EQ Never

Bellringer_sl

shitlord
387
0
Well yeah, no matter what you make there is going to be someone who likes it. That doesn't mean a company like SOE who is trying to resurrect their reputation should go dump 10s of millions of dollars into a project and the only thing they have to show for it is a dungeon that just stands still for you to camp.

Any game that shows that sort of thing should be embarrassed, including Wildstar. We should be past this static spawning, stand still NPC game design by now.
On the surface you are correct. A game exactly like eq1 is gone and should never be repeated. But the aspects that made it great need to be expanded upon. There is a market of players looking for feel rewarded for effort. That is all.
 

mkopec

<Gold Donor>
25,449
37,593
The problem with the shit like lock picking and trap disarming shit is that if you do not have a rogue available then you are screwed. Its a portion of content you cannot do.
 

Abefroman

Naxxramas 1.0 Raider
12,589
11,907
Do you guys wait 4 years to have sex with your girlfriends so when she finally drops her loot it feels that much better? I can do shitty real world analogies too!
 

Grim1

Ahn'Qiraj Raider
4,871
6,824
However, just to play devils advocate, let's say EQN is aiming to have a leveling curve that takes 1000 hours of playtime. In order to be a successful game, you're going to have to fill that time with challenging, unique and engaging content throughout the leveling curve. That is a lot, and I mean a lot, of content to create. The only way a company can feasibly do that is if they have successfully created software that can automatically generate content that is both engaging, balanced and entertaining so that players are happily occupied with new things to do throughout their game play.
Draegan, mmo devs have to create tons of content anyways to keep players interested. It doesn't matter if it's during leveling or if it's endgame, the issue is the same.

The problem is they DO create all that midlevel content and then set the leveling speeds so fast that everyone passes most of it by and gets to an endgame where there is very little to do. Then to try and fix the lack of endgame content issue the devs create massive amounts of moronic, repetitive dailies. Wow that is sooo much fun
rolleyes.png
. Are you actually saying that the endgame of most mmo's is better than the leveling content? Get real. It should be but in actual fact it rarely is.

As I said before, devs either need to slow things down or get rid of levels altogether. What we have now (and you imply is so great) sucks the big kahuna.
 

Bellringer_sl

shitlord
387
0
See here's the issue, you're idealizing an D&D campaign or novel where that person is brought along to do a certain job and they are happy to do it because they are getting something out of it.

In the reality of an MMORPG, you're just the pick lock bitch who does shitty DPS. You do you one job 2-3 times in a dungeon, which takes all of three seconds to click on a lock, and then you have to sit back and watch people have fun killing shit for mad lewtz. That's not fun.
Wait what, just because your strength is not DPS, it doesn't mean you aren't having fun while kiling shit. Please don't tell me you are one of those DPS chart monsters? There should be way more to combat than just damaging a monster. Look at the EQ shaman/enchanter, Their priorities were to Debuff/Mez/buff/etc. They were so fucking significant and everyone knew it. If DPS charts were on screen, they would be near the bottom. Thats okay. There should be more to combat than just the one dimensional "KILL IT" process.
 

Bellringer_sl

shitlord
387
0
Do you guys wait 4 years to have sex with your girlfriends so when she finally drops her loot it feels that much better? I can do shitty real world analogies too!
Actually that analogy is great too. Id probably marry the girl that made me wait 4 years... ifIlasted that long. Would you rather marry the dirty whore who gave it to you day one?
 

mkopec

<Gold Donor>
25,449
37,593
Do you guys wait 4 years to have sex with your girlfriends so when she finally drops her loot it feels that much better? I can do shitty real world analogies too!
Sure, ill play. Yes it makes a difference. Just like when you have a wife or girlfriend for a long time, (12 yrs for me) sex is ok but its not like dropping those panties down the first time.

This is why strange is always better.

Its more akin to someone which could get any girl anytime they wanted without the thrill of the battle. BORING. Add a little battle in there, the thrill of the hunt, as they say, and this is what brings on the raging hardons.
 

Draegan_sl

2 Minutes Hate
10,034
3
You are absolutely right. I do not consider playing an MMO for 6 months to be a committed player. That is probably because of my EQ mentality, and that's fine. I want a MMO that keeps me engaged for years, not months. I think there are alot of players looking for the same. Playing a MMO for 6 months does not allow you to become emotionally attached to your character, the land/game, or the community.
I know what you mean. You want your MMORPG to be a hobby and not just a game. I completely understand that and want that for myself. The only thing you can do is try everything that appears to be interesting and see if something sticks. We're getting to the point where more and more MMORPGs are being released. You might mind something in the mainstream or niche.

It's just that it's going to be more and more difficult to find old gaming systems in AAA modern games. You're going to have to accept some modern design theories in your older theories. For example, if you want a heavy group game, you're going to have to accept auto grouping systems or match making systems.
 

Draegan_sl

2 Minutes Hate
10,034
3
Whaaaaaat? Dude when you get 10-12 awful hand in a row, you are not engaged in playing poker. Lol. This is why online professionals play 10-15+ tables at a time. Now THEY are playing poker.
Well I guess if you use the context of professional online poker players. I was talking about playing in person at a casino.
 

Bellringer_sl

shitlord
387
0
I know what you mean. You want your MMORPG to be a hobby and not just a game. I completely understand that and want that for myself. The only thing you can do is try everything that appears to be interesting and see if something sticks. We're getting to the point where more and more MMORPGs are being released. You might mind something in the mainstream or niche.

It's just that it's going to be more and more difficult to find old gaming systems in AAA modern games. You're going to have to accept some modern design theories in your older theories. For example, if you want a heavy group game, you're going to have to accept auto grouping systems or match making systems.
Maybe there needs to be more accurate definitions of some words that we throw around. Saying "gamer" to different people in the gaming community may mean different things. I like that you used the word hobby. You are correct. MMO's are my hobby. Hell I started playing EQ in 1999, i was 14. MMOs became my passion. I say that and am kind of embarassed by it, but i have my excuses. But maybe the term "gamer" isn't the best word to describe those like myself.
 

Caeden

Silver Baronet of the Realm
7,410
12,051
Caeden^^
See thats the retarded mindset that mmos need to go away from. Whats the fucking difference between you leveling and gathering gear at cap? Its all the same shit if done properly. Who the fuck cares if the leveling takes you a year if you and your buds are having fun? Maybe mmorpgs are not for you?

edit: I dont want a glorified dungeon lobby game which mmorpgs these days are heading to. Hang out in some city and queue up for instances.
I did say "median". Or do I need to drop a normal distribution in the thread (itd be the average in that case too) That level of time should be out in the 0.5sigma of people.
 

tad10

Elisha Dushku
5,518
583
Do you guys wait 4 years to have sex with your girlfriends so when she finally drops her loot it feels that much better? I can do shitty real world analogies too!
Oh give me a fucking break. All men much prefer a challenge than the girl who will sleep with them on their first 'date'. Sure you'll sleep with the girl you met at the bar, and maybe go out with her for a bit after that but what your really want is the hot girl that you have to work on for a while before she gives it up. Half the fun is in the anticipation.

http://youtu.be/4NwP3wes4M8
 

Abefroman

Naxxramas 1.0 Raider
12,589
11,907
Actually that analogy is great too. Id probably marry the girl that made me wait 4 years... ifIlasted that long. Would you rather marry the dirty whore who gave it to you day one?
Playing a game is supposed to be fun. Not a fucking courtship. You don't marry the game, you fuck it till it gets boring and then you look for a new one.
 

Bellringer_sl

shitlord
387
0
Well I guess if you use the context of professional online poker players. I was talking about playing in person at a casino.
I think of it this way. Think about a 10 person poker RL poker game with you and 5-6 of your friends, then 4-5 people that you dont know, but maybe your friends do. There is alot of socializing at a poker table, mainly between hands that you are playing. While the people who are in the hand are playing, you may talk to these guys you didn't know before and develop friendships. I consider this succeeding. Just because you aren't playing every hand, doesn't mean the time between hands cannot be put to good use.
 

Convo

Ahn'Qiraj Raider
8,761
613
Playing a game is supposed to be fun. Not a fucking courtship. You don't marry the game, you fuck it till it gets boring and then you look for a new one.
I don't know if anyone told you this but these new games are total one night stand sluts!
 

Abefroman

Naxxramas 1.0 Raider
12,589
11,907
Oh give me a fucking break. All men much prefer a challenge than the girl who will sleep with them on their first 'date'. Sure you'll sleep with the girl you met at the bar, and maybe go out with her for a bit after that but what your really want is the hot girl that you have to work on for a while before she gives it up. Half the fun is in the anticipation.

http://youtu.be/4NwP3wes4M8
Suuuuuure. What world do you live in where you go on a first date thinking I sure the fuck hope I don't get sex cause it's not a challenge?
 

Grim1

Ahn'Qiraj Raider
4,871
6,824
Playing a game is supposed to be fun. Not a fucking courtship. You don't marry the game, you fuck it till it gets boring and then you look for a new one.
There is no fun in playing a game without challenge. If simple easy games were fun then we would never play anything else other than tic tac toe.
 

tad10

Elisha Dushku
5,518
583
Putting it another way.

You want to eat the best peanut butter and jelly sandwich in your entire life?

1. Wake up at 8am and make a peanut butter and jelly sandwich (with your favorite peanut butter, jelly and bread).
2. Put the sandwich and a glass of water in the refrigerator.
3. Do NOT eat or drink all day (otherwise known as a fast)
4. At 8pm eat the sandwich and drink the water. It will be the best PB&J sandwich you ever ate in your life, you will enjoy and cherish every bite.
 

Bellringer_sl

shitlord
387
0
Oh give me a fucking break. All men much prefer a challenge than the girl who will sleep with them on their first 'date'. Sure you'll sleep with the girl you met at the bar, and maybe go out with her for a bit after that but what your really want is the hot girl that you have to work on for a while before she gives it up. Half the fun is in the anticipation.

http://youtu.be/4NwP3wes4M8
Playing a game is supposed to be fun. Not a fucking courtship. You don't marry the game, you fuck it till it gets boring and then you look for a new one.
Its funny that everything in life can be simplified down to the mating habits of humanity. I love it.
 

Draegan_sl

2 Minutes Hate
10,034
3
Draegan, mmo devs have to create tons of content anyways to keep players interested. It doesn't matter if it's during leveling or if it's endgame, the issue is the same.

The problem is they DO create all that midlevel content and then set the leveling speeds so fast that everyone passes most of it by and gets to an endgame where there is very little to do. Then to try and fix the lack of endgame content issue the devs create massive amounts of moronic, repetitive dailies. Wow that is sooo much fun
rolleyes.png
. Are you actually saying that the endgame of most mmo's is better than the leveling content? Get real. It should be but in actual fact it rarely is.

As I said before, devs either need to slow things down or get rid of levels altogether. What we have now (and you imply is so great) sucks the big kahuna.
I agree, devs have to make content for people. Where they really fuck up in today's paradigm is they have fast leveling system, yet spend the bulk of their development in the leveling content and their end game is shit. That's not good either, and it's a reason why a lot of games drop off quickly (TOR, RIFT, GW2, TSW).

WOW's current endgame is awful and one of the main reason I don't even attempt (or have a desire to) to play anymore.

What I'm saying, if you actually pay the fuck attention for once, is that the current design of "Leveling -> Heroic Dungeons -> Raiding" is retarded no matter what speed you're playing at. The only way, in my opinion only, it's fun is when the game is new and people are racing for world firsts and doing the content either under geared or under leveled. So if I were making a Level/heroic/raid game I would put cycles or seasons into it where I wipe everyone periodically. That only works if leveling is fast. Think of it as a very very very long game of DOTA/LOL.

The last two games I was engaged in any end game content was GW2 and Rift. Rift's leveling content was boring, but I was engaged in the Raid game for a few tiers and eventually I couldn't take shitty design anymore. GW2's content was bad, but I partially enjoyed the leveling content just because I liked the combat system. The leveling process was actually boring and grueling.

So has leveling content been better than end game content recently? I would say a lot of it's been mediocre for the most part. I would say leveling was more fun in GW2 (there was no end game). I would say TOR's leveling was more fun, but it was still terrible because I couldn't finish it. I would say RIFT's leveling was boring compared to the end game at release. I never played TSW but I heard the leveling was awesome if you played it like a single player game with some multiplayer.