Anyone else just not a fan of Doom Eternal and therefore don't really care about this?
I mean I loved Doom 3, still enjoy the classic 1 and 2, and I even liked Doom 2016, but Eternal just never did it for me.
Add me to the list, I never even bothered to play it after they completely changed the gameplay from 2016, and then they fucked over Mick Gordon.
+1.
For me, 2016 was enjoyable except for ammo acquisition (chainsaw melee), and then they doubled down on that in Eternal + too much rainbow puke (if the screen ain't painted red, it aint Doom) + platforming. Eternal was the first Doom game I haven't played. If they are gonna Diablah4 the new one (Diablah4 = Diablah3 DLC), I won't bother.
Doom Eternal's art design is such a dramatic downgrade from Doom 2016:
Yeah IMO Eternal signaled a significant change in the Doom games. If you compare Doom 3 to Doom Eternal they basically have nothing in common outside of being FPS where you shoot demon creatures. While 2016 felt like sort of a throwback to Doom 1 and 2, Eternal felt like they turned it into a game where you simply platform around until you get to arena areas where you need to need to do a mini horde survival challenge basically, rinse and repeat with things getting more difficult until the game is over.
It's just not focused on what I liked about Doom games. If this is just more Doom Eternal I'm just not interested, feel like I have experienced enough of that when I tried to play through it on Gamepass while I had it.
I loved Doom 2016 because it had this terrific balance of gameplay pacing and its tone that eschewed the narrative focus every other game was doing. It was refreshing that the main character was a faceless, voiceless guy who didn't give a damn about anything other than killing demons, and that's exactly what the gameplay was about. It was simple and intuitive enough on its surface, but still had depth and room for mastery.
2016 wasn't perfect and I could see new ways to expand upon the gameplay without diverging too far from the general formula, and there was room for better replay value in the best sense because I just wanted
more Doom 2016 when I was done.
Eternal could have been an entirely different IP because they completely switched gears and even doubled down on plot until the series closer resembled Marvel shit. That alone has me a bit worried about the "story" side of Dark Ages, which from the small bits I've seen really feels like they went full retard on "lore" over what used to just be a pissed off space marine killing demons.
Back to gameplay, either before or early after Eternal's release, Hugo Martin was talking up about how they designed the game to force people to play a certain way in order to enter what he called (I had to refresh my memory on this) "the fun zone." To me, it just came across as bitching about how no one was switching weapons enough in Doom 2016, although how the hell he would know when it was a single player game is beyond me, and not playing "the right way," so they designed it around that mentality.
Again, maybe it was just me, however
I did switch weapons in 2016, but don't go blaming me, id, that some of your weapons fucking sucked compared to the pure satisfaction of others. I think if they reworked weapons that were lagging in either purpose or fun to use, while touching up the enemy/combat design to reward
creative utility of weapons rather than railroaded, hyper-specific purposes, it would have been enough to build off of 2016's foundations. I didn't need adderall-fueled air-jumping or extreme rock-paper-scissors just to kill demons, and all of that would be perfectly fine if they didn't try to pass it off as some sort of direct sequel to Doom 2016 (even that was poorly done because I guess you just start in a stupid space base/slayer cave instead of where 2016 left off).
Instead of ever getting a true follow up to Doom 2016, it comes across as some different id shooter wearing the skinsuit of Doom now that Dark Ages is clearly doing its own thing as well. At least the art design is little better than Eternal since it doesn't look like rainbow puke, but it's still so
off from Doom that I would rather play Witchfire or Necromunda Hired Gun as mentioned above.