Where? I saw his hopes ans speculation, but nothing from a developer.Tad confirmed Slow travel
Or banks.i think the ogre models look worst of all. i was hoping for fat, grotesque creatures who could block the entrance to crushbone.
see other post belowWhere? I saw his hopes ans speculation, but nothing from a developer.
He saw it at the panel and reported it here. Could still be wrong.Where? I saw his hopes ans speculation, but nothing from a developer.
When they said you could tell what a weapon was by looking at it, I got super excited. But then he continued and it sounded more like, "That's a fire axe, because fire." I was more hoping for...I know what this dude has, cause I can see he's dual wielding SSoY's, or I recognize that he has an epic.This sounds pretty cool, especially the last bit.
I think it all depends on whether the axe is harder to get than the fire enchant.When they said you could tell what a weapon was by looking at it, I got super excited. But then he continued and it sounded more like, "That's a fire axe, because fire." I was more hoping for...I know what this dude has, cause I can see he's dual wielding SSoY's, or I recognize that he has an epic.
That's one of my biggest pet peeves, is the xxx of xxx type itemization.
The only thing that they showed that I am skeptical about is the combat. I don't mind actiony combat as long as its "easy to learn, difficult to master" with a lot of depth. Unfortunately what they showed did not indicate the later. On the plus side, the combat clearly was in an unfinished state.i can appreciate that they're trying something new, but judging by the art and combat, this just lacks the eq spirit. i would have liked to have seen something like black desert online but a little less korean.
This is purely speculation, but it could go a bit more with what they were talking about later:When they said you could tell what a weapon was by looking at it, I got super excited. But then he continued and it sounded more like, "That's a fire axe, because fire." I was more hoping for...I know what this dude has, cause I can see he's dual wielding SSoY's, or I recognize that he has an epic.
That's one of my biggest pet peeves, is the xxx of xxx type itemization.
For example, Copper is pretty recognizable. Perhaps Copper items augment Lightning attacks better, because they're good conductors of electricity. Perhaps certain types of wood augment Fire spells, and it's color is recognizable, etc.Because of the way our game works, copper is always useful, because copper has specific qualities. Iron is always useful, mithril is always useful. All of these things are always useful to you, depending on what you want to make.
Please try to write more than 5 words per line tomorrow for some context man. It's hard as hell to follow what you're talking about.updated eqn.junkiesnation.com heading to pool party
Sure.. who doesn't. I can give a list of games that I want to believe in. They each possess one thing or another I wish I would have seen today but when it comes down to it, they all lack something that prevents me from playing beyond the first month. I've yet to see anything that can get me through the first few weeks. I'm still trying to figure out if EQNext will be any different. Problem is, we just don't have enough. As others have said, what we were shown today was staged. Outside of seeing what the game is going to look at early on and some of their ideas, we really didn't see the game. We just know it exists now.Black Desert - I want to believe.