Draegan_sl
2 Minutes Hate
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- 3
Wait how am I full of shit again? Or do you just need to be angry at someone to fuel your post count? I never said I needed voice overs and cut scenes, in fact that's not really necessary in games. I usually skip over all of that. I'm not a fan of most instancing these days at all. I haven't raided in over 1.5/2 years because I dislike having to run through scripted hoops with X other people. Especially when those hoops are designed horribly like some of the Rift raid developers. I hate BG pvp. The only PVP I've really taken part in since vanilla wow pre-BG is in WvW in GW2. The rest has been garbage, especially Rift's PVP. That shit was awful, and I've been saying that for years.
Side note: Rift had a ton of content within the first three months of launching. 10x HM dungeons, 2x Raids 1x 10 man I think. Maybe the 10 man came later. Rift is the only MMO out there that constantly adds content. Whether or not you like the game around the content is another story (I don't really play anymore), but they do add quality content pretty quickly. Also, Rift was pretty inexpensive to make actually compared to shit like SWTOR and other MMORPGs.
I particularly don't want easy content, I want engaging content. I hate levels in these games. GW2 is the worst with 80 of them.
That's a good sandbox game. You need systems where your world evolves with or without you. Fuck quests and phasing technology.
You don't seem to like PVP so I won't comment on that, but a lot of people do and it's an important element in any game. You can argue to the cows come home whether or not your supergame should have it. It just comes down to likes and dislikes in the end and no one is wrong.
Side note: Rift had a ton of content within the first three months of launching. 10x HM dungeons, 2x Raids 1x 10 man I think. Maybe the 10 man came later. Rift is the only MMO out there that constantly adds content. Whether or not you like the game around the content is another story (I don't really play anymore), but they do add quality content pretty quickly. Also, Rift was pretty inexpensive to make actually compared to shit like SWTOR and other MMORPGs.
I particularly don't want easy content, I want engaging content. I hate levels in these games. GW2 is the worst with 80 of them.
This is just silly. If you make a world and just drop static spawning mobs into the game just to grind on, that's just a waste of development. Make NPCs do shit. Make them build things, Make them group up and fight other shit. Rift has a system that does this, but they don't use it. GW2 scripted a system like this and it's fun if it works, but it usually doesn't. I agree, quests are stupid, but if mobs just stand there waiting to fight, then grinding mobs for loot and xp is boring and dumb. However if NPCs are doing shit like I said, then it becomes fun because you are interacting with a moving environment and having an effect on it. Good games create a focus for players to do things. Focus is not sitting in one spot killing npcs over and over as they spawn. Focus is: Holy shit there are 50 npcs over there that created a town and I'm going to go blow it up. Oh shit I just killed them all and gained a half a level and the elite npc dropped a cool hat.A sandbox style game is the opposite of that. You build the same world, but then just fill it with mobs and let the players loose. They don't need 2000+ quests because they are happy to just grind mobs for XP and loot, they don't need PVP and battlegrounds because they are happy just doing PVE, they don't need finely tuned instances because they are happy to just pick a room in a dungeon and farm it, and they don't need cutscenes or hollywood voice actors because they are more interested in a blank canvas to roleplay with.
That's a good sandbox game. You need systems where your world evolves with or without you. Fuck quests and phasing technology.
You don't seem to like PVP so I won't comment on that, but a lot of people do and it's an important element in any game. You can argue to the cows come home whether or not your supergame should have it. It just comes down to likes and dislikes in the end and no one is wrong.