Elder Scrolls IV: Oblivion Remastered

Mr_Bungle

Recusant
<Aristocrat╭ರ_•́>
2,024
8,707
I'm one of the odd ones that enjoys Skyrim with no mods I guess lol. I use the big bugfix patch and that's basically it.

Do yourself a huge favor and install Sky UI. The UI QoL changes are worth it and it comes in many flavors.
 
  • 1Solidarity
Reactions: 1 user

Lambourne

Ahn'Qiraj Raider
3,163
7,368
A few tips. not sure which or if any of these are new to the remaster, or were in the original.

Merchant gold doesn't seem to be doing much of anything in the remaster. only seems relevent if you try selling too much in one instance. meaning, if you try selling 100 potions for 1000 gold, and the merchant only has 800. it won't work. however, you CAN just sell 50 twice for 500 each. and their pool of 800 gold will never go down.
I dont think i've seen anymore mention this before, so I think its a remaster bug.

fortify stats stack. Took me a while to realize this. I assume its via different sources.
but like Feather spell, and feather potion, will add together. I was really sleeping on the potions, cause I had the spell, and assumed they wouldn't stack.
so, feather potion, fortify str potion, feather spell, fortify str spell can all combine for like +500 carry weight. (and I assume feather/fort str on gear also stacks)
I don't know if multiple enchantments of a same type stack. atm, Im guessing no. Enchantment, spell, power, potion are stacking, but multiple of the same type wont.

Im starting to wish I invested in speed earlier. ha.


Grain "sacks" are apparently safe storage. at least in original. I'm not sure if any has fully tested if any of the storages have been reworked.
theres others, but these are probably the most common and easily accessible in every town, as a dropping off point. that you can return to later, during daytime when stores are open.

Diseases are shown in the magic, "active effects" tab btw. I can confirm that.

The Local map issue has a minor work around.
if you press M, or the down d-pad to open up the Map, its always zoomed out.
however, when opening Tab/menu, it opens to the last Screen you had open. which can include the Local map. this can speed up dungeon crawls nicely.
(the problem is of course if you are also using tab/menu to access the spelllist, to cast all those extra spells.)

The merchant gold always worked that way in Oblivion, it's just the highest they'll do in a single transaction. You can boost their gold with mercantile skill later to get them to buy higher priced items.

Couple more things:

Do the speechcraft thing on merchants that don't like you very much to get better prices. It's been made a bit easier in the remaster (it will be color coded after the first round)

You can no longer effectively train by casting super low level spells over and over, but skills go up a lot quicker with normal spell use.

Cheapest way to get a house in spoiler

Go to anvil, go to the inn, talk to Velwyn Benirus. He will sell you a house for 5000 gold. You need to finish the quest he gives to fully unlock and equip the house. Make sure you have either a magic or silver weapon or fire damage spell.
 
  • 1Like
Reactions: 1 user

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,847
14,221
Looks like these idiots managed to somehow break DLSS in the latest patch and the only way to enable it is in the console which disables achievements.
 

Vorph

Silver Baronet of the Realm
11,730
5,559
Looks like these idiots managed to somehow break DLSS in the latest patch and the only way to enable it is in the console which disables achievements.
Yeah the Game Pass version got fucked up with the useless patch they pushed out on Friday.

I used this mod to fix it without having to mess with the console:

You'd have to edit the file to turn off FSR3 and enable DLSS instead. By default, it fixes some other stuff like turning off film grain and chromatic abomination too.
 
  • 1Like
Reactions: 1 user

Uriel

Blackwing Lair Raider
1,951
2,437
This is a simple engine.ini addition that makes the lighting look a lot nicer imo.


use W to push up. don't use the mouse to move it up.
HOLD W. so that it pushes the tumbler up constantly. this makes it so the tumbler never drops more then a milimeter.
this then also makes the window for when its good to be much more noticeable, and easy to hit.

This is the method I've figured out as well. While holding W, if it's not time to click it you'll see the pin dropping down repeatedly. When it's ready to lock in, you'll see it stay up at the top pretty much as you're holding W. Seems to be a guaranteed way to pick locks and not waste lockpicks.
 
Last edited:
  • 2Like
Reactions: 1 users

Cynical

Canuckistani Terrorist
2,351
5,473
oblivion1.jpg

oblivion2.jpg


people13.jpg
 
  • 3Worf
Reactions: 2 users

Caliane

Avatar of War Slayer
15,943
12,593
This is a simple engine.ini addition that makes the lighting look a lot nicer imo.




This is method I've figured out as well. While holding W, if it's not time to click it you'll see the pin dropping down repeatedly. When it's ready to lock in, you'll see it stay up at the top pretty much as you're holding W. Seems to be a guaranteed way to pick locks and not waste lockpicks.
oh shit, that looks amazing. the problem with stuff like that though... looks fantastic in screenshots, but Im not sure I actually want to play with realistic shadows like that.

its kind of the same problem with some of the actual spells in game. nighteye. makes everything visible! but greyscale... why.. Light. stupid orb of light rotating around you, interfering with vision. also, harsh reflections... detect life. darkens everything so you can see the feint outlines..
 
Last edited:
  • 1Like
Reactions: 1 user

Vorph

Silver Baronet of the Realm
11,730
5,559
oh shit, that looks amazing. the problem with stuff like that though... looks fantastic in screenshots, but Im not sure I actually want to play with realistic shadows like that.
I tried it and it's actually really good in game too. Using it with the default values and with hardware Lumen set to High; shadows during the day aren't a problem at all and nights are reasonably dark without it being impossible to get around.

You can always adjust the SkylightIntensityMultiplier and Sky.Mid values if it's too dark on your monitor which might be useful for people with OLEDs.
 

Caliane

Avatar of War Slayer
15,943
12,593
I tried it and it's actually really good in game too. Using it with the default values and with hardware Lumen set to High; shadows during the day aren't a problem at all and nights are reasonably dark without it being impossible to get around.

You can always adjust the SkylightIntensityMultiplier and Sky.Mid values if it's too dark on your monitor which might be useful for people with OLEDs.
yeah, giving it a shot. I had to do it twice for some reason.

[/Script/Engine.RendererSettings] <-- this vanished the first time. like, pasted it all in, under the other settings. loaded up. no visual change. closed the game. opened up the .ini again, and that line was gone. had to paste it back in and save again.

game downloaded an update the first load as well. not sure if that was related.
 
  • 1Like
Reactions: 1 user

Vorph

Silver Baronet of the Realm
11,730
5,559
game downloaded an update the first load as well. not sure if that was related.
Yeah, you definitely need to mark any files you edit as read-only for that reason. Engine.ini, plugins.txt, etc.

I got that update a couple hours too after closing the game to make a quick change... Can't launch the game without updating, and I get this message when it tries to download:
1745869501947.png


Restarting did absolutely nothing of course.

Edit: Finally fixed it by removing all the stuff I added to Paks and Data directories, as well as making a copy of my engine.ini and restoring the default one without a read-only tag. Then copied everything back and it's working ok like before.

Looks like it is patched.
Can't even see patch notes anywhere either. FSR/DLSS settings are fixed in game, but no clue if they took care of obnoxious bugs like the alchemy crash.
 
Last edited:
  • 1Like
Reactions: 1 user

Caliane

Avatar of War Slayer
15,943
12,593
A couple more notes.

Light spells not working. dunno if this is vid card related. but, I found often light spells don't work in first and over the shoulder 3rd person. but, scrolling out to the furthest back 3rd person position, pops it into effect. at which point, now I can swap back into 1st person, or over the shoulder third.
(pretty important when using the skylight fix, as all the interiors are also super dark. and shaded. ha.)

is speed good or not? speed as an attribute is pretty weak. its like, you have a base move speed of 300, and start with 40 speed. which gives you a move speed of like 320.. even 100 speed is like a move speed of 350. but I mean, more is better then less...

magicka regen in the remaster appears to be wholly based on wisdom. total magicka is not a factor. (in the original stacking max magicka increased regen more then wisdom.)
 

Caliane

Avatar of War Slayer
15,943
12,593
I'm also still not seeing the "skrym is dumbed down" argument. as far as i can tell, Skyrim really is just a near universal improvement on all fronts.

pretty sure "repeatative caves" as an accusation at skyrim, but they are even more so here. theres way less discoveries and storytelling in the random caves and forts I've explored so far.

That itself. caves, forts, ayleid ruins. over and over.
Skryim POI were also more diverse.

and they seem to just be scattered periodically. gently rolling hills. not the "real" geography of skyim, with switchbacks, and other interesting geography.

skyrims guild quests did suck balls. don't get me wrong on that one.. do seem more coherent so far here.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,539
88,422
I'm also still not seeing the "skrym is dumbed down" argument. as far as i can tell, Skyrim really is just a near universal improvement on all fronts.

pretty sure "repeatative caves" as an accusation at skyrim, but they are even more so here. theres way less discoveries and storytelling in the random caves and forts I've explored so far.

That itself. caves, forts, ayleid ruins. over and over.
Skryim POI were also more diverse.

and they seem to just be scattered periodically. gently rolling hills. not the "real" geography of skyim, with switchbacks, and other interesting geography.

skyrims guild quests did suck balls. don't get me wrong on that one.. do seem more coherent so far here.
Agreed with this. Oblivion was a more dumbed down Morrowind with quest markers, easier fast travel and less ridiculous combat system. Skyrim didn't really dumb things down further.
 

Uriel

Blackwing Lair Raider
1,951
2,437
I haven't played vanilla skyrim since it came out but I loved it then. Now with a good modlist nothing can compare. I have big hopes that this will be the next big game to mod though.