EQ Never

althuna_sl

shitlord
141
0
The traditional wizard becomes support via CC/buffs/debuffs and it's DPS part is secondary. It could work if you balance it properly.

I like this idea of getting rid of DPS because it would give each of the 3 roles far more to do. Enchanters don't just hang around casting slow cripple and occasional mezzes. Healers don't just do whackamole - they could play more like Vanguards healers where they kick ass and that triggers heals. And tanks arent just walking punch bags for absorbing damage, they could get to actually do stuff too.

But the only thing that worries me is that you would also lose the feeling of being incredibly powerful which you only got from a dps class. The wizzy in EQ or mage or any similar class in any similar game, the other people all did their job and got control of the mob, but the mob's health was only trickling down. Then it was your job to land the gigantic nukes and see the huge numbers and watch mobs fall at your feet as you twiddle your fingers Gandalf style. If you compiled the dps in to the other classes, you probably wouldnt get that anymore because each class would be balanced to do reasonable damage each, so mobs would just lose health steadily until dead, rather than the one or two dps in the group doing the major smackdown. So the combining classes thing sounds nice but I wonder if maybe just keeping it the EQ way would be the best overall.

And one other thing, I loved how EQ classes had a difficulty level associated with them. And it meant that you could play whichever class you were in the mood for. For example if you play a chanter or bard, you needed to be prepared for some frantic and tense gameplay. Bards constantly twisted, and chanters occasionally had to mez an entire room full of mobs. But playing as a wizard was a far more laid back experience, relaxing through the early parts of fights and just dropping massive ice comets once the tank had aggro and it was time to kill things. Maybe the very varied play styles of classes is a good thing. I knew a guy who loved playing Monk because besides pulling, it was so easy to play. He hit auto attack and wupped ass. He was good enough to play a Cleric too, but he preferred the monk because he liked slacking off. I was the opposite, liked being occupied so I liked the druid because I could heal, nuke, dot, snare, quad kite when solo. Once you found the class to suit you, it was really cool.
 

etchazz

Trakanon Raider
2,707
1,056
the only problem with giving everyone everything is that you lose all identity. i like having specified roles in MMO's. i'm not saying it has to be as rigid as EQ was (but maybe it does?), but the new mantra of "everyone can do everything" has completely ruined class interdependence, which is one of the things that really made EQ great.
 

tad10

Elisha Dushku
5,534
601
the only problem with giving everyone everything is that you lose all identity. i like having specified roles in MMO's. i'm not saying it has to be as rigid as EQ was (but maybe it does?), but the new mantra of "everyone can do everything" has completely ruined class interdependence, which is one of the things that really made EQ great.
Talent Trees, Rift Souls and all that other bullshit remains bullshit.

Specific Roles, limited selection of abilities (no eyesore UI). The only thing that needs to change is OT/DT targeting.
 

Draegan_sl

2 Minutes Hate
10,034
3
Even if you slow down the pace of combat, soft targeting offers a more strategic way of playing the game. It offers increased difficulty when it comes to positioning which I think is fun.

It also appears that Tad wants zero customization of player characters outside of gear? Am I right with that? Maybe a different order of AAs once you hit max level?
 

althuna_sl

shitlord
141
0
I would be fine with no customisation. But I just would prefer to get my hands dirty with some alterations to my class, if possible. Of course, if it just becomes cookie cutter flavour of the month, then it's not worth it anyway.


By the way! I thought of something we could discuss which I cant remember seeing anyone talk about here yet. The expansion policy... I had major issues with SOE pumping out expansions every 2 minutes because it forced all the players in to the new lands and made the old places pointless. And even if I wasnt done with it yet, i would have to stay behind alone if i wanted to complete it all.

The reason I was thinking about this is because I just read an article about Guild Wars 2. They said that they changed their idea and there may never be an expansion now for GW2. They said they sold millions of copies so money is not a problem, and people are spending in the store even though its not pay to win. But they said that they prefer to just add content in bits, as its done, and it makes it like a living world because things are constantly changing. It will attract new players like that and no expansion is necessary, just constant small updates, and continued income from a healthy population buying the gems or whatever.

Maybe its time SOE should learn from them? You dont need insane Pay2Win (vanguard....) and you dont need to push people in to expansions either. If you keep the world intact and everyone happy and playing together in one big all encompassing world, then the population will always be healthy and wont start dwindling, and then your income is safe from people buying things in your store. SOE's asshole way of withholding bank slots and shit and forcing people to buy expansions, maybe that wouldnt fly anymore?
 

Convo

Ahn'Qiraj Raider
8,792
664
Lol I'll probably just end up subbing if they do the whole bank slot shit. I don't like it either. Assuming EQN will be a new generation MMO they should of solved how to manage a cash shop without hurting the core game. Player tools for things like storybricks/building a house and cosmetics are the obvious stuff. Also player created weapons and shit which they are already doing in EQ2 I think?

As for expansions.. It'd be nice if they patch a little in at a time. I think they are more likely to release expansions tho..
 

tad10

Elisha Dushku
5,534
601
Even if you slow down the pace of combat, soft targeting offers a more strategic way of playing the game. It offers increased difficulty when it comes to positioning which I think is fun.

It also appears that Tad wants zero customization of player characters outside of gear? Am I right with that? Maybe a different order of AAs once you hit max level?
You get to choose your spell slots and how to play your character.
Otherwise gear and yes AAs Whenever they become available - remember that AAs are available pre-maxlevel in EQ.

I'm not adverse to platformer elements in an MMO - i like the idea of the rogue who scales a wall to get into a window and then sneaks down and opens the gate (a-la Prince of Persia). Just not for combat.

As I said on the wildstar thread - that shit just looks exhausting plus - enough crap can go wrong with a pull that you need tab-targetting to handle it.

I'm the monk in your group, we're camped in a room with a couple of longish spawns. I don't pay attention to my chat or have my mumble on low so I pull in a heavy mob or two while you guys are dealing with the respawns. Chaos erupts and you want to tab between the mobs not deal with soft targeting when you've got two guys in your face.
 

Bellringer_sl

shitlord
387
0
This thread is about battle lines being drawn. Nobody's really budging.
Not true. While it may not be overly apparent. Discussions and debates are very helpful and I have come to understand and even change my mind on things. I'm nothing if not open minded.

In other words, speak for yourself you close minded douche.
 

Caeden

Golden Baronet of the Realm
7,774
13,058
Yeah...I'm the one taking hard line stances...

rolleyes.png
 

Bellringer_sl

shitlord
387
0
Well. I would hope that you have the intellectual capacity to know that just because people aren't saying "damn man, you have changed my mind" doesn't mean that productive discussion is not occurring. This includes people being exposed to new ideas which may lead to inspiration of other ideas.

Durrrr
 

tad10

Elisha Dushku
5,534
601
This thread is about battle lines being drawn. Nobody's really budging.
I wouldn't say battle lines.

It's about people who want EQ+Action RPG Combat, people who want EQ+VG Combat and people who want EQ+EVE PvP/Player-Content. The EQ+EVE people can probably get along with either the ARPG or VG people but vice-versa isn't usually the case (PvE v PvP).
 

althuna_sl

shitlord
141
0
EQ + Anything would make me really happy. The only other thing I want is a less hand holding world, hard fights (even "trash mobs"), and make it like surviving in a harsh fantasy world, rather than running through a fairytale land kids game blasting stuff with kool spellz. If they do that, they got my money.
 

shabushabu

Molten Core Raider
1,411
188
I wouldn't say battle lines.

It's about people who want EQ+Action RPG Combat, people who want EQ+VG Combat and people who want EQ+EVE PvP/Player-Content. The EQ+EVE people can probably get along with either the ARPG or VG people but vice-versa isn't usually the case (PvE v PvP).
Yes it makes me wonder do we need 2 forum sections. one for MMOARPG and MMORPG.... because the genre certainly diversified into those categories, just a bit more of the MMOARPG of late it seems...