for the demon swarm.Can anyone tell me why is Adria cosplaying Kerrigan ?
for the demon swarm.Can anyone tell me why is Adria cosplaying Kerrigan ?
Working as intendedGambling seems to have an ungodly low chance to get a legendary.
The powerful stuff is still pretty powerful for 60 but mid-tier gear is junk and will be replaced quickly. If the most powerful stuff from vanilla is still worth using at 70 Blizzard wouldn't be doing their job.Are legendary items from before still considered powerful now? I bought several cheap legendary items a while back on the AH for my monk. How are yellow drops now and how long would it take to replace gear that has stats that were hand picked from the AH? It just seems like an item would have to be so much better that I wouldn't mind losing a set bonus or resistances. The gear is all itemized differently now as well.
Also, is monster power still in the game?
After figuring how to do the elective mode thing I put Serenity (with healing rune), Epiphany, Cyclone Strike (with healing rune) and Mantra of Healing (with rune that restores life every time you hit. My primary is Crippling Wave with Tsunami rune and my secondary is Lashing Tail kick with Scorpion Sting. All my gear is at least 61 yellow gear. I've been playing at Expert level but now think it may be time to move up to at least Master because with Epiphany now the purple bosses are trivial. I just fire off Epiphany and spam Lashing Tail kick and stuff goes down fast.Cyclone Strike is never leaving my bar. The amount of utility that ability has is just nuts. Instead, it will either be sweeping winds or ltk that gets dropped. I'll have to test out the maths on Epiphany, if I can actually get it down to 18s and how that fire rune's damage is applied to abilities, etc. Sweeping winds has the benefit of doing damage in the background. I'm just not sure it will be that much, especially if you have something like a thunderfury equipped AND Epiphany is based on proc coefficient. Then sweeping winds can't proc either and the damage will look pretty paltry in comparison. In that case, I'll keep LTK, specifically scorpion sting. That stun is just too damn useful at trivializing elites and tough mobs like those punishers.
Tangent: I'm starting to wonder if TF + Shield is better than TF + WFK/Odyn Son. Half your hits not a thunderfuy seems a big dps hit. But, not sure how to math out the loss of a socket and +lightning%.
All I know is I changed the difficulty to Master and Urzael has killed me 5-6 times in a row. Either I keep missing a one-shot mechanic of his or my build/gear is not good enough for Master yet.So.. is Act 5 balanced weird or some shit or did they completely change how difficulties scale?
I'm in act 5 on my lvl 50 crusader and hes constantly seeing common mobs with 500k hps... "The Witch" has 112million health.. thats retarded for this level
This is on Master...
Elite pack in A3 on Master @ level 50: 586,881 HP
Some shitty common Shaman monster in A5 @ Master: 560k HPs.
Wtf?
That's a lot of tank stuff. Anyway just in case of I'll point out that Insurmountable increases shield block VALUE, not chance, I found it to be very underwhelming unless your block chance is already through the roof in comparison to getting 15% more block from the other one(the one that removes your .5% dodge as a tradeoff, ouch). I was around 75% block around lvl 60 but had to replace lvl 60 legendaries I was using(helm of command, lantern ring) so I dismantled the whole block stuff, think I'm down to 26% now just from the shield. High block chance and the heal on block is insane though, especially since a lot of shit can be blocked even though it does shit dmg, like ground stuff from elites, it does a lot of small hits so you just stand in it and you actually heal up even with ~50% block.CrusaderHad to step it down from T1 at 67, elite packs are just too brutal. Been an absolute blast though.
Must be the dodgy curry he ate last night.my friend got some pants on his witchdoctor that do like 795% weapon damage per second to everything he's standing within 14 yards of. That's pretty nutty.
Same issue for me. I've gambled a ton of rings, all of which were worthless. Has anyone gotten a legendary from gambling yet?in over 100 gambles I have yet to get a usable item.
Thanks for pointing that out, I forgot I had bugger all dodge chance. I'll rock that and see how it goes.That's a lot of tank stuff. Anyway just in case of I'll point out that Insurmountable increases shield block VALUE, not chance, I found it to be very underwhelming unless your block chance is already through the roof in comparison to getting 15% more block from the other one(the one that removes your .5% dodge as a tradeoff, ouch). I was around 75% block around lvl 60 but had to replace lvl 60 legendaries I was using(helm of command, lantern ring) so I dismantled the whole block stuff, think I'm down to 26% now just from the shield. High block chance and the heal on block is insane though, especially since a lot of shit can be blocked even though it does shit dmg, like ground stuff from elites, it does a lot of small hits so you just stand in it and you actually heal up even with ~50% block.