DOTA 2

Penance

Silver Baronet of the Realm
7,910
11,913
Well I didn't think it could be done, but Dota TwitchTV comments have beaten Youtube for the shove a spoon in my eye award.
 

Louis

Trakanon Raider
2,836
1,106
I switched tabs and started doing something else. Thought there was no way there was any chance for them.
 

Delly

Trakanon Raider
3,010
671
Wow that game was throws back and forth. No idea why NaVi just didn't push the tier 2 bottom before the last fight. They were split and it was a really dumb choice.
 

Zaphid

Trakanon Raider
5,862
294
EG controlled Magnus really well in all the fights and Dendi couldn't just charge in once Rubbick got blink. There's a reason why Magnus has like 45% winrate.
 

Pyros

<Silver Donator>
11,318
2,424
EG controlled Magnus really well in all the fights and Dendi couldn't just charge in once Rubbick got blink. There's a reason why Magnus has like 45% winrate.
It's more than that, if you don't consider only the TI3 qualifiers. In the past 3 months or so it's still 56%, however that's far from being an autowin. That just means he's a balanced hero and people can counter him efficiently and/or he does not guarantee anything even if you pick him without counters.

Heroes like skywrath(both as mid and support), QoP with an Orchid or Puck can entirely shutdown a magnus by both outlaning him easily and forcing him to have at least a bkb on top of his blink to get a decent initiation and obviously Rubick can counter initiate really hard in most cases where rubick himself isn't caught. With that said even if you spread correctly and prevent the big RPs, he's still a hero that gives your carry 50%dmg and cleave and can stun through bkb one hero for 3-3.75secs, so makes sense he's still picked, plus his potential for game reversals is high enough that he's worth the spot regardless of him losing most of his lanes or requiring a bunch of farm to actually be useful.
 

Penance

Silver Baronet of the Realm
7,910
11,913
So why are my predictions all fucked up? Hero with the most firstbloods Skeleton King? Most banned Venomancer? LOL
 

gmstbfla_sl

shitlord
141
0
It's more than that, if you don't consider only the TI3 qualifiers. In the past 3 months or so it's still 56%, however that's far from being an autowin. That just means he's a balanced hero and people can counter him efficiently and/or he does not guarantee anything even if you pick him without counters.

Heroes like skywrath(both as mid and support), QoP with an Orchid or Puck can entirely shutdown a magnus by both outlaning him easily and forcing him to have at least a bkb on top of his blink to get a decent initiation and obviously Rubick can counter initiate really hard in most cases where rubick himself isn't caught. With that said even if you spread correctly and prevent the big RPs, he's still a hero that gives your carry 50%dmg and cleave and can stun through bkb one hero for 3-3.75secs, so makes sense he's still picked, plus his potential for game reversals is high enough that he's worth the spot regardless of him losing most of his lanes or requiring a bunch of farm to actually be useful.
The biggest drawback to Magnus is the fact that he goes solo mid. He can usually hold his own there and get a decent amount of farm by bottle-crowing and spamming shockwave, but he's never going to outright win the lane against most of the other common mids or even do much at all to prevent his opponent from getting levels or farm. So that right there takes away a big avenue to win the game--crushing mid and snowballing out of control. It might happen to him, but he's never going to do it.

Then you have the fact that he's really only strong in a team fight. A hero like QoP or Puck or Bat can hit 7 while the lanes are still 3/4 and go around ganking and causing general terror in a way that Magnus can't. It forces Mag's team to be more careful while farming in fear of an MIA mid, while the other team has a little more breathing room. Eventually Mag will get mana boots and blink, but generally by that point the game has evolved passed the early farming phase and Mag will be more focused on trying to create a big team fight victory than a solo gank.

RP is strong, but it is so much of an investment that big plays essentially have to be made or you will have a serious uphill battle to win the game. If he could still be run as an off laner, I suspect his win rate would be far higher. As it is, he is pretty balanced. If he stays the same, I'd imagine most of the favored teams will steer clear of him in TI3, and he'll probably get more play by the lower tier teams.
 

Dashivax

N00b
114
3
Just started playing this again and had a question. Is there a hidden rating system for public matches?

Haven't been able to find a solid answer on this anywhere.
 

Delly

Trakanon Raider
3,010
671
Just started playing this again and had a question. Is there a hidden rating system for public matches?

Haven't been able to find a solid answer on this anywhere.
I know there used to be and you could use a code to find what yours was, but that disabled that. There is definitely a rating system because you can see if you're in the Low, High, or Very High ranking via replays.

Basically go to watch a replay, type your name in and sort by Low, High, or Very High. It'll show you your games that you played in that bracket. Just remember the rating system is not perfect.

Dotabuff used to have a rating system until Valve raped them. Now you can change the settings in your Options --> Game ---> Share Match History and your information will show up on Dotabuff. Since a lot of people won't have this marked they won't show up on Dotabuff making their rankings garbage, if they even have them anymore.
 

Dashivax

N00b
114
3
I don't specifically care about stats per say, I mainly just want to know that there is the potential for me to not get away from games with low skill players.

If there is really just 3 brackets of skill level that is not what I was hoping to hear.
 

Pyros

<Silver Donator>
11,318
2,424
I don't specifically care about stats per say, I mainly just want to know that there is the potential for me to not get away from games with low skill players.

If there is really just 3 brackets of skill level that is not what I was hoping to hear.
There's a hidden rating, but the way MM works is fairly foggy so no one really knows how much it contributes and how the teams are made. Anecdotically most people have experienced huge differences in skills at times in certain matches, some claim it's entirely random, some claim MM stacks shitty players on your team when you're winning so you lose. Overall I'd say it's working alright but there's often innacurate ratings due to people being carried or what not as well as longer wait times leading to more unbalanced games and obviously people just having bad games.

I haven't played all that much but started playing again recently, doing solo matchmaking queues and having no issues with the matches I've had. Some of them had really shitty players, some had ragers including one who ragequit but for the most part I got some pretty good game even though I lost a bunch of them too.
 

Jozu

Bronze Baronet of the Realm
6,986
6,295
God Silencer is fun to play with. Perfect hero to get out of a slump with. Upgraded Dagon on him is kind of hilarious. I know it sounds dumb but that extra burst damage to saturate his dot damage is brutal. Glaive just finishes the job. You can almost glaive walk if you get good at it.
 

Kithani

Blackwing Lair Raider
1,404
1,817
I don't specifically care about stats per say, I mainly just want to know that there is the potential for me to not get away from games with low skill players.

If there is really just 3 brackets of skill level that is not what I was hoping to hear.
I have been in the "normal" bracket all year but I have noticed that my games have become a "higher skill" on the average even within the normal bracket. People do creep pulls and ward a lot more often than they did in my games back in say, December (not that it took all of six months to actually get there, just an example).