I have some thoughts on this game.
I really wish there was more separation between good players and bad players. For example, I was playing Vanguard tonight and we did Greystone which is a high level dungeon (mid 40's). There was a Sorcerer in the group who was really hopeless at his class. Im not usually critical of people if they are still learning or just a bit behind the curve, but he was 45 so should know better by now, and the curve wasn't even in sight. For example, there is a vital ability the sorc has which is to recover all their mana. It transfers their stamina in to mana, but you cant move while it happens and you can only use it once ever 4 minutes or so. A good sorc balances during this time, uses mana efficient spells, then unloads when the 4 minute wait is nearly over.
This guy literally did not know he had that mana recovery spell. He didn't use it once the whole time we were there. He would just shoot his load and blow all his mana at the start of each fight, and be out of mana the rest of the fight and just stand around doing absolutely nothing. On the rare occasions that we were totally out of combat, he would sit and eat food to try to recover his mana but I think he ran out food after a while, so he was basically OOM permanently. I also have a Sorc so I know that a good sorc played properly, would be probably around 600% more effective. But because the game is generally so easy anyway, everyone else just takes up the slack and nobody even noticed him hanging around at the back slacking off. The group didnt talk at all, they just ran from mob to mob, killing stuff so they didnt even notice this guy.
I miss EQ where people like that would be a major issue in groups, and by level 45, someone would have confronted him on his lazy/dumb grasp of his class.
One other thing, is that I wish the dungeons were more interesting. It's nice that they are not instances but if the result is that it's just dumb mobs standing around waiting to die, then I give me an instance instead... I think what they need to do is really improve AI across the board, I am tired of every mob just aggroing the tank. They need to replace lame traps (like falling through the floor or instant death spiders falling on you), with mobs that do things to catch the player off guard. For example, the group is charging through the dungeon owning everything, then they run in to a room full of mobs that are a bit smarter than usual. The melee mobs attack the tank as normal, but a mage type caster runs to the middle of the room and starts summoning pets to attack the group. And behind him are sorcerer type mobs nuking the group. The group would need to react or die. If they just keep mindlessly tanking and spanking everything, they will get overrun. In this case they would need to change targets, and get rid of that summoner mob. Then the sorcerer mobs, and then finally they can tank n spank the mindless melee mobs. But unless dungeons become hard and scary again, it's not EQ. Vanguard got it wrong somehow. Nothing ever seems to sneak up behind the group anymore. The group just charges through the dungeon clearing a path as they go and nothing ever goes wrong. Occasionally someone might die because the healer is slow and crappy, but in those cases the healer has an instant rez during combat spell, so the dead player is back on their feet before the fight even ended. I like Vanguard but it is pretty dumbed down if you analyse it.
But if they built on that, it could be epic.