- 13,420
- 19,096
Started up the PS5 version of Skyrim that I got for like $8 on a holiday sale and was saving for this very situation.
For anybody keeping score, this means I'm now concurrently playing Morrowind, Oblivion, and Skyrim. Lawl.
Playing them back to back, you can really see how much more mainstream (and skewed to the masses) the series got from game to game. Morrowind's got no hand-holding, no glitz or glamor, lots of player control. Skyrim is very controlled and with a lot less for customization. Oblivion is of course somewhere in the middle. Go back to Arena/Daggerfall and they're even more loose than Morrowind, letting you pretty much do whatever.
I was kinda surprised when I decided to murder Ralof in the intro dungeon of Skyrim and it wouldn't let me. Matter of fact the guy barely even acknowledged being slashed and stabbed, and the story events / dialogue kept playing out like nothing was happening while I beat this guy down. Every time I'd batter him down to 0% HP, he'd get up and recover all his HP and start acting like nothing happened. This all seems normal for an ordinary game, but it's jarring when you're coming off of something like Morrowind.
Then I realized I was getting weapon skill-ups from attacking Ralof, and a lot of them. So I grabbed the first two-hander that an enemy dropped and spent the entire dungeon hacking away at Ralof while he ran away and opened doors/threw switches/fought enemies, and went from like 15 to 35 in two-handed weapons by the time I got to the exit.
Skyrim is hilarious
For anybody keeping score, this means I'm now concurrently playing Morrowind, Oblivion, and Skyrim. Lawl.
Playing them back to back, you can really see how much more mainstream (and skewed to the masses) the series got from game to game. Morrowind's got no hand-holding, no glitz or glamor, lots of player control. Skyrim is very controlled and with a lot less for customization. Oblivion is of course somewhere in the middle. Go back to Arena/Daggerfall and they're even more loose than Morrowind, letting you pretty much do whatever.
I was kinda surprised when I decided to murder Ralof in the intro dungeon of Skyrim and it wouldn't let me. Matter of fact the guy barely even acknowledged being slashed and stabbed, and the story events / dialogue kept playing out like nothing was happening while I beat this guy down. Every time I'd batter him down to 0% HP, he'd get up and recover all his HP and start acting like nothing happened. This all seems normal for an ordinary game, but it's jarring when you're coming off of something like Morrowind.
Then I realized I was getting weapon skill-ups from attacking Ralof, and a lot of them. So I grabbed the first two-hander that an enemy dropped and spent the entire dungeon hacking away at Ralof while he ran away and opened doors/threw switches/fought enemies, and went from like 15 to 35 in two-handed weapons by the time I got to the exit.
Skyrim is hilarious
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