Bellringer_sl
shitlord
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Actually, by giving the game the name Everquest, we are going home again.You can't go home again.
Actually, by giving the game the name Everquest, we are going home again.You can't go home again.
I think your post absolutely implies re-creating EQ1. Your reject the idea of new technology and emphasize the coolness of EQ1. Don't get me wrong - I was playing FFXIV the other day and after a 15 minute intro scene + stupid quest I was like "WTF? Why am I not killing mobs 2 minutes into this game?". I just wanted to load up EQMac appear in Freeport on my char and start killing mobs outside the gate, not deal with a retarded 15 minute intro scene. But I recognize that that is boring in its own way too and that you were referring to social dungeons and social interaction. The coolest thinig mentioned about SB (which again may suck ballz in practice) is that it is supposed to act like LFG + eHarmony - put you and like-minded people together. yes, again, it may suck ballz in practice, but I'm willing to give SOE a chance to see if it works something I wasn't willing to do as late as last December. Anyway, enough StoryBrick fanboism for now - in thirty-six days we'll see what's what.I did not imply that there needs to be a complete recreation of EQ1. Or were you stating that you don't think players need to have a connection to their character and the world to make an MMO long lasting?
Ok, I figured it out. We need a time-machine.Figure out the why and you will understand what is needed for that to happen again.
But I need a nuclear reaction to generate the 1.21 gigawatts of electricity!!Ok, I figured it out. We need a time-machine.
So you've heard the correct answer from so many people that now it doesn't count? If the whole world tells you they quit EQ as soon as a viable alternative cane along, then that's probably the reason.Here comes the "it was the only pve option" argument again. Inbred puppies chase their tails less than we do.
You don't know if it is or isn't. The specs say it is but we need to see the implementation.Storyblocks is not the answer. Lol story blocks....lol....story.....
So you want EQ1.Nobody wants to see an EQ1 remake. The only reason to play EQ1 would be for nostalgia. EQ1 was a great game, but it was very archaic. Load up P1999, sit and wait for the boat for 20 mins, then think about how great the game is.
WoW was a good step forward for MMORPGs, but it went way too far easy mode.
I'd like to see a MMORPG with all the cool new features, good graphics, and responsive controls. Make it about 10x harder then WoW, put in some real risk vs rewards. Like maybe exp death penality? Corpse rot chance? Something to make it interesting. Also, some good fucking loot to make noobs drool over.
MMORPGs today keep trying to find new gimmicks, they need to polish and refine whats out there, then add some cool features.
I'm on board with this. Need sliders to control titty size and perkiness. Without this there can be no next gen title. I'm pretty sure Conan had it.I'm withholding judgement and masturbation until I see EQnext's wood elf titties.
I think I agree with you and was lamenting that we were about to rehash it because not everyone believes it. Plus, fuck its been days since I said that.So you've heard the correct answer from so many people that now it doesn't count? If the whole world tells you they quit EQ as soon as a viable alternative cane along, then that's probably the reason.
Yeah, when he first started bringing up the whole 'emergent gameplay' thing, he said one of the big problems with the current MMO model is that developers can't create content as fast as players consume it, and that's part of the reason SOE wants to change. However, I had been reading that more as wanting to create games where "the players are the content," in the vien of EVE, rather than "let's give the players development tools," although that could just be because I want to read it that way.That's what Smed's been saying (without mentioning SB) - I'll look for the quote, but basically I think we can count on player made content filtered through SOE's Cash Shop with players using an SB dev kit.