This is probably a stupid question, and I missed something obvious...but how to you tell what level monsters are on the PS4? I'm sure I'm missing something obvious.
When you lock monsters or when you use the tactical view it shows their levels. There's a soft lock and a hard lock, I assume it's like R3 or L3 as in most games, can't help you with the details but that's how you see it on PC too, it's not displayed when you soft lock.
My internet died the night 2days ago, but I was pleasantly surprised to see this game somehow launches in offline mode without an issue(yay origin?), so I got to play it yesterday a bit. There's some stuff that was annoying me and it took me a long time to find a class I liked, but mage is kinda alright. I went Fire mage, with 1pt blink and 1pt shield which is kinda an obvious choice. Only lvl 5 though after several hours, I feel they could have tweaked the leveling curve some, it's especially jarring due to the lack of skills early on.
With a cooldown system and crappy autoattack combat, it makes it really boring to play. Add to that the absolutely unnecessary melee woes and while I really liked my DW rogue damage output, I just couldn't stomach playing as one. Shit gets knocked back, down or simply move away from you while you're stuck in stupid autoattack animation, movement is sluggish unless you spend stamina to do the roll thing(which is almost a necessity for any sort of melee) and it's just not fun to autoattack as a melee class anyway, and then positional and eating random aoes/weapon splash damage. Shit's alienating. If they wanted to do twitch combat, they should have done just that. This weird half assed hybrid fucking sucks as a melee who needs to stay in range of shit to hit.
I had thoughts about playing the tank instead since I kinda liked the skills, but then you end up in a situation where you can't do anything rift related while tanking, because herpderp design what is it.
So mage and archer look by far the least annoying classes to actually play.
Anyway game's pretty decent otherwise, though the UI is mindboggling retarded and I wonder who designed this. And I don't mean the PC port issues, those are relatively minor overall. I mean just outright overall UI decisions. Map looks like garbage and you can't put annotations, tactical camera is a mess(as mentionned before, it's usable mind, just clunky as fuck), minimap doesn't have alternative positions or a lock for north(which makes it confusing as all fuck to navigate), inventory is too small/items too big, upgrades are a nice system besides the fact you need to constantly move your upgrades from one item to the other which apparently requires you to go to an upgrade station, creature research is in the "sell all" inventory for whatever fucking reason, having to spam the search shit over and over. Then PC stuff is mostly the mouse not updating what's under it until you move it off and back on something if the mouse was on the thing before it popped(conversations to see the type it is or inventory management mostly), not being able to bind mouse 4/5(autohotkey fixes that fine though), but overall the UI issues are just UI issues in general.