Adventure Mode changes.
New Legendary gems -- Right now it seems like 3 of all the legendary gems are about 50% of gems used (trapped, powerful, enforcer [I think]).
* Alteration: 30% non-physical dmg reduction @ 25: at 50% hp all ememental resistance up by 75%.
* Gizzard: 50k HP/s. After not taking dmg for 4 sec gain a shield of 200% your HP/s. [Both were at 50]
Variety to rift/grift -- Instead of getting a rift that is a storymode zone they'll now be more randomized. Will be an iterative process not all in one patch.
Changes to Act1's layout to get to artisans quicker
GRift changes -- Pylon changes. Trying to make all Pylons as fun as conduit. Try and get 2-4 pylons per GRift instead of 0-6. Trying to make it so GRifts are less a rift lottery and more how powerful your character is and how well you played.
* 1m for speed pylon. Run thru waller.
* Shield reflects damage. Explode on expire.
* Improved density in low density areas
* RG changes and trying to normalize the difficulty
* Removing really long dead-end areas and long loops
* You can how res at corpse instead there is now a res timer