was the game was scraped and then remade almost from the ground up, in terms of mechanics, like3 monthsbefore launch--and the overly simplistic mechanics really, really hurt the game. D3 was flawed well beyond the AH, the AH just became it's biggest symptom because, being totally honest, camping the AH was more engaging than killing things in game.

Imagine if instead of just simply swapping runes, you could use experience to improve the effects of different runes (Each rune had a level from 0, which was base, up to, lets say 9). And lets say that you could only do this to, say, 9 runes at a time (You pick which runes you want to augment, 9 to give a little flexibility in builds, but you still have to define a build)--if you want to augment a different rune from your 9, you need to let another zero out, which is a ton of lost work. Also, in game there would be items in game that augmented those effects even more (+Levels to runes).

So, say I used the "Blood Funnel" whirl wind rune, and with a ton of experience I got it to level 4--So now it converted 2.5% of damage to life, instead of 2% and when I was full, the blood would collect and form a small, short lasting shield. At level 5 though, the ability gained some kind of synergy with the life gaining abilities on primary attacks. For example, Frenzy's Triumph rune heals for 9% instead of 6% while blood shield is up.

Now, because you lose tons of experience when swapping one of your selected "built up" runes out--if you find an item that is +2 blood funnel, and you don't have that built up, the item is worth far less to you, even if it's an awesome item. But even more, lets say you find an item that's +2 blood funnel AND +2 Frenzy Triumph, working perfectly with the synergy, this is the kind of item you could almost do a build specifically around--but it's not your build, so despite being amazing, it's only worthwhile to a very narrow sub set of players who are playing with this build. (D2 heavily exploited this with +talent mods)

This kind of diversity keeps markets small, there by decreasing demand on evenamazingitems, keeping prices in check and allowing you to drop tons of amazing items (Because they won't always increase the current players power)..It also encourages alts, and reworking skills (Which puts more time into the game--IE you get some epic +3 skill item, and you grind out a ton of experience to be able to use it.)...The possibilities were endless, they Blizzard just let it all fizzle for the sake of simplicity. THAT was the problem with D3, the AH was nothing more than a symptom.
 

Nola

Blackwing Lair Raider
3,017
1,449
Took about a 6 month break from D3 but I recently came back. Nice overall improvements. Wish they would of released the game like this, maybe I wouldn't of gotten bored so easily. Spent about 5 million gold to gear up my toon and now I'm farming Inferno on MP4 as a whirlwind budget barb. What's the best farming route everyone is doing now to acquire legendary items?
 

Mertz_sl

shitlord
44
0
Took about a 6 month break from D3 but I recently came back. Nice overall improvements. Wish they would of released the game like this, maybe I wouldn't of gotten bored so easily. Spent about 5 million gold to gear up my toon and now I'm farming Inferno on MP4 as a whirlwind budget barb. What's the best farming route everyone is doing now to acquire legendary items?
http://www.youtube.com/watch?v=vxdJBpu_RTE

This is supposed to be the new thing to do for legendaries and exp if you can handle mp10.