EQ Never

tad10

Elisha Dushku
5,534
601
Was 1.6 the BLW patch? I liked that zone heh... What about that patch was bad? That was the battlemaster patch iirc... That what you mean?
DPS nerf. Killed arcanite reaper beginning of "normalization" of vanilla where Blizzard started changing anything that wasn't working the way they wanted (in the case of 1.6 nuked slow weapon DPS which made many blues better than purples). It's too bad, because if Blizzard had embraced things like the Arcanite Reaper (like SOE did with FD splitting) WoW might have become a good game.
 

an accordion_sl

shitlord
2,162
8
DPS nerf. Killed arcanite reaper beginning of "normalization" of vanilla where Blizzard started changing anything that wasn't working the way they wanted (in the case of 1.6 nuked slow weapon DPS which made many blues better than purples). It's too bad, because if Blizzard had embraced things like the Arcanite Reaper (like SOE did with FD splitting) WoW might have become a good game.
But how? They would have just introduced new weapons at 4.0 speed instead of 3.8. There would be absolutely no difference.
 

shabushabu

Molten Core Raider
1,411
188
Sometimes I had to decide during a fight, do I want to watch Sportscenter? Maybe take a piss? Do I have enough time to make a sandwich before people get suspicious? It's tough choices like that you don't see in these McMMos anymore
I suppose you played DPS then.... play tank or heals and run the damn grp.
 

tad10

Elisha Dushku
5,534
601
But how? They would have just introduced new weapons at 4.0 speed instead of 3.8. There would be absolutely no difference.
Did you not play WoW at that point? Instant attacks made slower speed higher damage weapons better. So slower, high damage weapons like the AR were better than purples with faster speed but lower damage.

Patch 1.8 not 1.6. My mistake.

The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table: ? Two-handed weapons: 3.3
? Daggers: 1.7
? All other one-handed weapons: 2.4
As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
 

an accordion_sl

shitlord
2,162
8
Did you not play WoW at that point? Instant attacks made slower speed higher damage weapons better. So slower, high damage weapons like the AR were better than purples with faster speed but lower damage.

Patch 1.8 not 1.6. My mistake.
I did and I know. What I'm saying is, how did the adjustment of those rares change anything? If they didn't normalize that stuff, they would have just created new epics with the same attack speed as the blues, but more damage.
 

tad10

Elisha Dushku
5,534
601
I did and I know. What I'm saying is, how did the adjustment of those rares change anything? If they didn't normalize that stuff, they would have just created new epics with the same attack speed as the blues, but more damage.
It screwed over the hundreds? thousands? of people who had spent time getting those weapons in particular Arcanite Reapers and/or who had passed on faster and less useful rares.

Edit: And it started Blizzard on the path of everything must be simplified for idiots. Purples must be better.
 

an accordion_sl

shitlord
2,162
8
Ah yeah, I'll agree with that. Nerfing the random spawn blues that are used situationally by pvp'ers was really stupid and kind of ruined some depth to the game.
 

tad10

Elisha Dushku
5,534
601
No clue what these people were remembering about eq combat. Most melee consisted of face mob and hit A. Maybe get behind them if you were a rogue and possibly snare if you were a hybrid and the mob needed it.

Outside of enchanters and bards there really wasnt too much to it. Even bards playstyle was closer to ddr that they say was amazing in eq but hate in modern games. Just another example of the cognitive dissonance of some of the eq fanboys
It helps if you read the thread before dissing the fanboys. I and others have pointed out several times that EQ allowed for multiple playstyles. If you want to be doing something all the time (no downtime) you played a puller, if you wanted a more leisurely game you could play a DPS. If you wanted a social game you could play a Warrior or Cleric and run groups. You could find a class to fit your playstyle. In McMMO all you can do is smash buttons, no matter the class.

As to your other point, as Ukerric stated above, proper MMORPG combat should, like EQ, be based around the auto-attack with special attacks. It should not be pop-the-macro or play the UI. With most abilities situational.

So we are remembering the combat just fine.
 

tad10

Elisha Dushku
5,534
601
Ah yeah, I'll agree with that. Nerfing the random spawn blues that are used situationally by pvp'ers was really stupid and kind of ruined some depth to the game.
My bad for not being clear in the original post - was a long time ago. Maybe they should have done what you suggested ;-)
 

Rezz

Mr. Poopybutthole
4,488
3,531
To this day, I still think they should have solved the issue by just nerfing the AR or buffing the couple of raid 2handers that were inferior. Normalization just watered down so much of the game.
 

Flipmode

EQOA Refugee
2,097
321
It helps if you read the thread before dissing the fanboys. I and others have pointed out several times that EQ allowed for multiple playstyles. If you want to be doing something all the time (no downtime) you played a puller, if you wanted a more leisurely game you could play a DPS. If you wanted a social game you could play a Warrior or Cleric and run groups. You could find a class to fit your playstyle. In McMMO all you can do is smash buttons, no matter the class.

As to your other point, as Ukerric stated above, proper MMORPG combat should, like EQ, be based around the auto-attack with special attacks. It should not be pop-the-macro or play the UI. With most abilities situational.

So we are remembering the combat just fine.
Wait so you get to be the judge of what proper MMO combat is? Or EQ gets to dictate the genre because it was first? I'm not following your logic here.
 

tad10

Elisha Dushku
5,534
601
No wonder nobody takes you seriously. Your snarky, flippant attitude aside, guess you better stick to EQ where the combat is proper. This isn't the game you're looking for.
Hahahah. Ad hominems when you've got nothing better to say.

Anyway, I think I'll trust my own judgment on EQN and not that of some random guy who claims to be best buddies with an SOE programmer but thanks!

#dontgofullretard
 

Flipmode

EQOA Refugee
2,097
321
Hahahah. Ad hominems when you've got nothing better to say.

Anyway, I think I'll trust my own judgment on EQN and not that of some random guy who claims to be best buddies with an SOE programmer but thanks!

#dontgofullretard
#dontgofulltad

Ftfy
 

tower

Golden Knight of the Realm
384
161
The normalization patch was the start of them removing anything with any flavor in the game. Stuff like the engineering mind control cap, throwing nets to root people, the Druid vest that put people to sleep, etc went next. Emergent gameplay = bad. Excel with graphics = good.
 

tad10

Elisha Dushku
5,534
601
The normalization patch was the start of them removing anything with any flavor in the game. Stuff like the engineering mind control cap, throwing nets to root people, the Druid vest that put people to sleep, etc went next. Emergent gameplay = bad. Excel with graphics = good.
Yep. I saw which way Blizzard was going and quit a few patches after that. SOE's guilty of similar things removing items they considered OP, so I'm sure if EQN is any good the best years will be the first year or three.
 

Tol_sl

shitlord
759
0
Them making all hunter pets the same and rare pets pointless was a pretty big kick in the dick to fun
I think the same patch both got rid of my rare and prized broken tooth's speed bonus, and fixed the glitch that gave my warlock double bonuses from having the pet out and sacrificing them ( <3 goblin jumper cables.) I was doing all sorts of hilarious and fun challenges like breaking into hyjal before it was opened, soloing stuff no one else could because of the warlock glitch. It was unbalanced as hell, but you know what? It was really fun. A lot of the magic and fun died for me when they fixed all the fun shit and standardized the pets. I logged in every few hours to track that damn broken tooth for days, and when I finally tamed it it nearly murdered me and a fellow hunter was just standing back watching and waiting. That's one of those high adrenaline "holy shit this is fun and I'm emotionally invested in this!" moments that later wow expansions didn't have for me.
 

Ukerric

Bearded Ape
<Silver Donator>
8,498
10,716
so basically you're describing neverwinter combat.
No, what I describe is what GW2's combat was supposed to be. And, for most classes, is. You have your auto-attack, then a bunch of situational abilities (notably dodge) on cooldown/short-term resource. Press 1, then react using 2-3-4-5-6-7-8-9-0 depending on what's needed. Alas, a lot of classes still have a "plain DPS" button or two (or more) where you don't have to think: press them when they come off cooldown.