I hope you're wrong about this. The only thing worse than having instances in the game would be having player-made instances in the game. Barf.mini-minecraft/player studio/dungeon maker
Wtf doesthatmean? Please don't tell me motion capture will be a substantive part of the game.TenTonHammer_sl said:Our minds began to wander as we started thinking about different ways SOEmote could be used. We thought about entire new breeds of machinima and the potential of "virtual celebrities" (those who excelled at acting via proxy), and then onto how motion capture could be used to even cast spells if applied.
"Wait until you see spellweaving in the next EverQuest," Georgeson teased. "I've said too much but you've never played a game like it. I can promise you that.
The cameras don't need Kinect technology. Look at how SoEmote works right now; you can use it with a regular webcam.Yeah everyone's webcam secretly has kinect technology in it.
You've basically described what was first done in Wintergrasp minus the pvp. Whilst it sounds like a great idea (I would like to play something like it), it would be nerfed into oblivion within weeks/months of release, especially if you introduced it for every city. Mainly because whilst pvp players are used to resources swinging one way then the other, pve players are not. If Johnny has spent 10 minutes travelling somewhere just to find he can't buy his latest spell immediately because another faction is in town, and then he has to wait about until an invasion kicks in which may or may not succeed, he's just going to whine on the official forums about how retarded it is he can't buy what he wants when he wants. He'll soon be joined by others with similar experiences and the devs will nerf it so he can buy his spells from a dubious character at the city walls should his faction not be in town at the time, essentially consigning the entire mechanic to Fluffville. We've seen it so many times before, and it makes me sad.Give these factions and it could mean that players end up with very random experiences. Say an evil legion captures Highkeep, and you happen to be an evil Necro who has killed enemies of their allies in the past, you might be let in to the zone and might get to kill the human soldiers who keep attacking and trying to take back the keep (and occasional orc attack squads). You also get to go in the keep and buy things from in there, perhaps some spells that aren't available anywhere else in the world. You also would get to hunt in the dungeon under the keep, and maybe there are rare crafting resources in there.
Another player who is a aligned with a different faction, gets attacked by the evil legion as soon as they enter highpass. But if that player is clever, and attacks WITH the next wave of human soldiers, they might have a chance of breaking through and recapturing the keep. At which point, they have access to the highpass merchants and the dungeon beneath it.
Players could compete not by attacking each other directly, but by aiding the legions of mobs that fight each other. Personally I think they will have PVP in some way, but even without it you could have a system like this.
Then imagine that it works like this at almost every city, town, village, outpost, hub and dungeon in the game. To reach Cazic Thule you might have to fight through swarms of religious lizard zealots who are protecting the sacred Cazic. It could take a while just to reach the entrance. But people who are friendly with the lizzies are allowed inside and allowed to hunt in there, as long as they only attack a certain faction of lizardman in there.
Yeah, that's what I'm afraid of. I've never played or followed EQ2, so I just learned about the dungeon creator tonight. This is going to be a mashup of The Sims, Second Life, Kinectimals, and the Aurora toolset from Neverwinter Nights. I'm suddenly not excited about EQN.Of course there's going to be player made dungeons. EQ2 was only the beta test for this. It's a safe bet that Next will go MUCH farther and allow players to script entire events.
The question is how are they going to deliver that content. I bet it ain't "free" and SOE will collect as a middle-man between the content creators and the content consumers.
Yeah but at some point little johnny needs to realize that he can go fuck himself back to one of the other 5000 hand holdy kids games that provide exactly that type of game. And SOE need to realize that to cater to that type of person, they need to compete with WoW and ArcheAge. But if they want to cater to grown ups and kids with decent brains, then they really need to make something that isn't instant gratification and stick to their guns. They did it with the original EQ, more or less, they could do it again.If Johnny has spent 10 minutes travelling somewhere just to find he can't buy his latest spell immediately because another faction is in town, and then he has to wait about until an invasion kicks in which may or may not succeed, he's just going to whine on the official forums about how retarded it is
Can you please explain to me how enjoying a certain type of game is a measure of your age and/or intelligence?Yeah but at some point little johnny needs to realize that he can go fuck himself back to one of the other 5000 hand holdy kids games that provide exactly that type of game. And SOE need to realize that to cater to that type of person, they need to compete with WoW and ArcheAge. But if they want to cater to grown ups and kids with decent brains, then they really need to make something that isn't instant gratification and stick to their guns. They did it with the original EQ, more or less, they could do it again.
It's all down to Smedley. If he really has been playing the likes of Eve and decided that a grown up MMO is the way to go, then we have a good chance.
Clearly it's not the same technology and only works for facial expressions otherwise every PS4 would release with a shitty webcam and SOEmote installed on it. They wouldn't even bother making the PSeye which was originally going to ship with every PS4. And is also the reason why the PS 4 is 100 dollars cheaper.The cameras don't need Kinect technology. Look at how SoEmote works right now; you can use it with a regular webcam.
Hell, WoW's got notHarvest Moon set in notChina, why shouldn't SOE do notFarmville in Norrath?I realize developers are usually blowing smoke with this kind of talk, but when people start throwing around "open-mind" it makes me worry. I can't help but recall the "EQ invades Farmville" rumor.
I could try but you probably wouldn't understand. You don't seem to understand anything. Enjoy your blissful ignorance, thinking grown ups play finding nemo and kids play arma 3.Can you please explain to me how enjoying a certain type of game is a measure of your age and/or intelligence?
Did you actually read anything people say? What about waves of mobs capturing towns sounds anything like EQ? Again, you have the mind of a 9 year old and are the worst poster on this whole site. Stop being so terrible.They only did it with the original EQ because they were dealing with a smaller more devoted demographic and less competition. EQ was a great game but if you released it at the same time WoW was released with updated graphics but still the same time sinks. WoW would have crushed it. I'm not really sure why people, or maybe it's just you, think that releasing an updated EQ is the answer because it isn't.
Of course it's not as sophisticated, but it doesn't have to be. A year ago it could read movements 10 feet away from the camera, and they were continuing to improve it. As was pointed out earlier, I'm sure they were using these things in EQ2 as a beta for EQN. It doesn't actually need to be a Kinect for them to try and implement motion capture into a substantive part of the game.Clearly it's not the same technology and only works for facial expressions otherwise every PS4 would release with a shitty webcam and SOEmote installed on it. They wouldn't even bother making the PSeye which was originally going to ship with every PS4. And is also the reason why the PS 4 is 100 dollars cheaper.
You make it sound like they purposely created EQ like it was - they did it because they didn't know any different or were clueless about how players would use/exploit a certain mechanic. What makes EQ different was that the bulk of the mechanics were left as they were regardless. In today's world, if a mechanic is found to be working in any way other than 100% originally intended, it's changed.They only did it with the original EQ because they were dealing with a smaller more devoted demographic and less competition. EQ was a great game but if you released it at the same time WoW was released with updated graphics but still the same time sinks. WoW would have crushed it. I'm not really sure why people, or maybe it's just you, think that releasing an updated EQ is the answer because it isn't.