The porting thing in eq1 (pre PoP) was huge and more organic. hell even PoP was better than "sit afk till you get a group port to the dungeon" because you could just get to one of a few hubs and link up with other low level dudes.
I played an SK and untill i figured out the over there mallet quest, I had no way to quick travel in the world barring shouting to the single zone i was in, that I'd like to pay some one to give me a ride to within a few zones of where i wanted to go. If it was pre-velious dragon rings opening up I had to hope it was a druid with access to the dragon rings. One of my RL friends was a druid and she'd always shoot me the deal "if you walk to a ring, i'll TP you" any time she was playing. which meant that I had to go from farming greenmist parts in the crypt of dalnir > warslik's woods > over there > frontier Mountains > dreadlands. I was also lucky, as an SK i could invis myself without any weird problems. my warrior and cleric buddies just had to hoof it and hope they could be attentive enough to not agro mobs or to Jboots through them if they had a pair.
Once I got that port, She'd land me in say, iceclad ocean ring, and I'd hoof it. Ice clad ocean > eastern wastes > great divide (or kael drakkel) to get in a giant farmin group.
so to change what i'm working on I'd have to go dalnir > warslik's woods > over there > frontier Mountains > dreadlands > Ice clad ocean > eastern wastes > great divide . Or i could find a player (pays to be social). or i could try to find something else locally to work on. maybe farm some dust in droga for the sarnak cord quest.
In all the mmo's i've played (aside from eve) my high level play experience goes something like this.
Log in > sit in capital city > wait to be instanced into a dungeon > sigh some.
OR if i was knee deep in some activity (presuming there's non group content worth even looking at in a modern mmo) i would:
Hearthstone_analog > Clicky Gate > be at dungeon (to suck in the rest of the group).
the difference between modern mmo instant gratification and old eq organic expansive world is huge. I know the geography in modern mmo's are physically huge, but the world ends up boiling down to your home town, the teliport system and/or how you instantly get to theme park dungeons. there's no expansive dungeons to spend hours camping/sneaking around in. no factions that matter. just a bland lobby for the instancing.
Sorry to ramble. I just see the omni-porting of modern games as detrimental to the worldly feel. man I may have to go play SoD or something now