I'm one of the odd ones that enjoys Skyrim with no mods I guess lol. I use the big bugfix patch and that's basically it.
Do yourself a huge favor and install Sky UI. The UI QoL changes are worth it and it comes in many flavors.
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I'm one of the odd ones that enjoys Skyrim with no mods I guess lol. I use the big bugfix patch and that's basically it.
A few tips. not sure which or if any of these are new to the remaster, or were in the original.
Merchant gold doesn't seem to be doing much of anything in the remaster. only seems relevent if you try selling too much in one instance. meaning, if you try selling 100 potions for 1000 gold, and the merchant only has 800. it won't work. however, you CAN just sell 50 twice for 500 each. and their pool of 800 gold will never go down.
I dont think i've seen anymore mention this before, so I think its a remaster bug.
fortify stats stack. Took me a while to realize this. I assume its via different sources.
but like Feather spell, and feather potion, will add together. I was really sleeping on the potions, cause I had the spell, and assumed they wouldn't stack.
so, feather potion, fortify str potion, feather spell, fortify str spell can all combine for like +500 carry weight. (and I assume feather/fort str on gear also stacks)
I don't know if multiple enchantments of a same type stack. atm, Im guessing no. Enchantment, spell, power, potion are stacking, but multiple of the same type wont.
Im starting to wish I invested in speed earlier. ha.
Grain "sacks" are apparently safe storage. at least in original. I'm not sure if any has fully tested if any of the storages have been reworked.
theres others, but these are probably the most common and easily accessible in every town, as a dropping off point. that you can return to later, during daytime when stores are open.
Diseases are shown in the magic, "active effects" tab btw. I can confirm that.
The Local map issue has a minor work around.
if you press M, or the down d-pad to open up the Map, its always zoomed out.
however, when opening Tab/menu, it opens to the last Screen you had open. which can include the Local map. this can speed up dungeon crawls nicely.
(the problem is of course if you are also using tab/menu to access the spelllist, to cast all those extra spells.)
Spend just a little more and get Frostcrag first imo. Way better house, and that goes triple if you'll be using magic a lot.Cheapest way to get a house in spoiler
Yeah the Game Pass version got fucked up with the useless patch they pushed out on Friday.Looks like these idiots managed to somehow break DLSS in the latest patch and the only way to enable it is in the console which disables achievements.
use W to push up. don't use the mouse to move it up.
HOLD W. so that it pushes the tumbler up constantly. this makes it so the tumbler never drops more then a milimeter.
this then also makes the window for when its good to be much more noticeable, and easy to hit.
oh shit, that looks amazing. the problem with stuff like that though... looks fantastic in screenshots, but Im not sure I actually want to play with realistic shadows like that.This is a simple engine.ini addition that makes the lighting look a lot nicer imo.
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Lumen Remastered
Drastically improve Lumen shadows by reducing Skylight intensity. Zero performance impact!www.nexusmods.com
This is method I've figured out as well. While holding W, if it's not time to click it you'll see the pin dropping down repeatedly. When it's ready to lock in, you'll see it stay up at the top pretty much as you're holding W. Seems to be a guaranteed way to pick locks and not waste lockpicks.
I've never painted potatoes for Easter, do you peel them first, or what?Well Canadians sure won’t
I tried it and it's actually really good in game too. Using it with the default values and with hardware Lumen set to High; shadows during the day aren't a problem at all and nights are reasonably dark without it being impossible to get around.oh shit, that looks amazing. the problem with stuff like that though... looks fantastic in screenshots, but Im not sure I actually want to play with realistic shadows like that.
yeah, giving it a shot. I had to do it twice for some reason.I tried it and it's actually really good in game too. Using it with the default values and with hardware Lumen set to High; shadows during the day aren't a problem at all and nights are reasonably dark without it being impossible to get around.
You can always adjust the SkylightIntensityMultiplier and Sky.Mid values if it's too dark on your monitor which might be useful for people with OLEDs.
Yeah, you definitely need to mark any files you edit as read-only for that reason. Engine.ini, plugins.txt, etc.game downloaded an update the first load as well. not sure if that was related.
Can't even see patch notes anywhere either. FSR/DLSS settings are fixed in game, but no clue if they took care of obnoxious bugs like the alchemy crash.Looks like it is patched.
Agreed with this. Oblivion was a more dumbed down Morrowind with quest markers, easier fast travel and less ridiculous combat system. Skyrim didn't really dumb things down further.I'm also still not seeing the "skrym is dumbed down" argument. as far as i can tell, Skyrim really is just a near universal improvement on all fronts.
pretty sure "repeatative caves" as an accusation at skyrim, but they are even more so here. theres way less discoveries and storytelling in the random caves and forts I've explored so far.
That itself. caves, forts, ayleid ruins. over and over.
Skryim POI were also more diverse.
and they seem to just be scattered periodically. gently rolling hills. not the "real" geography of skyim, with switchbacks, and other interesting geography.
skyrims guild quests did suck balls. don't get me wrong on that one.. do seem more coherent so far here.