LiquidDeath
Magnus Deadlift the Fucktiger
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Start saving now for rerolling your elemental bonus types.When we did a pass on elemental damage types across skills during the Closed Beta for Reaper of Souls, the Barbarian class was one that received the most revision. While we arrived at a place much closer to where we were aiming, we think there's room for some additional adjustments. I don't have details on exact changes to share at this time, but it's likely you'll see some skills, and not just for the Barbarian, shift around their elemental type in a future patch.
Yeah, this was obviously coming. There are atonof skills where the elemental type doesn't match the name/description at all(Hands of Lightning and Blazing Fists say, "Hi"). Not to mention, a lot of classes need more options.Blue post:
Start saving now for rerolling your elemental bonus types.
Nothing much more to say on the rest of your post, but I did want to discuss this a bit more. I was testing out FoH last night because you mentioned it. If things tightly clumped in a nice convenient cone for me, yeah, FoH probably killed as fast as BS. But that's rarely ever the case. You've got mobs that run away from you. Or you enter a room and they're all spread out, different types taking differing amounts of time to close. Or if they all close, they surround you, requiring at least 2-3 FoHs to kill them all. BS solves all of that! Even the big fatties that are left at half health after you've killed all his buddies. He'll receive a lot of the bounces during the shield spam.Even when I do, you're talking about shaving off a few seconds at the cost of performance against guardians/bosses/elites.
Cindercoat - Game Guide - Diablo IIIBlue post:
Start saving now for rerolling your elemental bonus types.
Well, Heaven's Fury is mostly a boss/elite killer, so from the perspective of white clearing, it's definitely worse than blessed shield. D3 is all about clearing elites/bosses as quickly as possible. Judging skills based on their ability to quickly clear trash mobs is mostly fruitless.Nothing much more to say on the rest of your post, but I did want to discuss this a bit more. I was testing out FoH last night because you mentioned it. If things tightly clumped in a nice convenient cone for me, yeah, FoH probably killed as fast as BS. But that's rarely ever the case. You've got mobs that run away from you. Or you enter a room and they're all spread out, different types taking differing amounts of time to close. Or if they all close, they surround you, requiring at least 2-3 FoHs to kill them all. BS solves all of that! Even the big fatties that are left at half health after you've killed all his buddies. He'll receive a lot of the bounces during the shield spam.
I don't think that's just a couple of seconds. Single target does suffer, that's obvious.
Seriously. People had better hope they rework a lot of their class skills to fire, because it's clearly the most filled out damage type.
Shitty coefficient? Why is 333% damage per bounce bad? Or do you mean the proc coefficient? It's 10%, which is the same as FoTH and Blessed Hammer, less than Sweep(25%), and much more than FoH(3.333%). Either way, you'll get many more chances to proc with BS and stacked with Provoke - Charged Up, which I'll admit I'm not sure how the proc mechanics work there, it seems to take big chunks of cooldown off skills with Rally.Well, Heaven's Fury is mostly a boss/elite killer, so from the perspective of white clearing, it's definitely worse than blessed shield. D3 is all about clearing elites/bosses as quickly as possible. Judging skills based on their ability to quickly clear trash mobs is mostly fruitless.
As far as blessed shield taking care of mobs that are spread out, you realize that you're seeing that benefit because of your difficulty level, right? As you go through higher torments, the shitty coefficient on shattering throw just doesn't keep up. I just don't see the ability to screen clear whites as much of a benefit. Especially when the only time I ever consciously mess with whites is between Steed cooldowns.