It's an item that is far too effective offensively for its cost. I fucking hate the direction that sports/games in general continue to take where offense is celebrated and defense is consistently degraded through rules/mechanics.I don't understand the reasoning behind complaining about an item being used to max benefit due to smart play and tactics in a game that is supposedly "THE competitive MOBA".
This just made me laugh, thanks. I was having meh day too.Do you really think chess would be a better game if pieces could teleport before they moved/attacked? Being compelled to actually deal with static positioning requires more strategic creativity than coordinating a few button presses to circumvent it.
You're a fucking retard.It's an item that is far too effective offensively for its cost. I fucking hate the direction that sports/games in general continue to take where offense is celebrated and defense is consistently degraded through rules/mechanics.
Do you really think chess would be a better game if pieces could teleport before they moved/attacked? Being compelled to actually deal with static positioning requires more strategic creativity than coordinating a few button presses to circumvent it.
I'm not talking about a single mundane force staff, I'm talking about concatenating multiple force staffs + blink to almost instantaneously insert behind enemy positions and other stupid shit. I've been saying it since Dota 2 started being discussed on these forumss. Put a 5 second cooldown on both items that disallow the other being used.Wait since when was forcestaff an offensive item? It's used defensively like 99% of the time.
it's used offensively plenty... ???Wait since when was forcestaff an offensive item? It's used defensively like 99% of the time.
i have nothing intelligent to say, but since i'm replying to you, who cares? go play lolI'm not talking about a single mundane force staff, I'm talking about concatenating multiple force staffs + blink to almost instantaneously insert behind enemy positions and other stupid shit. I've been saying it since Dota 2 started being discussed on these forumss. Put a 5 second cooldown on both items that disallow the other being used.
He is still both, his first 2 skills are insanely effective even without gear, but he can farm up 6 slots in record time. He's often used in drafts to hide whether you are going to lastpick carry or support. Depends on the team, his new ulti lets him teamfight really well, but he's weaker to burst and as a support, maxed concotion with medalion does ridiculous damage and if the target is standing in acid spray - BOOM HEADSHOT.Why has Alchemist gone from being a Carry pick at TI3 to being played as a Support at MLG?
Just a teaser, he's not playable IIRCWell, I already posted about it, but they just added a new hero in dota 1, Sun Wukong, not sure on his abilities.
Um this is not the kind of game you are looking for if you expect new shit every week. The whole point of this game is to be a mostly balanced esport platform. That being said, I'm still having as much fun as my first game of dota 10 years ago with some of the initial heroes. Balancing here and there is perfectly fine with a new hero every 2 months+. As for items I'm fine with every item in the game, the only one i miss is from hon where you could toggle your melee auto attacks to be magic instead. twas nice on some heroesI'm not taking the Laughing game into account at all. Just Allstars, HoN, Dota 2, and HotS (and Aeon of Strife to a degree). I'm also talking more than just heroes though. When was the last new item recipe included in the game? Items to support aggressive/roaming support play styles (Harkon's Blade, Spell Shards, Lightbringer) or pocket immunities potions - anything to add more creativity a la mass force staffing or necro rat dota. Is there ever going to be a game mode / map that adds more depth or strategy to the game? Gold management / investment on base/creep improvements a la AoS (improving (anti)push but rewarding more gold, etc).
Maybe I'm just burned out from the hard-set roles most of the heroes are forced into and it is feeling blander than it is, but I miss some of the HoN cast for more readily adding newer dynamics into the mix. It does come at the price of balancing though -- even though trolling with Forsaken was fun as hell on smurf accounts. Where are you Rhapsody clone?
In the mean time, where are you techies / terrorblade.