I don't think Juggernaut could have done anything useful in the defense.Lol that cute tp cancel cost them rax
Ya, I'm not sure what the panel thinks a juggernaut with a perseverance & serpent band could do.I think there was some lucky RNG in both the ganks where he didn't get all the omni jumps, but still OG played really well. The only hero I thought Puppey might have tried was Silencer so they can blow up both WW and Dazzle, but otherwise I think it was more execution.
The EE TP cancel was not a problem imo, either he could die to bait the TPs or he doesnt and they are fucked. Single rax is nothing to radiance alchemist.
I think it was a mistake, but I dont think it was the nail in the coffin for them.I think there was some lucky RNG in both the ganks where he didn't get all the omni jumps, but still OG played really well. The only hero I thought Puppey might have tried was Silencer so they can blow up both WW and Dazzle, but otherwise I think it was more execution.
The EE TP cancel was not a problem imo, either he could die to bait the TPs or he doesnt and they are fucked. Single rax is nothing to radiance alchemist.
I don't think razor would have done much either, at best he would have pushed SF more into the jungle but would have otherwise been irrelevant, just spin him and ignore him.I think it was a mistake, but I dont think it was the nail in the coffin for them.
I think it was just Puppey getting heavily outdrafted by Fly that last game. Imo a Razor would have smashed OGs lineup over alch since you pre storm and toss static link and dont give 0 fucks about Doom and drain away SFs damage. I mean alch did nothing in this game....especially that greevils greed build with no concoction....OG simply walked away from fights without a stun or way to keep them in place and SF dominated hard. He had what, a 2-3k gold lead early on??
Lich + Doom is something that has been popular in Europe for a while, I don't think OG was first to run it. Was a lot weaker than normal since lich skilled nuke at level 1 and didn't have the ability to deny for a while. Doom seemed like a red herring in the game, you couldn't kill him but he wasn't really doing much damage either.And Fly seemed to have a nice little pocket strat for Doom + Lich to straight up make Slardars ulti worthless via the armor creep. Iirc at the end of the game Doom had 55 armor. That last pick Brew vs the Alch swung the game heavy into OGs favor. The only way to keep Brew from getting a split off was to get Fiends Grip and Omni to kill him or something, he was very tanky, and if he gets the jump like he did most of the time, he was just cycloning Slardar to keep him from counter initiating.