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You can't fight for camps in PVE without breaking the "play nice" rule. Anyone who purposely trained another person, should have been banned.
hmm i distinctly remember my entire guild going Froglok illusion and training most of Ssra on another guild because they jacked High Priest from us - no gm intervention on Rodcet NifeYou can't fight for camps in PVE without breaking the "play nice" rule. Anyone who purposely trained another person, should have been banned.
You don't necessarily have to train to fight for a camp in PvE, but it was difficult otherwise. This is another reason why there should just be open PvP. It adds a lot to the immersion and it keeps GMs or developers from having to intervene because somebody broke a "play nice" policy. The less rules in terms of social interaction the better.You can't fight for camps in PVE without breaking the "play nice" rule. Anyone who purposely trained another person, should have been banned.
I think there was no policy on it early on. But they soon added the "PNP" and then it was a bannable offence. I preferred it, but I could cope without it, my mains were necro and bard that were both more than capable of ruining someones life.hmm i distinctly remember my entire guild going Froglok illusion and training most of Ssra on another guild because they jacked High Priest from us - no gm intervention on Rodcet Nife
Nah. I don't want that poster. The Fironia Vie is all wrong. But I'm guessing they already printed the posters and the game was an afterthought ;-)New stretch goals at theofficial site.The stretch goals aren't anything great, but the second one would be cool for anyone going to SOE Live.
I'll be at SOE Live and def want one. I also wouldn't mind seeiing the video. I do not see how to reach the goals. How are we supposed to be spreading this?New stretch goals at theofficial site.The stretch goals aren't anything great, but the second one would be cool for anyone going to SOE Live.
I know someone who would love to have it, wrong-weapon-wielding Firiona and all.Nah. I don't want that poster. The Fironia Vie is all wrong. But I'm guessing they already printed the posters and the game was an afterthought ;-)
me thinks they published their page a wee bit soon after the upload.. perhaps without reviewing it firstI'll be at SOE Live and def want one. I also wouldn't mind seeiing the video. I do not see how to reach the goals. How are we supposed to be spreading this?
I wouldn't worry about it, the actual goals aren't really anything to hype. That inside look video will release at some point anyways and SOE Live goers are getting that poster regardless, like tad mentioned.Those stretch goals are bullshit because everyone already burned out their social networks for that stupid wallpaper. Now we're set to 0%, and all the overhealing didn't get us any green on our bar.
It depended on the server, the GM and where you did it. Training noobs in low level zones was pretty much a instant warning / ban if you did it again thing.You can't fight for camps in PVE without breaking the "play nice" rule. Anyone who purposely trained another person, should have been banned.
My options being what? You had Lower Guk and Sol B. That was it unless you were a druid or necro and could solo your way to 50.Sounds like you didn't explore all your options. Not the games fault you didn't come to play man. Compete.
It wasn't a daily thing where you couldn't find groups, but it did happen. Any game that has you sitting around for hours and then eventually logging because you couldn't do anything is very flawed.The inability of people to find groups or camps spots was a problem in EQ. It generally wasn't as bad as you make it but it did exist, depending on the popularity of the camp, your class, and what level you were at.
You're still limited by class need, group size, and available camps. If a group has 5 people but no healers, you're screwed. Just like they could love you to death, but if they had 6 people you're SOL. The non-instance also puts a third barrier between you and getting a group.But I stuck it out. Learned my class, earned a reputation as a good tank / puller and eventually was getting group invites to prime camping spots as soon as I logged in. This was before I joined a guild mind you. Being in a good guild is another way to combat those issues.
I don't know of anyone saying it needs to be a WoW clone, or that it absolutely needs to be instanced, but something does need to be done to eliminate those issues. Servers hold a lot more players nowadays than when EQ was released so there would have to be significantly more large dungeons to make it practical. I don't know any MMOs that have had that much content at release and SOE isn't known for waiting until everything is perfect before shoving something out the door.I do think that the devs have to consider those problems you mentioned but they don't need to become a WoW clone to solve them. Players will overcome the problems themselves if you give them plenty of options, places to go and incentives to do so. Games don't have to become hyper instanced loot pinatas just because Jonny want's a "WIN!" button.
There were lots of places you could hunt for those levels. Those 2 dungeons are just the two people went to for the "path of least resistance". There was also Kedge which was better xp but needed a good group, and there were lots of outdoor mobs you could kill. And again, this was in a game with no budget. You shouldn't criticize it for that, if they do it a second time with a bigger budget, then that would be stupid. But I'm sure they wont.My options being what? You had Lower Guk and Sol B. That was it unless you were a druid or necro and could solo your way to 50.
Open PvP fixes every single one of these issues. Also, servers are capable of holding a lot more people today then in EQs time, but that doesn't mean they have to. For example, instead of making enough content for a server with 10,000 people, have 10 servers with enough content for 1000 people. It has the additional bonus of not having so many people on the server that you don't get to know friend and foe alike. Part of the fun of PvP in EQ was knowing not only your allies but your enemies as well. Battlegrounds (the absolute worst form of instancing) made it more difficult to do that because you would be fighting against people not even on your server.Servers hold a lot more players nowadays than when EQ was released so there would have to be significantly more large dungeons to make it practical. I don't know any MMOs that have had that much content at release and SOE isn't known for waiting until everything is perfect before shoving something out the door.
Can i lick your tears when eqn is revealed as an open world pvp sandbox game as that is one of the like 4 things that has already been confirmed about the game? Seriously.PvP has always been a horrible ideas for MMOs. EQ did it right the first time with a few PvP servers with special rulesets. Leave it at that and focus on the game itself. I don't mind if EQN releases in an unfinished state. They just have to slow down leveling so that only a few get to that point before the new stuff in finished.
I dunno dude. No doubt pvp will in EQN but I think you're kidding if its bigger than PVECan i lick your tears when eqn is revealed as an open world pvp sandbox game as that is one of the like 4 things that has already been confirmed about the game? Seriously.
half these werent my quotes. but for the one that was, you still couldnt interpret? Don't just sit your stupid ass at the LGuk zoneline. Form a group, get down there and fucking camp trash mobs for XP. Other groups will complain and try to pull those mobs too. COMPETE for them. Let them get themselves killed trying to kill you or trying to pull mobs at a faster pace to keep up with you. Don't be a fucking twat and QQ at zone in b/c you cant get a group. WTF dude, grow a sack.My options being what? You had Lower Guk and Sol B. That was it unless you were a druid or necro and could solo your way to 50.
It wasn't a daily thing where you couldn't find groups, but it did happen. Any game that has you sitting around for hours and then eventually logging because you couldn't do anything is very flawed.
You're still limited by class need, group size, and available camps. If a group has 5 people but no healers, you're screwed. Just like they could love you to death, but if they had 6 people you're SOL. The non-instance also puts a third barrier between you and getting a group.
I don't know of anyone saying it needs to be a WoW clone, or that it absolutely needs to be instanced, but something does need to be done to eliminate those issues. Servers hold a lot more players nowadays than when EQ was released so there would have to be significantly more large dungeons to make it practical. I don't know any MMOs that have had that much content at release and SOE isn't known for waiting until everything is perfect before shoving something out the door.
Expecting to be able to actually do something worthwhile for an hour or two a night is a far cry from an "I win" button
You mean one of the other 4 things thay is actually known about the game? Developers cannot churn out pve content faster than players can consume it so don't even expect eqn to try? That that will not be the focus of eqn and if thats what you are looking for there are a plethora of games out there that are not eqn that you are welcome to play? Im on my cell or i'd link you the direct quote that im paraphrasing for you.I dunno dude. No doubt pvp will in EQN but I think you're kidding if its bigger than PVE