althuna_sl
shitlord
- 141
- 0
True. Several things that made EQ what it was, that no longer exsist today.People just wont understand that. Again, there are people posting here who didn't play EQ or picked it up and didn't like it. I can understand why they wouldn't want certain features.. they never knew them...
Did you play EQ? I'm not talking about raids. I'm talking about if you had a solid group with a puller all of whom knew what they were doing. Barring the odd pull where too many mobs showed up, you had time to chat and socialize as you gained xp. If it was a good group, you might all just find a safe room and camp for 15 minutes while you all get something to eat IRL then get right back to playing. The difference between that and modern MMOs is you can hold that camp for hours without getting carpal tunnel syndrome or bored out of your mind because of the social interaction fostered by that style of gameplay.So you want combat paced to the point where you can be terrible and still succeed.
You are correct, but your reply is a non sequitur. In a mud type combat system, being lazy and being bad are essentially the same thing. Thus, if I am too clumsy to correctly execute my button mashes, I can do the work to make some macros. If I am too stupid to figure out which talent set up and rotation achieves the highest DPS, I can read a forum or wiki. I can do the work to ameliorate my short comings. That's the current paradigm, and I agree that button mashing, multiple redundant skills, etc has gotten stale.Youre correlating combat pace to skill. Which is wrong, IMO. You dont need a button mashing marathon while dancing around red blobs of goo on the ground to have meaningful strategic and skillful combat.
Jeff Butler was hired by Verant in 99 as customer service manager, and wasn't promoted to producer until March 2000. Kunark was released in April 2000. I'm guessing he had very little to do with EQs initial design at all. If you are hoping for a similar experience to EQ based on Butler's presence, you may be very disappointed come August 2nd.Well it is true we may not get pure EQ style combat back, given that Butler is the designer we're more likely to get something closer to EQ than to DDR.
Yes you are. You are advocating for DDR as you state flat out that anyone advocating for an effective auto-attack is "too lazy to be good". You want to push buttons and see flashy lights.However, I wasn't advocating the necessity of button mashing for skillful combat.
This the kind of chat that keeps the group entertained for the endless hours in the same room?you use big words
I am totally jealy of you mud people though. Those things sounded awesome. I think future mmos need to look at those and how they worked.
You see? If you don't like it, it's "DDR." You don't have to be so partisan.Yes you are. You are advocating for DDR as you state flat out that anyone advocating for an effective auto-attack is "too lazy to be good". You want to push buttons and see flashy lights.
We will see buddy and modern MMOs have nothing new or interesting to offer.Expect EQ:N to have instanced dungeons, faster and more action oriented combat than EQ by a large margin (for all classes, not just some of them) and progressive MMO features that typically turn most of the mmo hipsters into frothing retards.
It makes it harder but imo not more fun.Youre correlating combat pace to skill. Which is wrong, IMO. You dont need a button mashing marathon while dancing around red blobs of goo on the ground to have meaningful strategic and skillful combat.
Tad, I wish it were true, but Im sadly not holding out hope. I think this game will be exactly what Rezz explained.We will see buddy and modern MMOs have nothing new or interesting to offer.
Vanilla WoW leveling pace was fine to me, and people tend to forget that most mmo's dont have anything until "end game", which is something i frankly detest. While i like end game raiding, dungeons etc, i feel mmo's need to focus on a nice spread of events across all levels. EQ2 be it the failure it was atleast had early raiding(optional ofcourse) and a decent amount of dungeons. Likewise WoW did good when they put in ragefire chasm for players around level 10+ to do shit other than quest/grind on mobs.Tad:
I don't have ADHD and you can literally do everything you just said in modern games. Most games aren't a spam fest of abilities, but during active combat with boss mobs or raid targets, you tend to have mobile fights. Much like dodging AEs in EQ or hitting your dps abilities as fast as they pop to burn through a high DPS mob. Better question: Did you play EQ as anything but a melee class you could hit autoattack and nothing else and still be ok? Because you can still be the bad DPS in modern games by doing exactly that. You were a bad DPS in EQ if you did that and a bad DPS in modern games if you try it now. It still makes you bad. Because I have never ran into a situation where I can't take a minute out to grab a beer and my group exploded or was chomping at the bit to rush the next pack of mobs in modern games. Maybe it's because I play classes that typically contribute more to a group by actually being at the keyboard, but the random situation of not being able to take a minute or two break during a dungeon or a camp or something is a borderline non-issue.
Unless you are that guy who gets booted from every dungeon group because he afks for 15 minutes right at the start of the dungeon. Fuck that guy.
Expect EQ:N to have instanced dungeons, faster and more action oriented combat than EQ by a large margin (for all classes, not just some of them) and progressive MMO features that typically turn most of the mmo hipsters into frothing retards. Because they want to make money, and aiming for a 14 year old audience isn't really the way to go about doing that. Not saying some ideas from the past are 100% bad, as I actually like the slightly slower pace of EQ compared to WoW for SK action and I like longer leveling times in general but not absurd shit that forces you to grind the same 8 mobs in a hallway for a week. But clamoring for progressquest with a chat bar is just going to leave you guys wanting when the game comes out. No company is going to do that if they intend to make real money.
I feel like the dungeons could very well remain uninstanced, but combat wise? There is no way auto attack will be acceptable.Tad, I wish it were true, but Im sadly not holding out hope. I think this game will be exactly what Rezz explained.
I don't see heavy instancing on the group-dungeon side not in the lego-Norrath world they're promising doesn't make any sense - imagine Minecraft with instancing. However, there is likely some instancing in the raid game (mix of instanced and contested raid targets) and possibly public instances for newbie areas (for initial start overcrowding).Tad, I wish it were true, but Im sadly not holding out hope. I think this game will be exactly what Rezz explained.
I am looking forward to how this thread turns after its reveal next month. Then the total frothing at the mouth that will spew on the keyboards for 2 years till release. A good portion of the team on EQN is just relocated from EQ2, i'd be surprised if AA was gone completely, and i seriously doubt it will be. I dont think they will have as many abilities as they did in EQ2 but i also doubt it will be dumbed down to that of WoW either.I feel like the dungeons could very well remain uninstanced, but combat wise? There is no way auto attack will be acceptable.