DOTA 2

Zaphid

Trakanon Raider
5,862
294
http://www.playdota.com/changelogs/6.78
6.78 changelog

Some huge changes, like drafting, bottle crow nerf, KotL unchanged, PL nerfed with -dps, Armlet drains bear HP...

Heroes
Arc Warden
- Magnetic Field AoE decreased from 325 to 275
- Tempest Double unit is now visible to the enemy players as the fake

Axe
- Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4

Ancient Apparition
- Ice Vortex cooldown decreased from 6 to 5
- Ice Blast base AoE increased from 225 to 275
- Added Aghanim's Scepter

Ice Blast duration increased from 8/9/10 to 17


Batrider
- Vision decreased from 1800/800 to 1400/800
- Flamebreak manacost increased from 80/100/120/140 to 140

Beastmaster
- Greater Hawk invisibility fade time decreased from 5 to 4

Bloodseeker
- Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
- Bloodrage dispels the target before applying its buff

This would cause it to remove things like Ethereal

- Rupture damage is now HP loss

This causes it to go through Magic Immunity now


Bounty Hunter
- Track manacost from 70/60/50 to 50

Bristleback
- Quill Spray hit memory increased from 10 to 14 seconds

Broodmother
- Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
- Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4

Centaur Warchief
- Added to Captain's Mode

Clinkz
- Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30

Clockwerk Goblin
- Power Cogs no longer knock back magic immune units

Crystal Maiden
- Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
- Freezing Field explosion AoE increased from 215 to 230
- Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50

Dark Seer
- Vacuum cooldown increased from 22 to 24

Dazzle
- Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
- Shallow Grave can now be cast on magic immune allies

Death Prophet
- Movement speed decreased from 285 to 280
- Silence AoE increased from 200/275/350/350 to 350
- Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%

Disruptor
- Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
- Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
- Thunder Strike AoE increased from 200 to 240

Doom Bringer
- Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
- Aghanim's Scepter upgrade duration reworked



Dragon Knight
- Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)

Drow Ranger
- Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

Earthshaker
- Turn rate improved from 0.4 to 0.6
- Fissure range increased from 1200 to 1300
- Echo Slam now considers illusions as heroes

This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.


Ember Spirit
- Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
- Added to Captain's Mode

Enchantress
- Aghanim's Scepter bonus attack range increased from 165 to 190

Enigma
- Malefice scaling reworked


Old Malefice:
==============
Duration: 2/4/4/6 (1/2/2/3 ticks)
Damage: 40/40/65/65 (total dmg: 40/80/130/195)
Stun Duration: 1


New Malefice:
==============
Duration: 6 (3 ticks)
Damage: 25/40/55/70 (total dmg: 75/120/165/210)
Stun Duration: 0.25/0.5/0.75/1


Goblin Shredder
- Base Strength increased by 3
- Int growth increased from 1.8 to 2.4
- Chakram initial manacost rescaled from 125/150/175 to 75/125/175
- Chakram move speed increased from 800 to 900

Gyrocopter
- Flak Cannon cooldown increased from 20 to 30

Huskar
- Base Strength increased by 3
- Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
- Life Break HP cost increased from 35/30/25% to 40/35/30%
- Berserker's Blood Reworked

Old Berserker's Blood:
----------------------
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Attack Speed: 3/6/9/12 IAS per stack
Damage: 2/4/6/8 damage per stack


New Berserker's Blood:
----------------------
Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.

Magic Resistance: 4/5/6/7% magic resistance
Attack Speed: 8/12/16/20 per stack

- Removed from Captain's Mode

Invoker
- Alacrity manacost decreased from 100 to 75
- Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
- Ghost Walk cooldown decreased from 60 to 35
- Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15

Io
- Spirits no longer provide vision, except temporarily when they collide with an enemy hero
- Overcharge hp/mp cost increased from 3.5% to 4.5%

Juggernaut
- Omnislash no longer jumps on Tombestone Zombies

Keeper of the Light
- Base Strength decreased by 2

Kunkka
- Ghost Ship damage increased from 300/400/500 to 350/450/550
- X Marks The Spot manacost decreased from 80/90/100/110 to 80
- X Marks The Spot vision from 1000 flying to 400 ground vision

Legion Commander
- Duel bonus damage per victory increased from 10 to 10/14/18
- Added to Captain's Mode

Lich
- Chainfrost bounce count increased from 7 to 10

Lifestealer
- Open Wounds cast range decreased from 600 to 200/300/400/500

Lina Inverse
- Attack range increased from 625 to 635

Lion
- Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
- Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20

Lone Druid
- Spirit Bear now has its HP drained by Armlet when active
- Spirit Bear bounty increased from 100 to 300

Lord of Avernus
- Movement speed increased from 300 to 310

Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)

Magnataur
- Reverse Polarity damaged decreased from 150/225/300 to 50/125/200

Medusa
- Stone Gaze Reworked

Old Stone Gaze:
===============
Any unit facing Medusa has its attack and movement speed slowed by 100%. Dispels enemy units and deals 500/1000/1500 damage to illusions and summoned units.

Lasts 5 seconds. Attack and Movement speed is slowly regained over the duration.

View Angle Spread: 75

AOE: 800
CD: 140/100/60
Manacost: 200/100/0

Note: Once a unit is affected, it retains the negative buff until the spell is over, regardless of facing direction.


Stone Gaze:
============
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

View Angle Spread: 85

Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%

AOE: 1000
CD: 90
Manacost: 200

Note: Kills illusions instead of petrifying them

- Removed from Captain's Mode

Meepo
- Innate magic resistance increased from 25% to 35%

Mirana
- Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Starfall will choose a new target for the second star if the first died before impact

Morphling
- Base attack time improved from 1.7 to 1.6

Naga Siren
- Rip Tide cooldown rescaled from 19/16/13/10 to 10

Necrolyte
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death

Nerubian Assassin
- Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Mana Burn manacost rescaled from 130/120/110/100 to 100

Nightstalker
- Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

Obsidian Destroyer
- Movement speed increased from 310 to 315

Ogre Magi
- Ignite DPS increased from 26/32/38/44 to 26/34/42/50

Omniknight
- Added Aghanim's Scepter

Guardian Angel AoE becomes global and affects buildings (including regen)


Pandaren Brewmaster
- Aghanim's Primal Split units now gain your current level of Drunken Brawler
- Fire Panda no longer upgrades damage with Aghanim's Scepter

It has roughly same damage with Drunken Brawler now


Phantom Assassin
- Blur level 4 evasion increased from 35% to 40%

Phantom Lancer
- Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%

Phoenix
- Sun Ray HP cost per second increased from 3% to 4%

Pudge
- Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5

Pugna
- Nether Blast structure damage increased from 33% to 50%
- Decrepify can now target Tombstone

Razor
- Eye of the Storm duration increased from 20/25/30 to 30
- Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

Rikimaru
- Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1

Sand King
- Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
- Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)

Shadow Demon
- Base Intelligence decreased by 3
- Shadow Poison no longer gives vision over the targets with the debuff

This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds


Shadow Fiend
- Requiem of Souls slow rescaled from 15/20/25% to 20%
- Requiem of Souls damage reduction increased from 15/20/25% to 50%

Shadow Shaman
- Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130

Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75


Silencer
- Global Silence now affects sleeping units
- Added Aghanim's Scepter for Silencer

Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second.


Skeleton King
- Reincarnation slow now affects attack speed as well
- Reincarnation slow happens immediately upon death rather than after reincarnating
- Critical Strike Reworked

Mortal Strike:
===============
Has a passive and active component. Passively gives you a chance to land a critical strike. Can be cast to temporarily steal HP from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.

Passive Crit Damage: 1.25/1.75/2.25/2.75
Passive Crit Chance: 15%

HP Drain: 20% of Max (Not Lethal)
Drain duration: 7
Cast Range: 550
Manacost: 30
Cooldown: 25

Note: This doesn't affect max hp, just temporarily drains then returns it.


Slardar
- Bash damage type from magical to physical
- Sprint cooldown decreased from 40 to 28

Sniper
- Shrapnel AoE increased from 360 to 400

Spirit Breaker
- Charge of Darkness will now also Greater Bash its target

Instead of only affecting those it runs through, it now also affects the target as well.
The Greater Bash portion of Charge of Darkness will go through BKB, since Greater Bash goes through BKB.


Storm Spirit
- Electric Vortex cooldown decreased from 20 to 21/20/19/18

Tauren Chieftain
- Ancestral Spirit vision type from Flying to Ground
- Natural Order aura increased from 20/40/60/80% to 25/50/75/100%

Terrorblade
- Conjure Image illusion duration increased from 25 to 32
- Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%

Tidehunter
- Ravage AoE rescaled from 825/925/1025 to 1025

Tiny
- Toss cooldown decreased from 10 to 9
- You can now Toss units to Runes

Treant Protector
- Leech Seed slow increased from 24% to 28%
- Leech Seed's healing effect no longer ends when the target dies

Troll Warlord
- Battle Trance cooldown increased from 20 to 30
- Battle Trance duration decreased from 10 to 7

Tuskarr
- Snowball cooldown decreased from 24 to 21

Undying
- Soul Rip cast range increased from 650 to 750

Ursa Warrior
- Fury Swipes duration increased from 6 to 15

Vengeful Spirit
- Strength increased from 16 + 2.3 to 18 + 2.6
- Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200

Venomancer
- Poison Sting duration increased from 6/7/8/9 to 6/8/10/12

Viper
- Corrosive Skin affects any damage source not just regular attacks
- Viper Strike is no longer removed by Dark Pact or Kraken Shell

Winter Wyvern
- Intelligence growth increased from 2.4 to 3.1
- Arctic Burn no longer provides flying vision

Witch Doctor
- Death Ward cast range rescaled from 300/350/400 to 400
- Maledict cast range increased from 400 to 525

Gameplay
* Captain's Mode bans changed from 2/3 to 2/2/1
* Captain's Mode picks changed from 3/2 to 2/2/1
* Adjusted ban/pick/reserve times Captain's Mode


Old Captain's Mode:
===================
Team 1: Ban [40 sec]
Team 2: Ban [40 sec]
Team 1: Ban [40 sec]
Team 2: Ban [40 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 2: Pick
Team 1: Pick [40 sec]
Team 1: Pick
Team 2: Pick [40 sec]

Team 1: Ban [50 sec]
Team 2: Ban [50 sec]
Team 1: Ban [50 sec]
Team 2: Ban [50 sec]
Team 1: Ban [50 sec]
Team 2: Ban [50 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]
Team 2: Pick [40 sec]

Total Pick/Ban Time: 780 (not counting Reserve time)
Reserve Time: 90 seconds (per team)


New Captain's Mode:
====================
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Team 2: Ban [30 sec]
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]
Team 1: Ban [30 sec]

Team 2: Pick [40 sec]
Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Team 2: Ban [30 sec]
Team 1: Ban [30 sec]

Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Total Pick/Ban Time: 700 (not counting Reserve time)
Reserve Time: 110 seconds (per team)


* Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
* 4 hero XP bonus changed from 15+6*Level to 20+5*level
* 5 hero XP bonus changed from 10+5*Level to 15+4*level
* Level 11 XP requirements reduced from 6500 to 6000
* Level 12 XP requirements increased from 7700 to 8200
* Gold for ending a spree changed from 50->400 (3x->10x) to 75->600

* Buy back cooldown increased from 5 to 6 minutes

* Level 1 and Level 2 towers armor increased from 18 to 20
* Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
* Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way

Previously if you get the last hit:
- You would get no team bounty
- Allies get slightly less gold

Now:
- Allies always get the same amount regardless of who last hits
- A hero last hitting gets roughly the same overall amount as before


* Backdoor protection now also reduces incoming damage by 25%
* Siege units HP increased from 500 to 550

Now always requires 4 hits from tier 1 towers instead of sometimes 3 and sometimes 4


* Repicking a randomed hero now re-adds the hero to the pool
* Swapping a hero that you randomed now costs you 100 gold

Items
Ancient Janggo of Endurance
- Recipe cost increased from 750 to 800

Armlet of Mordiggian
- HP regen decreased from 8 to 7

Assault Cuirass
- Positive armor aura is no longer prevented from stacking with other items

This means that it works with items like Vladmir's Offering


Black King Bar
- Magic Immunity now has a 6th level of decrease

So it decreases on usage until it gets to 4 duration and 50 CD. Previously the lowest level was 5 duration and 55 CD.


Blade Mail
- Armor increased from 5 to 6
- Damage Return cooldown decreased from 22 to 17

Bloodstone
- Initial charges increased from 6 to 8
- Can be activated to instantly kill yourself

This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.


Bottle
- While empty, Bottle causes couriers to move 30% slower

Courier
- Courier no longer block neutral creeps from spawning
- Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)

This primarily a factor when carrying an Empty Bottle. Without an extra slow, Couriers will still reach maximum speed.


Dagon
- Recipe cost decreased from 1300 to 1250

Dust of Appearance
- Now stacks in inventory
- Now slows heroes with an invisibility buff on them by 10%

Ethereal Blade
- Self or ally cast duration increased to 4 seconds

Eul's Scepter of Divinity
- Movement speed bonus increased from 30 to 35

Force Staff
- Recipe cost decreased from 1000 to 900

Gem of True Sight
- Gem can no longer be destroyed
- Gold cost increased from 700 to 850

Headress of Rejuvenation
- Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)

Kelen's Blink Dagger
- Cooldown decreased from 14 to 12

Linken's Sphere
- Cooldown decreased from 20 to 17

Lothar's Edge
- Damage decreased from 30 to 22

Medallion of Courage
- Cast range increased from 800 to 1000

Mekansm
- Regeneration Aura AoE increased from 500 to 750 (now equal to active)

Nathrezim Buckler
- Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )

Necronimicon
- Warrior and Archer armor type changed from Heavy to Hero

This causes them to take a bit less damage from creeps, but same damage from heroes.


Null Talisman
- Recipe cost decreased from 145 to 135

Observer Ward
- Initial Stock now starts at 1 instead of 2 (max stock is still 2)

Quelling Blade
- Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
- Cast range increased from 100 to 350

Radiance
- Burn damage increased from 45 to 50

Sange and Yasha
- Minor changes to stats


Old:
=====
+16 Agility
+16 Strength
+15 Attack Speed
+15% Maim chance
+12 Damage
+12% Movement Speed

New:
=====
+16 Agility
+16 Strength
+16 Attack Speed
+16% Maim chance
+16 Damage
+12% Movement Speed


Sentry Ward
- Sentry Wards AoE decreased from 950 to 800

Shadow Amulet
- Fade time decreased from 2.6 to 2.4

Shiva's Guard
- Shiva's Guard aura AoE decreased from 1000 to the standard 900
- Shiva's Guard AS reduction increased from -30 to -40

Stygian Desolator
- Corruption armor reduction increased from 6 to 7

Veil of Discord
- Discord AoE increased from 550 to 600
 

Cybsled

Naxxramas 1.0 Raider
16,635
13,121
Wow, huge amount of changes (including Armlet Bear nerf). That bottle courier change will also be pretty big for tournament play once they port that over to DOTA2.
 

Louis

Trakanon Raider
2,836
1,105
Bounty on bear basically makes him worth a hero as he should be now. Could definitely see the bottle crow changes having an effect on who are viable mids now.
 

Delly

Trakanon Raider
2,981
622
Aghanim's Doom duration doesn't count down while the target is within 550 range of Doombringer

Omniknight - Added Aghanim's Scepter. Guardian Angel AoE becomes global and affects buildings (including regen)

Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
Shallow Grave can now be cast on magic immune allies
 

Penance

Bronze Baronet of the Realm
5,354
5,464
Yea that necro buff sounds awesome.

ES Echo Slam now works on Illusions. Please god please let me see a rampage echo slam in a tournie against PL.
 

lanludar

Silver Squire
191
2
I actually like pretty much all of the buffs in this patch. What needed to be toned down was and what needed some help got some. I hate seeing the same heroes every damn match.
 

Zaphid

Trakanon Raider
5,862
294
Who the hell gets caught alone by Doom with Scepter ? At least they won't be throwing it at squishy supports (me) just for the free kill.
 

Delly

Trakanon Raider
2,981
622
Oh wow.

Lion

Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)

Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20

Lion's early game is going to be a lot nicer getting to cast that nearly every fight.
 

Pyros

<Silver Donator>
11,109
2,302
Yea that necro buff sounds awesome.

ES Echo Slam now works on Illusions. Please god please let me see a rampage echo slam in a tournie against PL.
It already works on illusions, you can already one shot PL. The only difference is now, if you have an aghanim, it does even more dmg, but who buys an aghanim on earthshaker anyway(more like who has the money). Might be viable as a counter to other illusion heroes though as it increases the dmg by a fuckton, say on CK or naga if she becomes meta again.
 

Penance

Bronze Baronet of the Realm
5,354
5,464
I also love the new heroes. That new Int hero looks like a monster support for the pro scene. Obviously we won't see them until Q4 at the earliest, but one can hope. God this game is so much better than LoL. I really like IceFrogs approach on balance. He never does anything too drastic, relatively speaking that is. Take this to LoL where patches will make or break heroes. I'm really looking forward to seeing Doom back on the scene again. He's one of my favorite heroes to play.
 

Zaphid

Trakanon Raider
5,862
294
20 sec cd on finger is crazy.
Yeah, now if only Lion actually had the money for the scepter, he already needs blink pretty badly, because bad position gets you blown up in a second.

Nobody mentions BKB now scales down to 4s/50s CD ?
 

Pyros

<Silver Donator>
11,109
2,302
Yeah, now if only Lion actually had the money for the scepter, he already needs blink pretty badly, because bad position gets you blown up in a second.

Nobody mentions BKB now scales down to 4s/50s CD ?
It's not the money that's an issue especially when you consider a rank3 ult, getting 4k by then isn't too hard. The issue is the mana cost. It costs 625mana per ulti, so you need like a hex and arcane boots and maybe something else to even use 2 ults back to back(with your other spells too since obviously you don't want to just ult).

The buff is so so. It was 40secs before, it's 20secs now, that's rarely going to be a important. Rare cases when you buyback or have an aegis or maybe with a kotl you'll be able to slip a 2nd ult in. Most of the time you'll die before it refreshes anyway or you won't be able to cast it.
 

Sutekh

Blackwing Lair Raider
7,489
106
WHAT. THE. FUCK.

Necrolyte
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death


Silencer
- Global Silence now affects sleeping units
- Added Aghanim's Scepter for Silencer

Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second.