EQ Never

Convo

Ahn'Qiraj Raider
8,792
664
I just do not see that being enjoyed for the 90-95% of the server. They say this " Story is the heart of everything.", but only a very minority of your server is going to be able to even experience it. I just don't see that model becoming successful or retaining any kind of player-base outside the hardcore that will burn through your "book" and come back when there is a new chapter or a new book.
What's the solution tho? I think it's cool you could reroll 2 years later and have a whole different leveling experience.. it's all relevant in the end but I think your being overly dramatic about it..what if there is more than one going on in the world at once? you'll have to choose which you want to participate in...
 

Quaid

Trump's Staff
11,859
8,265
FYI, they mention Gnomes are a member of the Combine Army in the fiction they released.
 

misery_sl

shitlord
495
0
The human looks great.
I agree with you on that, and I'm actually rather happy they chose that look over the more realistic look. I've always been in the group that prefers a realistic, immersive world with nicely stylized and expressive characters.
 
86
0
Lovin' it.
smile.png

Looks fun, fluid, new.
FTP confirmed?
 

xzi

Mouthbreather
7,526
6,763
I'm enjoying that summary. I missed the last few pages in the thread, but thank you Tad for reporting on it.

I guess I'm excited for this because I didn't play much EQ, but what they're saying most definitely sparks an interest in me that's for sure.
 

iannis

Musty Nester
31,351
17,660
So far it basically it sounds like 2 things:

1) Not EverQuest
2) Not complete dogshit (yet)

They're finally going back to skillbases instead of classbases. As much as I truly believe this game is going to be a quick and obvious disappointment of cocked up self-conflicting system implementation, they've managed to at least get a few of the ideas right.

This is how low my expectations are: At least their hype isn't immediately offensive.
 

Convo

Ahn'Qiraj Raider
8,792
664
So far it basically it sounds like 2 things:

1) Not EverQuest
2) Not complete dogshit (yet)

They're finally going back to skillbases instead of classbases. As much as I truly believe this game is going to be a quick and obvious disappointment of cocked up self-conflicting system implementation, they've managed to at least get a few of the ideas right.
really the biggest thing is how these ideas actually turn out..
 

Lenas

Trump's Staff
7,700
2,416
You don't have to multiclass if you don't want to. Butler said that if you want to play a rogue all the way through end game, that will be viable. He said no matter what you choose to play, their goal is just to make sure you're having fun.
 
253
3
i figure that aloot of these tiered skills will not available until after a rallycall. so it's likely tier x will be the mamixum until that rallycall is over.
given that a rallycall might last a long time, would/should someone who just joins after the server beats that rallycall be able to trainup the maximum.. or should there be an additional timebased training (ala eve) that sets your maximum.
 

jcr4990_sl

shitlord
48
0
You don't have to multiclass if you don't want to. Butler said that if you want to play a rogue all the way through end game, that will be viable. He said no matter what you choose to play, their goal is just to make sure you're having fun.
That's not the point. I don't think anyone is worried cause they'll be forced to multiclass. People are worried that classes won't matter cause everyone can be everything. The same problem thats plagued many MMO's lately. Someone else mentioned it a few pages ago but remember seeing those wizard spires in the reveal? I think everyone got a little excited when they saw those cause it meant teleports would be in the game as a meaningful form of travel and wizards would be valued. How valuable are they though? If everyone can "learn" the wizard class and ANYONE can port to those spires whenever they want? I don't know for sure yet if that's how this system works but it sure sounds like it.
 

Cantatus

Lord Nagafen Raider
1,437
79
McPherson: That army siege lasts until the players on the server have completed that stage.

Butler: It?s simple, it doesn?t advance. So just like a chapter of a book, right? You?ve got your personal storyline, you?re playing through the game. Your personal contribution and the story that goes with it goes on at whatever pace you choose to pursue. The server has a storyline as well, expressed with these Rallying Calls. If players choose not to pursue them, the clock just doesn?t advance.
This doesn't really sound as exciting as what they indicated. These sorts of things shouldn't progress linearly from one event to the next. They should be branching events. It shouldn't be "starting a new chapter," it should be "writinga new chapter." If a server isn't able to fend off the siege, there should be consequences to that. Halas should be razed to the ground or the enemies should take over it until you clear them out.

This is sort of the same trap GW2 fell into. There were many events that would just hang around until someone finally completed them. That doesn't make the world feel alive. It makes it feel like "stages." Protecting a city while it's being built or while it is under sieged should feel like an emergency. It should feel like there are huge consequences to not fending off the enemies, which forces the server to work together. It shouldn't be, "Oh well. We can wait on that. It's not like the siege is going anywhere!" How much of an impact are we really having if there's a pre-written conclusion we are just working towards?
 

Hmerly

Golden Knight of the Realm
113
1
Rally calls can be something big or something small. The big ones could takes months to complete. Presumably, it'll have tasks for players of different tiers. If you as a player cannot participate during the months it takes to complete then you can't really complain can you? You have ample time and opportunity to partake in the storyline, if you do not do so then it is your own fault if you miss out. How is it a very minority of your server when it could possibly be a server wide event that requires as many players as possible to accomplish something?

I just do not see that being enjoyed for the 90-95% of the server. They say this " Story is the heart of everything.", but only a very minority of your server is going to be able to even experience it. I just don't see that model becoming successful or retaining any kind of player-base outside the hardcore that will burn through your "book" and come back when there is a new chapter or a new book.


Rofl. If that is there solution, that is just a horrible way to treat your players.
 

Convo

Ahn'Qiraj Raider
8,792
664
That's not the point. I don't think anyone is worried cause they'll be forced to multiclass. People are worried that classes won't matter cause everyone can be everything. The same problem thats plagued many MMO's lately. Someone else mentioned it a few pages ago but remember seeing those wizard spires in the reveal? I think everyone got a little excited when they saw those cause it meant teleports would be in the game as a meaningful form of travel and wizards would be valued. How valuable are they though? If everyone can "learn" the wizard class and ANYONE can port to those spires whenever they want? I don't know for sure yet if that's how this system works but it sure sounds like it.
doesn't sounds like it will play out like that tho.. maybe Tad can add input or we will really know tomorrow after the class chat
 

Lenas

Trump's Staff
7,700
2,416
That's not the point. I don't think anyone is worried cause they'll be forced to multiclass. People are worried that classes won't matter cause everyone can be everything. The same problem thats plagued many MMO's lately. Someone else mentioned it a few pages ago but remember seeing those wizard spires in the reveal? I think everyone got a little excited when they saw those cause it meant teleports would be in the game as a meaningful form of travel and wizards would be valued. How valuable are they though? If everyone can "learn" the wizard class and ANYONE can port to those spires whenever they want? I don't know for sure yet if that's how this system works but it sure sounds like it.
Sorry, being able to mix 4 skills does not mean you can be everything.
 

Carl_sl

shitlord
634
0
I just do not see that being enjoyed for the 90-95% of the server. They say this " Story is the heart of everything.", but only a very minority of your server is going to be able to even experience it. I just don't see that model becoming successful or retaining any kind of player-base outside the hardcore that will burn through your "book" and come back when there is a new chapter or a new book.


Rofl. If that is there solution, that is just a horrible way to treat your players.
They say right in the video that the rally call lasts more than month you can't just miss it.
 

Big Flex

Fitness Fascist
4,314
3,166
I'm thinking Faction based PVP guys. It stands to reason that is 1) an avenue in which players can intervene in Rally Calls. 2) Why they're not talking about it yet.

Who wants to warmly all monster factions with me?
 

Agraza

Registered Hutt
6,890
521
Sorry, being able to mix 4 skills does not mean you can be everything.
And fuck the druid/wizard monopoly on travel. I've never been into that. Give me a griffin system at least. I'll pay if a port is convenient, but I'm not going to haggle and send tells forever to get somewhere. I'd rather hop on a griffin and go AFK than go through that constantly.

Griffin rides take time and there is an implicit exploration->reward system since you must actually discover a node before traveling there.