Sinistkir13
Trakanon Raider
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I was watching Civvie's video on Dark Ages, and while he was a lot more positive on the gameplay side, I thought I was on the verge of having a stroke when he attempted to explain its "plot" because it's painfully stupid.100F%
Doomguy fights demons and sends em back to hell.
simple as the plot needs to be. No space aliens or Scifi wizardry. Just a one man army fighting an onslaught of hell beasts with a shotgun, rocket launcher, and a chainsaw.
I don't know what it is about creators in general who feel the need to explain everything that was a mystery, only to pull out the most retarded answers humanly possible.
You could tell me that this was supposed to be a completely new IP, but then some corpo marketing idiocy and iD's head manchildren went around and decided, "more sLaYeR!" There is just too much cosmic/Lovecraftian DNA to keep trying to call this Doom, and that's before the rythm game shield bashing or forced cutscenes to tell a retarded story.
You're dead on about the Doom Guy's role with how emblematic that is to the first person shooter genre, as well as how they managed to make that both an extension of his character and reflect on what the player was expected to do: Doom guy doesn't care because we don't care.Well said, and when you said "I love the original premise of science-gone-wrong-meets-Hell of the originals that Doom 3 and Doom 2016 carried on really well, especially with the data logs, but I don't even know what any of this is anymore," that honestly addresses by biggest complaint I probably have when it comes to my lack of interest in The Dark Ages and even Eternal. About the only story Doom really had going for it was the science gone wrong and opened a portal to hell scenario. Doom Guy was always just some generic stand-in for whoever is playing the game. He's got no real personality or dialogue, it's just supposed to be you, reinforced by the fact that it was originally an early example of a first person game.
So now it's like these games basically abandoned the main story or at the very least sidelined it, which just makes me not even want to bother with them. Like what is this Dark Ages setting anyways, just some generic gothic inspired hellscape? Even Eternal just felt like it was some generic post-apocalyptic hellscape sort of setting when it wasn't going for the gothic hellscape. That and I honestly cringe at the Doom Slayer shit these days as well. The fandom just feels really forced by this point and like it's not even what it used to be, just trying to appeal to different crowd or something banking off the old "rip n tear" line for all it's worth.
It's almost genius how Doom 2016, unassuming as it was, could present a tightly knit narrative and simultaneously setting the protagonists apathetic tone without him uttering a single world, while also accommodating the player's apathy - if they so choose. You can sit and listen to Samuel Hayden or the demon cult lady, or you can impatiently bounce around the room like a kid waiting for the school bell to ring. All of the world building is around you and further detailed in data logs, but that was the extent of it, allowing just enough for the full range of the game's audience in terms of story.
Id apparently did all of that on accident and learned nothing from the positive fan reception judging by Eternal and Dark Ages.
The cherry on top of the irony sundae is how accurately this part from Eternal summarizes both it, The Dark Ages, and The sLaYeR:
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