Vitality
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They're basically pitching a Terraria-esque content progression tier system. From what I can understand. The deeper you go the harder stuff gets. (Not sure if they meant that in a literal sense or not)EQNext not having such huge ranges of "levels" should hopefully free the Emergent AI system to do whatever it wants, without having to worry about whether players can outlevel the content or not. The system they are proposing doesn't seem like it would work in a mostly static world/content system like Rift or GW2.
The replayability factor here is pretty verticle however, horizontal replayability is particularly coralled in PVP.
You can only save the princess from whatever variant of nagafen is on your server so many times before it becomes dull. I'm hoping to see player wars over said princess etc. Ideally the Nagafen Faction vs the Light Faction or whatever. Winner claims the lair.
That would suit my horizontal needs.