DOOM: The Dark Ages

Sinistkir13

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Doomguy fights demons and sends em back to hell.

simple as the plot needs to be. No space aliens or Scifi wizardry. Just a one man army fighting an onslaught of hell beasts with a shotgun, rocket launcher, and a chainsaw.
I was watching Civvie's video on Dark Ages, and while he was a lot more positive on the gameplay side, I thought I was on the verge of having a stroke when he attempted to explain its "plot" because it's painfully stupid.

I don't know what it is about creators in general who feel the need to explain everything that was a mystery, only to pull out the most retarded answers humanly possible.

You could tell me that this was supposed to be a completely new IP, but then some corpo marketing idiocy and iD's head manchildren went around and decided, "more sLaYeR!" There is just too much cosmic/Lovecraftian DNA to keep trying to call this Doom, and that's before the rythm game shield bashing or forced cutscenes to tell a retarded story.

Well said, and when you said "I love the original premise of science-gone-wrong-meets-Hell of the originals that Doom 3 and Doom 2016 carried on really well, especially with the data logs, but I don't even know what any of this is anymore," that honestly addresses by biggest complaint I probably have when it comes to my lack of interest in The Dark Ages and even Eternal. About the only story Doom really had going for it was the science gone wrong and opened a portal to hell scenario. Doom Guy was always just some generic stand-in for whoever is playing the game. He's got no real personality or dialogue, it's just supposed to be you, reinforced by the fact that it was originally an early example of a first person game.

So now it's like these games basically abandoned the main story or at the very least sidelined it, which just makes me not even want to bother with them. Like what is this Dark Ages setting anyways, just some generic gothic inspired hellscape? Even Eternal just felt like it was some generic post-apocalyptic hellscape sort of setting when it wasn't going for the gothic hellscape. That and I honestly cringe at the Doom Slayer shit these days as well. The fandom just feels really forced by this point and like it's not even what it used to be, just trying to appeal to different crowd or something banking off the old "rip n tear" line for all it's worth.
You're dead on about the Doom Guy's role with how emblematic that is to the first person shooter genre, as well as how they managed to make that both an extension of his character and reflect on what the player was expected to do: Doom guy doesn't care because we don't care.

It's almost genius how Doom 2016, unassuming as it was, could present a tightly knit narrative and simultaneously setting the protagonists apathetic tone without him uttering a single world, while also accommodating the player's apathy - if they so choose. You can sit and listen to Samuel Hayden or the demon cult lady, or you can impatiently bounce around the room like a kid waiting for the school bell to ring. All of the world building is around you and further detailed in data logs, but that was the extent of it, allowing just enough for the full range of the game's audience in terms of story.

Id apparently did all of that on accident and learned nothing from the positive fan reception judging by Eternal and Dark Ages.

The cherry on top of the irony sundae is how accurately this part from Eternal summarizes both it, The Dark Ages, and The sLaYeR:
 
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Sinistkir13

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I don't know how I ran across this, but aside from Denuvo, another part of the always online probably has to do with them monitoring your gameplay and adjusting the game without patches.

>People weren't dying enough here, so *waves magical bullshit wand*

Hugo Martin goes on to mention that Marty Stratton was involved (of course), but it does go to show the corporate culture at iD and how unphased they are about a demonstrable piece of shit whose behavior also directly screwed over their most loyal fans through a not-even-half-assed soundtrack in the deluxe edition (not that most of them are smart enough to understand that).
 
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Janx

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Roland had a daughterboard for SB16s that did this exact thing. I paid around $225 IIRC for mine back in 1995(?). Had to have a computer shop special order it. Not sure on the exact model, but SCB-7 or SCB-10 or SCB-55. Wish I still had all those cool toys I bought back when I young and dumb(er).
Had this thing and it was pretty legit

1748479932396.png
 
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Bald Brah

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Blizzard back in the era of 'SC/Broodwars' and 'WC III/Frozen Throne' perfected the use of cutscenes in games. The cutscenes were holy shit moments, they offered conclusions to one storyline, and bridged it to the other they were about to tell. They were edge of your seat type of moments that you earned by completing campaigns.

Now, we get 10 minute cutscenes after every 20 minutes of gameplay. They are dull. They kill pace and momentum. Modern gaming is made by committee and made for for the mentally handicapped.

Depends how it's done. Elden ring had what? 15 minutes of cutscenes in a 100 hour game? And was one of the highest rated games of all time.

Expedition 33 has 10 hours of cutscenes in a 40 hour game and was rated one of the best games of all time. Either way can work if done right.
 
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Rajaah

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This is what happens to games when faggots who don't play games work on them. They want to tell a story, not play a game. What more story was needed besides they killed your bunny?

I maintain that skipping the cutscenes is the way to go here, even if I'm normally against that in most games.

While we're dumping on this game, it kinda feels like some studio I'm completely unfamiliar with stole the IP of Doom 2016 and is wearing it like a skin suit.

I finally have some real free time for a few weeks starting tomorrow, but Nightreign is out tomorrow so poor Doom gets backburnered again. I kinda regret getting it because it's pretty mid and I just haven't had time for it anyway.
 
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Caliane

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make a mod that cuts out any cutscene the doom guy is not there personally to witness. make it all first person. it'd probably be pretty funny as all the context is cut out, and you just have doomguy fucking up demons, and killing them just because, not because he actually has any idea who they are or why.
 
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Noodleface

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I just hit chapter 18 and I'm ready for it to end. I watch the cutscenes and I don't even know why the fuck we summoned cthulu
 
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Fight

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By about chapter 15 I had upgraded all the shit I wanted/needed. I just went straight for the main objectives to speed things up, in a desperate plea to the gaming gods to make it end already.

This story is so fucking retard and anti-Doom. They tried to John Wick Doom Guy and make him cry when the main bad guy kills your stupid fucking dragon. Fuck that dragon. That piece of shit was the worst part of the whole game. It is clear the purple haired they/them's got their hooks into ID/Activision and did what they do best this this franchise.

They also make you fight the final boss 3 times and he has the same mind numbing mechanics each time. He is just a bullet sponge that is about as fun to fight as Eternal's Marauders.

Final critique after finishing:

Positives
  • Graphics
  • Game speed
  • Framerates
  • Basically no bugs/crashes
  • Variety of landscapes and interesting visuals
Neutral- Good & the Bad
  • Game Length/Number of Missions- 22 missions is a lot. Though, the game isn't that fun, so it feels like a slog.
  • Weapons- Mostly look good, feel good, but using anything other than the shield & super shotgun is a step down in effectiveness.
  • Open Level Design & Verticality of the Levels- You are constantly looking over the edge of cliffs and up into the sky for something to hook-shot to. Levels are packed with secrets, but it kills the flow of charging forward to Rip & Tear. Doom is at it's best when it is linear, not when you are constantly stopping looking for the next "shiny" landmark and taking 10 minutes to figure out how to climb a mountain to get to it. They leaned to hard into puzzles and this is not Uncharted or Assassin's Creed.
  • Upgrade System- There is a lot of depth, but not a lot of impact.
Negatives
  • Enemies- They are either Fodder that explode when you breath on them or they are "mini bosses" that have the same mechanics. Bullet sponges that you heat armor, destroy armor, explode them into goo. Rinse repeat for 15 hours.
  • Music- Was it even there?
  • Dodge/Parry mechanics forced down your throat
  • Horrendous story and bloat of cutscenes
  • All levels on the Dragon
  • All levels in the Mech Suit
Doom 2016- 9/10
Doom Eternal- 7/10
Doom Dark Ages- 6/10
 
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Wantonsoup95

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The 3rd time a level made me do that stupid fucking flying shit was the end for me.

I toned it down to ultra violence as well but even then all the parry play just isn't Doom. It stops the guns from going bang... making anything besides the super shotgun, rail launcher or missile launcher the only option on those difficulties.

Just fuck this game. Gamepass is right where it belongs.
 
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Noodleface

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Beat this today on nightmare and I found it really easy after I changed the way I play.

The last boss with the parry shit felt good but it also made him super easy. I feel like they should've reserved the parrying for bosses/mini bosses.

I'll give it a 6/10.