Grim1
Ahn'Qiraj Raider
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I've thought about that. Specifically how to eliminate dps meters. Most people like to dps but having your whole gaming experience tied to a fucking meter and a FOTM macro is pathetic.I dont mind roles, but I want DPS to be eliminated as a role.
If you want a trinity have it be heals/tanks/supports and give everyone the same dps capabilities. In this age everyone wants/needs dps for some activities, so give it to them instead of dancing around the issue with dual spec and various restrictions. That still leaves the burden on the designers to come up with a good second role for each class since pure damage isnt its own role anymore. But that's their job after all. between all the buffs, debuffs and control abilites they can mesh together from a dozen years and as many MMOs or more they should be able to manage.
One way to eliminate the dps meter bull is to just add more unpredictable reactive situations to fights. More dodging, enrages, blocking and skill reacts. Make those more important than the dps you do, although dps should matter too. This would also bring more skill to the fights. Not talking about the Rift kind of scripted fights either. Those suck and dps meters still rule.
Mashing a macro button is just as bad or worse than the old EQ "autoattack and get a pizza" mechanic.