Diablo II - Resurrected

ronne

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Yea I did teeth/bone last season and its ability to spam chaos runs was unrivaled

I'm actually gonna have to bail on vengeance and respec to fist of heavens I think - the combination of having trash resists + no freeze immune + dealing with melee desync and accuracy is just not worth continuing. I even got pretty lucky and dropped a lightsaber and it's *still* omega aids to play, you can't even rely on leech to keep you alive since you deal almost no phys damage lol
 

Khane

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I started paladin just to fill for my reset team, then went into charge and farmed chaos til 90. Paladins just feel... bad. Compared to every other class in the game they just feel so bad.

Switched to WW Sin as soon as I could
 

Nirgon

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Charge pally was ownin for us. You make an oath in an ethereal sword to get it rollin?
 

Khane

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Yes Oath in an Eth Balrog blade. Damage isn't the problem, melee splash is. They just don't have the clear other classes do.
 

ronne

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The splash is even super generous compared to path of diablo and other mods

Nothing is gonna ever feel good though trying to actually hit a mob in close range like that because of the shitty desync that happens in the old ass engine, especially if you're moving around fast in between trying to do it.

God help you if you shield charge anywhere.
 

Nirgon

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First HC pally Rathma kill was a charger

The guy is a D2 savant tho

Saw some rips last few nights, big 97+ ones

Wish I coulda been there with my CC and powerful oak
 

Khane

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I tested a few different versions of Charger in closed beta and it was smooth. They definitely fixed most of the desync issues, if you don't hold it down for multiple screens but instead just tap it to move a screen at a time you mostly don't desync at all now. It also does a shitload of damage, especially the 2h Holy Sword version.

However, it still doesn't stack up to the better/best builds in PD2. Things like Phoenix Strike, WW Sin, Fire Druid, Sorcs are great again now after the tele + NHAM/NHD changes, Warcry Barb, Fire/Cold Arrow Zons, etc. Nothing in the paladin's kit comes close to those builds.

Chargers can be decent in Fortified maps, but it's just pitiful how small their clear is (charge only gets bonus radius based on charge distance and in practice, in maps, you aren't charging very far to the next monster)
 
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Khane

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So, sacrifice is actually really good and is an actual Paladin clear skill. I threw one together after playing around with it in PlugY a few nights ago, it's pretty satisfying to play as well. The corpse explosion actually works, and chains.


Elemental is much better than pure phys, using sacrifice as a 1 point wonder, because you'll kill yourself fairly quickly with the self damage when you run into monsters you can't leech from (if going pure phys).
 
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Nirgon

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So, sacrifice is actually really good and is an actual Paladin clear skill. I threw one together after playing around with it in PlugY a few nights ago, it's pretty satisfying to play as well. The corpse explosion actually works, and chains.


Elemental is much better than pure phys, using sacrifice as a 1 point wonder, because you'll kill yourself fairly quickly with the self damage when you run into monsters you can't leech from (if going pure phys).

Really like what ya did here

I have an Arctic blaster I'm playing here and there between other stuff. Once it hit ~lvl 45 skills, man is it strong.
 

Khane

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I have some terrible ass luck getting maps, there a decent way to get any?

Once you are running maps you shouldn't have an issue sustaining if you are upgrading them to rare and trying to roll at least 60% + density