EQ Never

slicedmass_sl

shitlord
132
0
cant wait to see what the black race looks like. Or are black people too evil?

Edit: It would be cool if they went the fable route where the more evil shit you do, the more evil your character starts to look in the game.
 

Grumpus

Molten Core Raider
1,927
224
As one of the few people who really liked the human model, likes the dwarf model and didn't mind either the Kerran or the dwarf chicks let me just say you're full of shit on the DE model.

The issue with the DE model _isn't_ that it looks like fan art of Aladdin as one of Cameron's Navi. The issue is that it reflects the problem I had with the EQN Lore: there are no "bad guys" in EQN AFAICK. The DE artwork is not of an evil race twisted by Innoruuk, but of a bunch of sexually ambiguous elves that got dipped in smurf paint. The lack of (for lack of a better word) "evil" that we've seen so far in EQN is a bad sign. In the immortal words of South Park's Satan: You need evil to have good, so it must be good to be evil sometimes. Without a sense of evil in the world the stories that we create as players in the game will suffer.

The one rule from Disney that they should be following, but aren't, is that it takes a strong villian to make a good story, because good stories require obstacles that must be overcome, and the best obstacle is the master villian.

Disney's trick is to make a nasty villian and then add a cute evil pet for the kids.

]
Thats exactly what I have been saying.

CONTRAST!

Where is it?
 

Convo

Ahn'Qiraj Raider
8,792
664
for what it's worth in my back and forth with ponytail I let him know that not everyone is on reedit b/c it's over moderated. problem is he pushed that site so that's his choice of where to relay info
 

Teekey

Mr. Poopybutthole
3,644
-6,335
The lack of (for lack of a better word) "evil" that we've seen so far in EQN is a bad sign. In the immortal words of South Park's Satan: You need evil to have good, so it must be good to be evil sometimes. Without a sense of evil in the world the stories that we create as players in the game will suffer.
There's a difference between no evil at all, and no races being predetermined as evil. From what we know, evil in this world will be created by players through their actions. Do you choose to save the farmers, or help the Orcs pillage them? So to suggest that evil won't be present in the 'stories that we create as players' seems false. If anything, it seems player stories are the sole determinant in whether you are considered evil.

While it waters down the importance of racial choice, I think it makes 'evil' an actual real thing. How many Dark Elf players in EverQuest actually acted evil? To me, they were just like other players for the most part - besides being KOS at certain cities simply by virtue of their race choice.
 

Bellringer_sl

shitlord
387
0
There's a difference between no evil at all, and no races being predetermined as evil. From what we know, evil in this world will be created by players through their actions. Do you choose to save the farmers, or help the Orcs pillage them?

While it waters down the importance of racial choice, I think it makes 'evil' an actual real thing. How many Dark Elf players in EverQuest actually acted evil? To me, they were just like other players for the most part - besides being KOS at certain cities simply by virtue of their race choice.
You need evil to have good. You need ugly to have beauty. You need punishment to have reward. All of these are missing from what we know about the game so far. This does not bode well...
 

tad10

Elisha Dushku
5,534
601
There's a difference between no evil at all, and no races being predetermined as evil. From what we know, evil in this world will be created by players through their actions. Do you choose to save the farmers, or help the Orcs pillage them?

While it waters down the importance of racial choice, I think it makes 'evil' an actual real thing. How many Dark Elf players in EverQuest actually acted evil? To me, they were just like other players for the most part - besides being KOS at certain cities simply by virtue of their race choice.
I get where you are coming from buddy. But it's the wrong choice for EQN, or any RPG. DE's should start evil and you should be able, as a player, to overcome that and become non-KOS in "good" cities and able to succesffully group with "good" races.

Similiarly, Dwarves should start good and if you're an absolute bastard you should end up being accepted in Neriak.
 

Laerazi_sl

shitlord
293
2
I'm guessing there's no evil faction in EQNext like there is in EQ.
That's my impression, too. Just like the gods, every race will have their strengths and weaknesses, but there will never be a purely "good" or "evil" race. So, instead of having ALL ogres being evil, there might be a faction of them that are militaristic/elitist and bend on world-conquest. But, there will be neutral ogres, as well?

Feels a bit watered down, compared to EQ, but at the same time it's a little less cartoony black-and-white.
 

Felmega_sl

shitlord
563
1
As one of the few people who really liked the human model, likes the dwarf model and didn't mind either the Kerran or the dwarf chicks let me just say you're full of shit on the DE model.

The issue with the DE model _isn't_ that it looks like fan art of Aladdin as one of Cameron's Navi. The issue is that it reflects the problem I had with the EQN Lore: there are no "bad guys" in EQN AFAICK. The DE artwork is not of an evil race twisted by Innoruuk, but of a bunch of sexually ambiguous elves that got dipped in smurf paint. The lack of (for lack of a better word) "evil" that we've seen so far in EQN is a bad sign. In the immortal words of South Park's Satan: You need evil to have good, so it must be good to be evil sometimes. Without a sense of evil in the world the stories that we create as players in the game will suffer.

The one rule from Disney that they should be following, but aren't, is that it takes a strong villian to make a good story, because good stories require obstacles that must be overcome, and the best obstacle is the master villian.

Disney's trick is to make a nasty villian and then add a cute evil pet for the kids.

rrr_img_42096.jpg
Here's my response. It's a good model and is stylistically well done. His face is in a neutral mood position. If he was to show an angry face, consisting of a furrowed brow and open-mouth frown that exposes fangs - you may have had a different reaction.
From the pics of the human, we all know where the art direction lies. Its a semi-Disney look and I like it. I believe you will be able to thoroughly corrupt your DE during the character creation process so that he looks more like a Jaffar, IE: a menacing facial expression.
Stylized graphics - I dont think its bad, for the game or the genre. IF the game is fun, the art will just fade into the whole package. Thats what they are going for.

Also, I always play a dwarf character and they look awesome so I'm happy.
 

Grumpus

Molten Core Raider
1,927
224
If everyone starts in the same city at the beginning there needs to be ugly as fuck people running around. Because that would be fun.

Spongebob-Squarepants-spongebob-squarepants-31312843-1280-1024.jpg


This will be boring.
 

Furious

Ahn'Qiraj Raider
2,951
5,026
Well, to be honest, SoE asked for this.

When you release every detail slowly, people will go over in excruciating detail every... detail.

. Take the hottest girl in the world, and go over every part of her body with a magnifying glass, and you are going to find quite a bit not perfect (not saying that wouldn't be fun tho...)
Ya but I would still see some nice tits and a fine ass. Show me EQN's nice tits, what I see is some flapjacks, cellulite, buck toothed jugalow.

Everytime they release info im expecting JUST a LITTLE of this
rrr_img_42097.jpg


BUT what we are GETTING is THIS
rrr_img_42099.jpg




I for one am NOT liking what i've been seeing
 

Teekey

Mr. Poopybutthole
3,644
-6,335
I get where you are coming from buddy. But it's the wrong choice for EQN, or any RPG. DE's should start evil and you should be able, as a player, to overcome that and become non-KOS in "good" cities and able to succesffully group with "good" races.

Similiarly, Dwarves should start good and if you're an absolute bastard you should end up being accepted in Neriak.
Should? Why should they? They've departed so far from the original EQ Lore, there is no 'should' at this point.

Where they're going makes sense with how they've set up the lore. Does it make for the most compelling RPG? We'll have to see.