Sylas
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Yeah way too many abilities, too much like whack-a-mole. Don't really see how that's "reaction" based unless you're expected to stare at your UI and watch for things to light up. Any game that expects you to hit the "0" key isn't really designed to need dodge.No, what I describe is what GW2's combat was supposed to be. And, for most classes, is. You have your auto-attack, then a bunch of situational abilities (notably dodge) on cooldown/short-term resource. Press 1, then react using 2-3-4-5-6-7-8-9-0 depending on what's needed. Alas, a lot of classes still have a "plain DPS" button or two (or more) where you don't have to think: press them when they come off cooldown.
Neverwinter has auto-attack (hold down left mouse) freeing your hand to stay on WASD because movement is absolutely vital in the game. There is a second, different auto-attack on right mouse which is used when situationally appropriate.
It also has dodge (double tap in any direction, or shift+direction key) on short-term resource (stamina) and then situational abilities, things like stun, daze, prone, charge, etc, on Q, E, R. (again because movement is important). special attacks on 1 or 2. Potions on 3-5. Tab is a unique class ability (for rogues, enter stealth, for clerics, toggle in and out of Divinity mode, etc). All in all about 7 keys all within reach of WASD. You have far more abilities than hotkeys thus you must choose the best setup for the situation (it's common to switch setups between trash and bosses). With limited abilities it's all muscle memory, you never look at your UI only the fights and the environment.
edit: found another gem:
How so? Eve is what it is purely because it's a pvp game. Nothing about it suggests that an Eve style game could work as a PVE focused game, rather it indicates the opposite is true.The success of EVE would suggest that this type of emergent gameplay is popular and could be expanded into PvE focused game, at least, from a niche perspective.