EQ Never

Kaosu

Bronze Knight of the Realm
232
2
Sony should just purchase the rights toDawnand finally finish/publish it. I've been waiting almost 11 years for my fetus-catapult.
What blows my mind is that the developer is still active in his own niche. You can find him (or them) supporting their web browser games.
 

Grabbit Allworth

Ahn'Qiraj Raider
1,807
7,483
EQ2

Started a Bruiser on AB. I'm in some random invite scrub guild. Any of you still play in a guild that could toss me an invite? Name is Vilerose.
 

Muligan

Trakanon Raider
3,254
916
I have no idea if any in the industry or some SoE even reads this former (seriously, not that it would even matter) but, I really thought about something today while reading the forums.

Please toss the system to where you go to X dungeon(s), run it as quickly as possible, X amount of times, so you can get some generic currency, and get a piece of armor that essentially everyone can wear.

I may be the minority but I liked know what piece of armor what best for my race/class and preference of playstyle and I knew exactly where I had to go to get it.

I think gear should come starting out from players with some complimentary pieces or a small group of pieces from mobs. As you progress you begin see more specialized pieces coming from mobs and less from tradeskills. However, at this point in the game, tradeskills begin crafting enhancements for armors (that are also decorative). At end game, premiere armor and/or armor sets come from raids with recipes and components for crafts to make high-end, decorative enhancements that supports various play styles.
 

Dr Neir

Trakanon Raider
832
1,505
Please toss the system to where you go to X dungeon(s), run it as quickly as possible, X amount of times, so you can get some generic currency, and get a piece of armor that essentially everyone can wear.

I may be the minority but I liked know what piece of armor what best for my race/class and preference of playstyle and I knew exactly where I had to go to get it.
I agree with this, bring back the old Race/God gear also. Most hated that as I did but only due to the fact it was normally "no drop" crap! I wouldn't mind getting a drop I couldn't use if I could sell it. If the vendors in EQnext are like EQ where they resell what they buy, I dont think that will be as much an issue. It would give me a way to vendor it so others can get it or bazaar it myself.
Just dont add "No Drop" to items anymore!
Also, pricing on vendor should be more local to the faction they are under. I don't remember seeing any change in vendor pricing in relation to faction they were with for the city or group areas for EQ. I would like to get something super cheap from one vender and resell it on the bazaar or resell to another faction vendor some lands away if needed. I know that if all my vending was better at X location I would horde up and travel to sell it off at that location.

If they aren't going to do the bazaar thing, seeing the last changes with offline auctions being added to EQ "which I loath!". Then they need to make auctions local to each small town and areas with no global or regional markets. This will give players a way to transport goods to those areas to resell and promote pricing differences. Buying and selling. I would prefer they NOT add auctions and keep the bazaar idea but allow for more baraar locations or a way someone could pop as an npc vendor at most any location with a tent or wheeled wagon sort of thing. I would like to be a vendor at a good populated location buying common items and selling needing materials/items for marked up pricing and resell off to another location NPC vendor for profit.

I like to see a change to the growing stupidity of MMO's where marktes are someone's after-thoughts. Real world doesn't work like that and given the setting it would never work like that. The closest you could try to setup something is have a market place in a town with a scrying stone that can look at other town's markets for items and pricing but unable to purchase. That is if that town had a scrying stone, maybe if you traveled there and touched one it would unlock for you. But this would allow ppl to see markets in 'Their" unlocked areas of the world but would still have to travel to get the item to purchase. And no, these items for seeing markets remotely could never be a pocket items/ability, they will need to goto a scrying stone location.
 

Byr

Potato del Grande
3,963
5,647
Also, pricing on vendor should be more local to the faction they are under. I don't remember seeing any change in vendor pricing in relation to faction they were with for the city or group areas for EQ. I would like to get something super cheap from one vender and resell it on the bazaar or resell to another faction vendor some lands away if needed. I know that if all my vending was better at X location I would horde up and travel to sell it off at that location.
this sounds like a really really bad idea and would sink a games economy before it even started.
 

Azziane_sl

shitlord
541
1
this sounds like a really really bad idea and would sink a games economy before it even started.
Druid + bind + gate + TP + bot = $$$$

Hell even just a G15, no need for a bot app. Iirc druids TP rings had druid-faction vendors right there sometimes, didn't they?
 

Ukerric

Bearded Ape
<Silver Donator>
8,497
10,715
Just dont add "No Drop" to items anymore!
No Drop is a method to limit an item's rarity. You can limit it in various manners. But, if the item is "valuable", then you must limit its distribution in some manner. Or you end up with the "everyone has it" syndrome, and it's no longer valued.

If your item drop from a dungeon boss that respawns every time you enter a dungeon, and that has as many copies as there are group seeking it, then, by nature, it ends up common as crap. And thus, it IS crap. Having valuable items that weren't nodrop in EQ worked because the items were limited by a respawn rate/chance with only one chance per 26mn/52mn per server. Having tradeable items in a game with instances makes them common and valueless however. It's one or the other.
 

Nirgon

Log Wizard
15,205
24,992
Where is this "triple A talent" that has been making these MMO's I "haven't been able to stop talking about" recently? Pfft. Still smells like a WoW clone with a bunch of wishy washy features.

I'll give him one thing. Everytime an MMO failed (read: turned out to be another WoW clone or just bad), people came right on back full time/full force to goddamned EQ Emu.

I'll say again though, I think Planetside 2 came out strong. Maybe there's hope.
 

Zliten_sl

shitlord
1
0
The reason you dont have many such designers running around is probably because the MMO genre (from UO until now) doesnt have 8-10 A+ titles in the first place.

Depending on how you count them you get maybe 3-6? UO, EQ and DaoC for laying the groundworks of the modern MMO space, WoW for mainstreaming it, and then what? Maybe PS1 for the persistant world MMO shooter, I dont think has been done before or since until the sequel last year. Maybe asherons call? Rift/Gw2 because they didnt fold in the first quarter? The bar is getting lower the closer we get to 2013...
There really hasn't been that many A+ MMO's in the more "Hardcore" space. There have been some good games for sure.
As peoples time to play has changed and their level of expendable income has also changed, developers have also changed the types of games they have created. If we just took this board and made a big list of the features people want, we would find that most people don't want to have to invest as many hours as they used to, but want to feel just as rewarded. They want to log on to their guild of 100, but be able to solo or small group things that have the same quality and scripting as a raid encounter. With all the choices people have out there having a game with a steep learning curve, dedicated players and that requires long hours for progression doesn't seem to be a place where one could make a living. People keep trying and good for them, I wish them all the best!

I miss playing EQ, DOAC and Planetside. Even with the games I have worked on over the years, those are the ones I wish I could go back and recapture the feeling for myself.
 

Mr Creed

Too old for this shit
2,395
289
Where is this "triple A talent" that has been making these MMO's I "haven't been able to stop talking about" recently? Pfft. Still smells like a WoW clone with a bunch of wishy washy features.

I'll give him one thing. Everytime an MMO failed (read: turned out to be another WoW clone or just bad), people came right on back full time/full force to goddamned EQ Emu.

I'll say again though, I think Planetside 2 came out strong. Maybe there's hope.
That interview sounded like he was talking about WoW at times and not EQ1/2 if that's what you mean. I'm in the same boat with your comment about PS2. I havent touched a SOE game since 2004 until Planetside 2 so my frustration against the "old" SOE has faded away long ago, and Planetside 2 is a solid product and business model in my eyes. My existing hope for EQN is pretty much based on that game. Maybe I'd sing a different tune if I experienced SOE handling EQ1/2 during the last decade, they might still be bad, but judging them on their latest release paints a good picture.
 

Hekotat

FoH nuclear response team
12,511
12,403
I saw that earlier today, definitely peaked my interest. I wish they would give us a screenshot or something.
 

Angry Amadeus_sl

shitlord
332
0
I saw that earlier today, definitely peaked my interest. I wish they would give us a screenshot or something.
rrr_img_19867.jpg
 

Muligan

Trakanon Raider
3,254
916
So Dad came over to see the kids and I began filling him in on some of the talks and he brought up an interesting point. Was it ever an intent for classes to provide services and receive perks for having those abilities or did this unexpectedly develop. Meaning, binds for an example... If you traveled you bound from place to place, you typically had to ask a favor and/or pay for this service. Essentially the same concept for ports, conjuring food/rods, SoW, bard speed, corpse summon, etc. Why was this ever removed from game and/or phased out?

Also, a bit of a quiz. I was a Dark Elf Cleric so I had to be bound in some odd ball places due to faction. When going to Unrest, I couldn't bind in BB/Kaladim but zone into GFay which was a city zone understandably, but why could he bind me in Rathe when we were camping Aviaks and Cents? It was not a city zone... never really understood this..

Back to the original point, I think its a shame they phased out these services which at times was a good way to get money during downtime or establish friendships and favors. Made the game more player driven. I love Guild Wars 2 but I had that I can click on my map and port all over creation. It's just a game but that's a pretty crazy map. Kinda hard to get lost in a fantasy world when you have so many conveniences that can completely remove you from the player base and game environment.
 
So Dad came over to see the kids and I began filling him in on some of the talks and he brought up an interesting point. Was it ever an intent for classes to provide services and receive perks for having those abilities or did this unexpectedly develop. Meaning, binds for an example... If you traveled you bound from place to place, you typically had to ask a favor and/or pay for this service. Essentially the same concept for ports, conjuring food/rods, SoW, bard speed, corpse summon, etc. Why was this ever removed from game and/or phased out?
It was intentional, but they did not invent the concept of classes providing services; they took that from MUDs. They were removed to provide convenience to other players that did not have access to those important services like binds, corpse summons, teleports, etc.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
Unfortunately, a system that forces players to interact for basic, constantly-needed utility like that is a huge catch-22. It's interesting and exciting while the player base is thriving, when there are enough players that are spread around all of your cities and all of your dungeons. A consequence of having a server population that isthatthriving is that there was only one or two good (or optimal farming), uninstanced dungeons and all those people would gather there at the same time. This isn't good for the players as a whole because there's TOO much competition. In this scenario it's much more likely that only the people who enjoy trolling/griefing are going to get what they want out of a play session.

As the player base dwindles (people leaving the game, the between expansion lulls, guilds disbanding, etc), the people that provide those specialized services are fewer and more far between. This does not make for a good experience for the other 11 classes who want those services because they're a fundamental necessity for their enjoyment of the game.

tl;dr: they added soul binders, corpse summoners, non-player based portals because it lowered the overall frustration level, even if it did cause those classes who could provide those services to be frustrated.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
World size also causes issues with those mechanics. When EQ was young the population was concentrated so getting people to bind, rez, corpse summon, etc wasn't as big an issue since there were usually plenty of people who could do that in every zone. But with every expansion the pop spread out and getting people to help you became more problematic.

I love the old EQ mechanics of encouraging people to work together but it only worked well when EQ was young.
 

etchazz

Trakanon Raider
2,707
1,056
There really hasn't been that many A+ MMO's in the more "Hardcore" space. There have been some good games for sure.
As peoples time to play has changed and their level of expendable income has also changed, developers have also changed the types of games they have created. If we just took this board and made a big list of the features people want, we would find that most people don't want to have to invest as many hours as they used to, but want to feel just as rewarded. They want to log on to their guild of 100, but be able to solo or small group things that have the same quality and scripting as a raid encounter. With all the choices people have out there having a game with a steep learning curve, dedicated players and that requires long hours for progression doesn't seem to be a place where one could make a living. People keep trying and good for them, I wish them all the best!

I miss playing EQ, DOAC and Planetside. Even with the games I have worked on over the years, those are the ones I wish I could go back and recapture the feeling for myself.
wrong. just because the majority of people who may post here have gotten older and don't have the same amount of free time, doesn't mean that all gamers everywhere are older and don't have free time. newsflash: most games are made for KIDS, and there are hundreds of millions of them out there with plenty of time on their hands, just like at one time we were all kids with endless hours to spare. just because our demographic has gotten older, doesn't mean there isn't a market for an EQ type game anymore. this "people don't have time anymore" is just a cheap copout for developers so they can make shitty games with carbon copy mcdungeons in them that take no originality or ingenuity whatsoever.
 

Dumar_sl

shitlord
3,712
4
Like I said before, the reason this industry sucks now in an objective sense is because, like the movies and music industries, it's 'matured' (using that term loosely) to the point where it's no longer about 'make something inspired and great from a passion or vision and the customers and money will follow'; it's backwards: 'how do we attract the biggest amount of people and make as much money as possible from this product'.

The video game industry is crap now.
 

Byr

Potato del Grande
3,963
5,647
Like I said before, the reason this industry sucks now in an objective sense is because, like the movies and music industries, it's 'matured' (using that term loosely) to the point where it's no longer about 'make something inspired and great from a passion or vision and the customers and money will follow'; it's backwards: 'how do we attract the biggest amount of people and make as much money as possible from this product'.

The video game industry is crap now.
hurray for capitalism.