So, anything less than T1 = no chance of 70 set items, correct?
If that's the case, I should be in a group that can handle T1 on my first Malthael to maximize my set chances right?
Anyways, my 200kdps at 60 WD breezed through T1 until around 66 playing story mode then I abruptly had to drop it down to masters. I'm not that crazy about the piranha skill, the damage is mediocre (Gator rune be better if it hit the intended target, seems glitchy and doesn't even always spawn), the piranha tornado rune has too long of a cooldown and doesn't herd mobs much better than a taunt runed wall of zombies. 15% damage boost is nice, but vastly inferior to slam dance unless you have passive creeping doom (even then it has less utility when it counts compared to slam dance).
Speaking of creeping doom, it's pretty good. Seemingly fire locust is the best option, seemingly creeping doom makes locust duration double rune completely worthless. Haunt still sucks too much to use, but 5 minute duration locusts is too much damage, on too many mobs for one click and 300 mana to pass up.
I'm trying to figure out if the 58 WD passive buffs fire dog and big stinker AoE
Also, why is the Marvel Heroes in MMORPG and Diablo 3 in other games?