So I just picked this back up after being off of it for a year.
I play a Demon Hunter, what's the best build currently? I've been doing rifts and bounties and I just got the cube to rip abilities out of items.
Basically what am I missing from improving my character? I run Torment 4 right now, I can't imagine how I get the gear to do higher levels than that. But there must be a way...
Do I want to concentrate on set items? Or still get random oranges? Inquiring minds want to know.
Natalya's 6pc (using the weapon, no ring) is the "best" build for pushing grifts, but requires a lot of work/gear/effort to work properly.
As far as gearing goes, you're going to want to build for Unhallowed Essence 6pc. That is by far the most important thing for you to get right now as it'll tremendously increase your damage output, making t6 a breeze. At the beginning of the season I went from doing 30m crits with marauder's 6pc to 300m crits with UE6, thats how big of a difference it makes. Once you get your UE6 the next most important thing for you to get is a Yang's Ancient Recurve bow, you can try and either get one to drop and more importantly upgrade rare bows at the cube to get one. Once you get one if its decent you may want to continue rolling for a second one so you can use your decent one in the mean time while you continually reroll the 2nd one until you get an ancient one, if it sucks well just reroll it using the 50 soul cube recipe. Also of high importance is your quiver, you'll want dead man's legacy so it makes your multishot hit targets below 50-60% health twice. Also note your bow, quiver, and cloak all MUST have +disc on them, they are worthless without it. And just behind the importance of those items you'll also want focus/restraint as your two rings. That only leaves your amulet, which you just need one with good stats until you can get a hellfire.
I'll post more about the build in a sec...
Oh, I didn't mention belt/bracers, those are of lesser importance compared to the other things, but you'll want wraps of clarity for your bracers. Reaper's wraps are decent and you can get the plan off of killing malthael to use in the mean time. For belt you'll want to find a hunter's wrath belt, but a witching hour is also a nice dps boost. Hunter's Wrath provides much more toughness though so when starting out go for the hunter's wrath.
My profile to compare:
Valla - Community - Diablo III
In your cube it will be best to start with calamity in your weapon slot if you can get one, you want cindercoat in your armor slot, and convention of elements in jewelry slot.
For your gems you definitely want bane of the trapped and zei's stone of vengeance the third is a little more flexible, but I'd recommend starting with iceblink. Iceblink makes your evasive fire proc slow so you get the bonus damage from bane of the trapped and Cull the Weak passive, plus the cc it provides shouldn't be underestimated. (You'll notice I'm using thunderfury in weapon slot in cube and tae'guk instead of iceblink, that can come later once you're well geared.)
For your build you want to use evasive fire: focus, multishot: arsenal, companion: wolf, vault: trail of cinders(once you have cindercoat it becomes cheaper to use than the 3rd rune that reduces its cost by half ever other time before you have cindercoat you want to use that rune), preperation: invigoration (the +15 disc is important in the ue build), and your 6th skill can be mark for death: contagion until you get a calamity to cube. For passives you want cull the weak, steady aim, ambush, and ballistics.