First it seems a lot like skyrim; a lot of open world as far as I can tell, only time it loaded was when bringing up menus or the war map which is essentially like the galaxy map in mass effect.
They said you're a leader of leaders - your companions are big important people and you command them. In the demo they sent in leliana to infiltrate redcliffe castle. So this seems kind of what I wanted. You have spies, scouts, infiltrators etc. People can give you advantages and open up new things to do.
They mentioned that this damaged their relationship with leliana for some reason, so you need to be careful.
Combat is more like da
; still flashy but more tactical, like placing archers on high ground, putting your heavies in choke points etc. It was awesome tactically to be able to put your mage or archer on a hill and then have a heavy like Sten or Alistar block the path up, but that was eliminated in DA2, with waves jumping on your squishies. Glad to see it back.
The coolest thing in combat was you could target body parts - there was a fight with a dragon where you attacked a leg instead, grounding it to kill it.
Dialogue is da2 type so far - we didn't see any real dialogue but the story interactions were the wheel again.
Also, the other awesome thing was how put influence spreads. You close fade rifts and gain allies and as you do so you'll see the world mend, shops open up, your scouts and guards patrolling etc.
You get to command an army, and it's suikoden like in that you command them by type. Ie send in heavies to patrol here, your spies need to gain info from here, infiltrate this stronghold, send a specific party to handle certain quests etc.
Looked amazing so far and in 40 mins I fell in love with the elf archer, the crazy ass qunari and the tevinter Mage.
Gear was a mix of origins and 2. The dropped stuff had stats akin to 2 that was upgradeable, so it wasn't generic dnd type gear. However, every character gets full armor customizations; there are three menus - armor, accessories and enchantments I think, everyone had shit tons of gear. You find recipes to craft gear, upgrades and enchants as well as finding random rare components for ups.
They mentioned being able to craft any stats on gear you like, so if you like a particular set, you can keep it. The gear has a specific look but uniquely molds to each char. So ie, you'll be able to tell it's superior splint mail but will look diff on you than iron bull.
Other crafting is also a mix; I saw a lot of resource nodes to suggest origins types, but you get recipes like in d2.
Loot is mix; big baddies drop coolest gear, sometimes ingredients for things, while normal mobs drop generic stuff; but since you upgrade everyone you can use all of it.
I don't know much about shops yet, but I imagine awakening is probably a good model, where prosperity and security enticed new merchants.
Combat, mix as well, dunno how I feel yet. You have a small hub of abilities and you were able to attack in real time. It's very flashy style fighting; twirls, flips etc. HOWEVER, no one jumps in on you. You encounter creatures like origins and can pause and give commands. It's more like origins than anything else. Also, there were two "hubs" of abilities; they showed the archer specifically. Pick stealth and a new wheel opens up with different abilities, kind of like a stance bar in world of warcraft.
The coolest thing was being able to use glyph spells as a way to cut off enemy paths, because those spells were always useless.
But it needs more tactics in this one, running in and just killing via action is going to be bad on high difficulties. The party onscreen got destroyed without a bit of preparing and you need to target enemies on higher teirs with ranged and key body parts to make things easier.
Much closer to origins, some skyrim etc. You can see the the da2 elements in the dialogue wheel, recipe system and flashy looks, but it holds to the former two very well.
The classes are nifty - trees are familiar like DA2, but are more specialized and there's a shit ton of them. It reminded me a bit of Far Cry in that respect; they said you had something like 200+ things to specialize people in.