Played this for around 4 hours now, think I spent 3 of them (hardly entered Hinterlands the first big zone) in the first area you can probably get past in 20-30 minutes. Spent 20 minutes exiting and entering an inn getting codex for songs, there are apparently 20 in the game. All voiced "bard" songs.
My tiny review / first impressions
- Put everything on ultra, and started it. Smooth, no lag. Seems well optimized. Looks really good. They've started being able to have high detail without going "plastic".
--- I like their face customization. Somewhat similar (though less in depth) as the Archage one.
- Voice acting is good. But while not thinking about it, my character turned out like the main character from AC 4, and I think the voice actor is the same too. So far the audio, including voices seems well done.
- Lore and codex all seem well written. Read them all so far.
- I started on Hard, but thinking about upping it to Nightmare. Had a few characters die during the initial tutorial boss, but you can combat rez, so no wipes yet. The game does not level up with you though, and has areas with varying difficulty. So wander into the wrong area, you will die. No amount of swapping to tactical view will change that as you will hit for 1hp vs much higher mobs.
- Tactical mode does have its uses though, especially if you play a ranged. If you play as a mage (I am), if you open with the attacks, entire packs will aggro you before the tank can aggro them. When there are multiple ranged npcs in those groups, they can fire off 2-3 attacks before your warrior gets a taunt off. This can eat off 50% of your hp within a few seconds of the fight. So, get the charge ability for the warrior and open up fights from the tactical menu with a charge from the warrior followed by a shield with the mage can be really beneficial. You don'tneedto do it, at least not so far on hard, but there are benefits of using the tactical view. Once the combat has started though, it hasn't been that useful yet. Though as stated, very early in the game, so figure there will be mobs later with more than just basic attacks that require more attention in terms of combat. So far it was been like UT said. Hold RT + use abilities once they are no longer on cooldown.
- Size seems very large with lots of exploration. Lots of items to pick up, so the "must pick the flowers" part from Skyrim is back.
- Scope of itemization seems lowered. Only a head slot + armor slot. Then 4 accessories (2 rings, 1 amulet and a belt). Then two weapon slots. They've taken this part down to the bare minimum. However, the crafting system appears to be very in depth.
Danger of having a limited inventory tough is that if you get a really good item, it can be ages for you to get an upgrade, which puts a dampening effect on the loot based aspect of the game. IE: Pre-order items in the game are much better than anything I've gotten in the first 4 hours, so most loot turns into vendor fodder.
Overall experience though, very enjoyable. Can see myself spending many hours in this game. Already apparent that it is vastly superior to the sequel which I have been replaying for the past week.