I'm not an alt.U should make another Alt account like Bahb to neg me hahahahaha. You just keep the laughs coming.
This is correct.Bahb is not me ask your buddy draegan. ... You need to just face it, your stupid idiotic posts are getting old.
Traps are just an extension of a greater theme of using the environment against you. And not just saying, "Well this boss is in a circular room but that one is in a square room!"There is a fine line between challenging design, and stupid design. A trap that is nearly impossible to see is awesome. A trap that can't been seen period and it WILL kill you the first time you enter that dungeon is stupid.
You mean like Dark Souls where you can leave messages on the ground and shit? That stuff was actually pretty bad imo. First it would ruin the surprise a lot of the time, then it was also "abused" to leave fake shit. Overall though if you look at Dark Souls, which is a game that strives on killing the player over and over, I don't think any of the traps is actually like "oops, sorry, get fucked in the ass". Sen's fortress for example, which is a large tower with a ton of trap-like contraptions shit, pendulums scythes on small ledges, rolling boulders of death, secret walls with hidden monsters, pressure plates with dart coming out of the walls and mimics. I don't think any of the trap in Sen's Fortress is actually unavoidable even the first time you go in. You might die due to carelessness or not reacting fast enough the first time, however everything is obvious and visible the first time around. You can see the pressure plates and the holes in the walls shooting darts, you can see the boulders and try to make their path in your mind before you go in, most of it is fairly obvious, there's no "nope you walked on this instant death spike plate, you shouldn't have" kind of shit. I guess the Mimics, but that's your fault for not checking them by giving them a good bonk on the head before you grab the riches. Might be the first Mimic in the game though so you're probably going to die on this one and it'll be a good experience for the rest of the game.How about instead of traps you are made aware of through game design, have traps you are made aware of through other players telling you about them. Have some system for the game to allow other players to leave their cookie crumbs behind to warn you of your certain doom. How about we stop leaving all this shit up to game designers and have a game that allows the player base to mold the world.
Traps: I think it means, what you do not think it means...Wasn't shit in GW2 constantly full of traps
It's a lot more plausible than you'd think.How can they possibly test an MMO properly without a large number of people playing at once... Seem's total bullshit to me.
EQ train's hype is all riding on "sandbox, sandbox, SANDBOX!" and "We won't be a wow clone, for realsies." No one knows anything but that pretty much. Which is why this thread has basically been a nostalgiafest while we wait for inevitable disappointment and shoulderpads.Surely everyone isn't going through all this hype to see a trailer, some artwork, and some people talk about what will be and what is to come.
yes, yes and yes... We need this stuff back... ! ! ! All MMO devs should play DDO dungeons before they design a thing and realize, those designs are where all of this crap came from in the first place... that being D&D . Dungeons were about environment too at one point... "you know getting through it" .Traps are just an extension of a greater theme of using the environment against you. And not just saying, "Well this boss is in a circular room but that one is in a square room!"
DDO was a master of this. Two of my favorite fucking dungeons of all goddamn time are from DDO. One has you swimming through a flooded tunnel with a strong current where you have to avoid ramming into spikes as you get swept along. The hilarity that ensued was epic. The other is a dungeon that is about to explode and you have a few minutes to escape as you jump up pipes and run down corridors. My first time doing it I fell near the top of one pit and had to re-climb out. My friend didn't think I would make it in time so he triggered the end script which locked me in the dungeon and left me to die as it exploded and filled with lava as I sat there banging on the exit door.
What made me giggle even more is we were doing this shit meanwhile the WoW devs were ejaculating all over each other because the floor collapses when doing the Lich King encounter HOW FUCKING EPIC AMIRITE GUYS?!?