Vonador_sl
shitlord
- 44
- 0
To that I so eloquently retort: fuck that noise.Dont get me wrong, I'm all for rare, hard to obtain items. Just playing devils advocate here, and in todays market making a choice that gives you negative customer backlash is not made lightly, especially when the upsides are fairly limited. EQ dealt with a very diffferent market and customer base so it was less of a problem (the "moar for me fuck everyone else" attitude was there less so because in EQ you needed those other players to advance). WoW got away with it because it was, or is(?), the only game that mattered to the market at the time. Where would a disgruntled MMO junkie go when he was pissed about someone getting a uique mount he cant get?
On the other hand, make a decision that pisses of the unwashed masses in another MMO and watch them scuttle back to WoW. This isnt what I do or support, but it's something the company will consider, so implementing something a good part of the player base will be in uproar about has to have some pretty good upsides. I dont see unique items handed out by GMs (guaranteed bias claims, no matter how false, along with a badly researched kotaku news entry) as having enough upside. At least not in a game that wants to be a success on the scale a SOE project will be expecting. Some small indie company could do it I guess? Dont expect it for EQN.
I remember when a huge part of the appeal in an MMO was that it was a living, breathing world outside of our own. Crazy, unexpected shit could go down at any time, and people didn't really care that they couldn't 'get' that one item/server, because it was there for them to admire. It was there as a reminder; 'this is why we give our phone numbers to guildmates, this is why we put all the effort into the game to reach a certain level...this is why we play this game, and this genre.'
Crying, bitching, and moaning because of cookie cutter 'HE'S NOT ALLOWED TO HAVE THAT IF I CAN'T TOO' isn't okay. Yeah, you can't have that too. Because you blow.