You already know you are going to play something a lot that you know next to nothing about besides market speech and PR terms? Do you give wool coats?Not to mention, if you plan to play EQN:L a lot (I do) and you plan to try to make money from the game (I do) $100 for early plot selection and alpha exploration may actually turn out to be an excellent investment.
I'll gladly take one whenever you get one, I never get into betasAs an aside, Ill have at least 2 and possibly 3 closed beta keys to give away to board members if anyone wants one and doesn't get in.
To be fair, I think that if you like and enjoy Minecraft, you will most assuredly like Everquest Landmark. Probably be a strange mix of letting you do far more than Minecraft, while at the same time, have bigger limits as well with no mods, no chance to add textures, objects (hexxit I think it is called?), and so on.You already know you are going to play something a lot that you know next to nothing about besides market speech and PR terms? Do you give wool coats?
Uhhhh the only thing I care about are the building tools. It's minecraft with a better engine set in Norrath. I don't care about all the MMO elements that do or will eventually exist in Landmark, and it remains to be seen if ill even play EQnext at all. What I am interested in, and they have shown to my satisfaction, is the world building + player studio monetization.You already know you are going to play something a lot that you know next to nothing about besides market speech and PR terms? Do you give wool coats?
You really can't see the advantages in this specific game that having the earliest access gives you? *shrug*I cannot believe people are actually dropping $100 to get into an alpha of a free to pay game.... unreal.
Exactly, location. Real estate is probably going to have significant in game and real world value. Seeing how the population spreads itself in alpha/closed beta is gonna be very valuable knowledge come release when you pick your plot. There is no precedent set yet to have this knowledge. Obvious example, 'Landmarks' are going to be hubs of travel and economy, so proximity to them will be quite lucrative I'd imagine. Will this be the case? Or will some other metric contribute to the value of one's property? Proximity to certain resources? Proximity to certain players? EtcA sweet view from the breakfast nook of your castle?
It's not your money, why do you care? People pay for what they want.. it's not a new conceptI cannot believe people are actually dropping $100 to get into an alpha of a free to pay game.... unreal.
Serious answer to it would be, you pay to get early access to a program that lets you monetize art assets that may be used in SOEs next big AAA mmo. Landmark is more a dev engine tool than an mmo.A sweet view from the breakfast nook of your castle?
Well, having more time to become familiar with the tools to create shit that people want right away could also help you make some cash. Not to mention having a head start to collect the resources to make said shit.So you're banking on gaining some knowledge from alpha alpha that will enable you to set up some frontier town that will at some point become a hub city that will render you massive amounts of plats?
I've clearly not been following this game closely enough.