incadenza_sl
shitlord
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This seems like the only game that would get me back into an MMO since WoW. I wish there was more info though, or really just gameplay videos.
They way I see it they were really only been kicking around the idea of a new Everquest until the past year, year and a half or so. I dunno though, maybe they trashed more than I would expect with the reboot.What's crazy to me is that they have supposedly been working on EQN since 2008 and all we've seen are a couple character models andfanauthored, amateur novels outlining their lore. Yes, they've rebooted the concepts a couple times, but who really believes that they wouldn't show more if they had more at the time of SOE Live last year?
You would think that at the very least the lore and character models wouldn't have changed with the various reboots. Smed said that what they were working on was another WoW clone, but you don't need to scrap the art and lore just because you're changing the mechanics and gameplay.They way I see it they were really only been kicking around the idea of a new Everquest until the past year, year and a half or so. I dunno though, maybe they trashed more than I would expect with the reboot.
Character models, at the very least, were changed with the reboots (take a look at the old human screenshot, or compare the old dark elf concept to the art and early model they've shown for the current version of EQN). If I'm recalling correctly, the reason was at least partially because they felt like the more stylized character style worked better with a voxel-based world than more realistic-looking models would.You would think that at the very least the lore and character models wouldn't have changed with the various reboots. Smed said that what they were working on was another WoW clone, but you don't need to scrap the art and lore just because you're changing the mechanics and gameplay.
The art style has completely changed each time, so none of the assets created were useful for the current iteration. It also does no good to hype up something so far from release. Landmark is the focus right now, but you can be sure, when EQN is in full swing, the info coming will be fast and heavy.You would think that at the very least the lore and character models wouldn't have changed with the various reboots. Smed said that what they were working on was another WoW clone, but you don't need to scrap the art and lore just because you're changing the mechanics and gameplay.
Eli, linked on the EQ Next front page "Lore in a minute" which is usually pretty accurate claims that in the Lost Age the first races combined to destroy Bertoxx. This lore hasn't been mentioned yet (read all the e-books), did they just mess up or were they getting some inside infoz we aren't privy to yet?The art style has completely changed each time, so none of the assets created were useful for the current iteration. It also does no good to hype up something so far from release. Landmark is the focus right now, but you can be sure, when EQN is in full swing, the info coming will be fast and heavy.
its not even everquest, we got that a long time ago.Some reading, fromMoorgard:
That's not actually how we're doing things. EQN's history of Norrath--from the world's creation to the point at which the game will take place--is completely distinct from previous entries in the franchise. There is no point in the EQOA/EQ/EQ2 timeline that you could plug in EQN, nor could you put previous games entirely into EQN's history..