In a sub required game, people who don't have jobs and can play 24/7 have an advantage over those who can only play a couple hours a day because of life and family. What would you call that? No Life 2 Win?explain to me please how XP boosters aren't pay to win? you're gaining an advantage over those who aren't buying XP boosters, correct?
Since levels mean crap anyway these days I just see it as convenience rather than pay 2 win...now if leveling slowed down some then .....In a sub required game, people who don't have jobs and can play 24/7 have an advantage over those who can only play a couple hours a day because of life and family. What would you call that? No Life 2 Win?
Fuck I hate this general attitude of "Everyone should get to see it or it's just not fair!!!" This is coming from a guy who doesn't have heaps of spare time and can barely raid. Not everyone needs to see everything. If you don't have enough time to raid focus on achievements or some other form of solo/small group progression. It's honestly partly the reason why MMO's are terrible these days is because devs are trying to make everyone happy because poor old jimmy says "It just isn't fair" and has a whinge. MMOs used to be worlds not games you can clock.In a sub required game, people who don't have jobs and can play 24/7 have an advantage over those who can only play a couple hours a day because of life and family. What would you call that? No Life 2 Win?
I just don't care about xp boosters. If those bother you then you won't be playing many mmos in the future. Everyone is selling them now or soon will be, even WoW.
But according to the EQ crowd XP boosters (et. al.)arepay to win.GW2 isn't P2W and they are doing so well with their cash shop and the B2P model that they don't see a need for an expansion. They intend to release an expansion worth of content free and have already pushed out a ton of new content already. They release new content every month. P2W is not necessary to make money.
PS2 is also doing extremely well and they are not P2W, as are other games. Even WoW is going to introduce xp potions of some sort for micro transactions. Players are very savvy about this stuff, if even a hint of P2W creeps into the shop then they scream about it and go somewhere else. But if the devs are smart enough to keep the game really F2P then the players reward them by buying up all the stupid cosmetic stuff and xp boosters. It's a win win for everyone.
I bet you can think of a lot of hours spent in EQ for silly things that you wouldn't ever do again, though, that seemed very meaningful at the time.But you're right, it's tough to make a compelling game that can be played in 30 minute intervals and every single mmo is being designed to be consumed in 30 minute chunks. I can't think of a single remarkable thing I did in EQ that took 30 minutes (barring this P99 joke raiding scene atm, ugh)
How does one create an open world if you can travel immediately to your destination? You end up with a lobby based game like modern WoW. If you want a sandbox, do you also want persistence? If you have a limited time to play, people are gonna knock over your sand castle if it isn't defended. Group play of any meaningful type is difficult to begin in 30 minutes, really. Rounding up people will knock off 5-10 minutes unless a group finder of some sort is implimented--and if you're looking for "soul" in your game, DFs are antithetical.I bet you can think of a lot of hours spent in EQ for silly things that you wouldn't ever do again, though, that seemed very meaningful at the time.
How do devs make content that is meaningful but not soul devouring? At this point I'll take simple fun and depth over it being that meaningful. I do not want to invest chunks of my life to get accomplishments. I want immersion and fun. Fuck gated content that takes a metric ton of time to unlock. Fuck caste systems a la gear check built to segregate your hardcores from your casuals which any way you slice it is idiotic design. I want EQ like sandbox, but I don't want Everquest again. It was a flawed game. Sandbox does not mean tiers based on shitloads of time invested, it simply means an open world without a theme park foundation. On top of that all it takes is good combat, letting me go where I want, but give me good tools to make the game social and fun. Roles are good. Unique items are good. Give me my Short Sword of the Ykesha and Flowing Black Silk Sash, but make it from some random event. Incremental Rift style loot makes for a boring and meaningless game that despite being fun to play is too generic.
I know some pine for the glory days of EQ, but I'm personally happy things are being designed for 30 minute intervals. I like playing in short bursts and being able to have a life. What I want is Sandbox, but built for fun and with an open world, interdependent classes, and with a dark, gothic non animated cartoony look.
XP pots are fine. Transportation is fine. The line should be about buying gear that effects the game. I'm even ok with buying pots that up drop rates. My days of ignoring life and rushing to cap are long gone, but that doesn't mean I'm not here to do the same type of MMO things I enjoyed before. I just need to do it in between my viagra sessions and before my early night geezer sleep time arrives.
What's the GW2 model in your opinion?Unlikely is not a strong enough word though I agree. I'd rather most games take the gw2 model
That's a pretty nice idea, do any games do that? I mostly dont like $15 subs anymore because the time of going steady with one or two games is over and I dont want to put down $15 3-5 times per month for only an hour of checking out what changed. (Luckily most games went F2P anyway, only one causing this "check it out" itch constantly is EVE). I also like the PS2 way of sub giving the xp bonus, so you can check it out anytime and if you notice you want to play a few days throw down the money then (although I never subbed PS2, sticking with Heavy/Infiltrator/sunderer most of the time and maxed those through regular play and micro-transactions).I'm a fan of a sub system that gives you 1-2 days free each month to jump in and check it out again.
Depends on your interpretation. For me (and I think most people) P2W means you can buy something for real money that you cannot obtain through play (or only through ridiculous hours, like 20 hours play for a 1 hour consumable or the like). Microtransaction and subscriptions that only buy you time, if reasonable, are fine with most people (League of legends boosts and champions, PS2 subscription and weapons, xp pots in most F2P games are all fine imo).explain to me please how XP boosters aren't pay to win? you're gaining an advantage over those who aren't buying XP boosters, correct?
What's the EQ crowd? In a black and white choice between EQ'02 and WoW'12 I take EQ. But I havent touched EQ since '04 because the world isnt black and white. I'm not sure if I am grouped with the "EQ crowd" in your eyes or not.But according to the EQ crowd XP boosters (et. al.)arepay to win.
Fuck I hate this general attitude of "Everyone should get to see it or it's just not fair!!!" This is coming from a guy who doesn't have heaps of spare time and can barely raid. Not everyone needs to see everything. If you don't have enough time to raid focus on achievements or some other form of solo/small group progression. It's honestly partly the reason why MMO's are terrible these days is because devs are trying to make everyone happy because poor old jimmy says "It just isn't fair" and has a whinge. MMOs used to be worlds not games you can clock.
Devs need to stop trying to cater to everyone and focus on a certain demographic and execute better then anyone else has on that specific game type. Devs will save money aswell as release a quality product for what it is because their resources aren't spread to thin.
I don't give a fuck if someone has more time than me to play. It's their life they can spend their time as they want. Just used that example to refute the notion that buying xp potions is P2W. Complaining about one or the other is the same thing.But according to the EQ crowd XP boosters (et. al.)arepay to win.
The difference is someone who puts in effort to level can be matched by someone who puts in half the effort and 10 bucks. It's infuriating. Furthermore, what happens when that person who has the time to put in more effort also buys the XP potion? The problem is that it becomes a "must have" to compete in the game which makes it P2W. I'm not sure why are you still debating this about this.I don't give a fuck if someone has more time than me to play. It's their life they can spend their time as they want. I was just using that example to refute the notion that buying xp potions is P2W. Complaining about one or the other is the same thing.
XP potions are just another way to access time. I don't have a problem with them. Never bought one, and don't care if someone does. I also have very little time to play mmos anymore. Anyone that thinks xp potions are P2W is setting themselves up for some serious disappointment. Get over it or stop playing mmos.
I consider myself part of the "EQ crowd" and I have never considered XP potions to be P2W. Frankly, I think it's idiotic to even whine about them. They are here to stay.
I wasn't having a go at you and I apologized if it seemed so. I just that every games a business and they may start with XP potions but where will they stop? It's either have a fully functional good micro-transaction or none at all in my opinion. I'd much rather 15 p/m.I don't give a fuck if someone has more time than me to play. It's their life they can spend their time as they want. Just used that example to refute the notion that buying xp potions is P2W. Complaining about one or the other is the same thing.
XP potions are just another way to access time. I don't have a problem with them. Never bought one, and don't care if someone does. I also have very little time to play mmos anymore. Anyone that thinks xp potions are P2W is setting themselves up for some serious disappointment. Get over it or stop playing mmos.
I consider myself part of the "EQ crowd" and have never considered XP potions to be P2W. Frankly, it's pointless to even whine about them. They are here to stay.
Then don't play anymore mmos. Because you are going to be infuriated by all of them. XP potions are here to stay.The difference is someone who puts in effort to level can be matched by someone who puts in half the effort and 10 bucks. It's infuriating. Furthermore, what happens when that person who has the time to put in more effort also buys the XP potion? The problem is that it becomes a "must have" to compete in the game which makes it P2W. I'm not sure why are you still debating this about this.
no kidding. i wont play EQN if they exist. not for a single second on a free weekend.Then don't play anymore mmos. Because you are going to be infuriated by all of them. XP potions are here to stay.