I think it just comes down to Guardians have too much HP for you not to spec for balls-out damage. So unless they fundamentally change some things the best way to poopsock will still be to just spec/gear for complete damage and hope you get an easy rift. Really as long as items and skills like Unity and CotA exist which effectively double your toughness it is a very awkward line to tow. IMO just get rid of those items and skills that so completely modify your toughness and the rift scaling would be easier to balance. Like I've said before I don't find higher GRs fun. I like running into a pack of shit, taking some damage but making them explode faster. Which is why I usually prefer to just faceroll normal rifts. Playing ring-around-the-rosey with the mobs and just kiting them until my cooldowns come back up isn't fun in the least.
Things that probably need to be looked at in the next expansion, IMO, are CDR and these massive mitigation skills and items. It makes balancing the game very difficult. CDR because they can balance a skill based upon it being up once every 2 minutes or so but people just stack CDR so much these skills start becoming abusive.
Things that probably need to be looked at in the next expansion, IMO, are CDR and these massive mitigation skills and items. It makes balancing the game very difficult. CDR because they can balance a skill based upon it being up once every 2 minutes or so but people just stack CDR so much these skills start becoming abusive.